
What I think should change in Wolong 2 and I'll explain why
- Spirit Attack overlaps its function and purpose with Martial Arts. Spirit Attack works best with full Spirit and will empty it to unleash the biggest Spirit and HP damage. This is also what gave a wrong impression on how to play, driving new players into doing Normal Attack->Spirit Attack->Normal Attack loop and turning Martial Arts into something you do to add 'cool-factor' in despite its actual potentials and characteristic within each MA move.
Removing Spirit Attack and reserved the button for Martial Arts or Normal Attack extension is the only way give clearer purpose to Martial Arts; Normal Attack for Spirit Refill. Martial Arts for Spirit Damage. Full stop. Now players gotta find out what each MA does, its efficiency, effectiveness, damage, and the extra maneuvers if there's any.
TN can either utilize Triangle/Y into attack branch(es) for Normal Attack. Example: S-S-T
Or use Triangle as additional input for Martial Arts (which means another MA input outside of the R1/RB ones).
- In contrary, Morale System shouldn't be removed, but should be highly revised, so it only works on boss fights and formidable enemies alike. For example, during the beginning of the boss fight, Morale level should start at 0, it can go up to +5 and can drop to -5, just like a tug-of-war. You can get Morale Points from using MA and executing Fatal Strike and will lose from receiving Fatal Blow (red attack) as usual.
Overall functionality is basically the same, except players don't need to collect flags and Morale level doesn't apply to the entire stage.
By doing this, Morale System can also pose a larger threat to the following playthroughs. For example, in NG+, mini boss or main boss battle starts at Morale Level -5, putting you at disadvantage at first. In NG++, Morale Level still starts at -5, but now can drop down to -10. And so on.
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