

Alexandrian Remix questions
I have a couple questions bout the remix like how im 60 pages in and barely made a dent into this thing like what more can be added like i would like for the campaign to end where the original did with them having the money out the vault.
Another question is what level should they start at like some of these encounters like response teams and main events come one after another idk could be dangerous for the pcs
What material have yall cut from the remix and also general advice for it?
Good Module? 2014
Ive been running campaigns at my school for a long time now and the school year just ended. Next year I have a heavy work load (already doing work for next year ;-;) usually I make my own campaigns centered around the players, but this year I want it wayyy easier. So Im asking what a good module would be to run, heres the main points
- School be short so not alot of sessions around 40hrs of playtime give or take so no strahd :(
- I like building my terrain myself w/ card board and use minis
Ive looked at every module so far and I keep going back and forth not quite landing on one specifically, Ive seen this one thing called obojima (i think i spelt that wrong idk) and maybe that works cuz i like the theme but I dont know anything bout it and if it would really stick. Im just looking for suggestions and Ill ask questions. please help ;-;