POV: Shooting at an AI who just popped a fenethyl (They're gonna gut me like a fish):
This is just a meme. AI currently can't take fenethyl, but they can sure act like it sometimes and I'm all for it. Loving the new update.
This is just a meme. AI currently can't take fenethyl, but they can sure act like it sometimes and I'm all for it. Loving the new update.
Edit: I mean realistic-er stamina
Just a simple gripe I’ve always had with the game.
I personally believe that overtime, the player should get double duration for arm stamina, run stamina, and breath hold (but not double tactical sprint) or at least make the coroner, crouched, and standing stamina drain more defined across the three. It adds to the realism that the player gets a little bit better at these things overtime, and I feel like double the starting stats would be reasonable without breaking the game. However, it is one of those topics where getting too realistic with ADS time and such would begin to significantly take away from the game experience and the charm of GWZ overall.
I would go a step further and say each PMC should have a unique benefit (not necessarily stats, could be items, starting rep boost w/ a particular trader, or something random like increased mortar coverage/strike speed) that changes every few weeks, but then a majority would overwhelmingly choose the “best” one and ignore the other two.
What’s everyone’s thoughts on how stamina currently is in the game? Is it far too little? Or is it just about right?