Magic Economy
I have been DMing PF1 since it was published, and I go back to AD&D2. I’ve played a little 5e and don’t really care for it, and lots of other games. But I’m not deep into mechanics like some people on this sub, so I’ve got a question for you:
What, really, is it about D&D 3.5/PF1 that necessitates players amassing an arsenal of magical items? The system doesn’t really work great for low magic, because I understand the assumption is that every class is augmented with magic bonuses as they level, and players expect that they’ll have access to more or less whatever they want, as long as they have the money, no matter how little sense a magical emporium makes in the game world.
This doesn’t really seem to be the case in D&D 5e, where magical items are a fun bonus that players might come across. It doesn’t seem nearly as essential that they be able to buy them with gold, and the DM seems to have more freedom to sprinkle them around as quest rewards or a way to add color and lore, and players might reasonably be less impatient about not finding a magic shop in every village.
Am I way off here, and if not, what is it about the game, specifically, that causes this?