u/Mineral-mouse

What I think should change in Wolong 2 and I'll explain why

What I think should change in Wolong 2 and I'll explain why

  1. Spirit Attack overlaps its function and purpose with Martial Arts. Spirit Attack works best with full Spirit and will empty it to unleash the biggest Spirit and HP damage. This is also what gave a wrong impression on how to play, driving new players into doing Normal Attack->Spirit Attack->Normal Attack loop and turning Martial Arts into something you do to add 'cool-factor' in despite its actual potentials and characteristic within each MA move.

Removing Spirit Attack and reserved the button for Martial Arts or Normal Attack extension is the only way give clearer purpose to Martial Arts; Normal Attack for Spirit Refill. Martial Arts for Spirit Damage. Full stop. Now players gotta find out what each MA does, its efficiency, effectiveness, damage, and the extra maneuvers if there's any.

TN can either utilize Triangle/Y into attack branch(es) for Normal Attack. Example: S-S-T

Or use Triangle as additional input for Martial Arts (which means another MA input outside of the R1/RB ones).

  1. In contrary, Morale System shouldn't be removed, but should be highly revised, so it only works on boss fights and formidable enemies alike. For example, during the beginning of the boss fight, Morale level should start at 0, it can go up to +5 and can drop to -5, just like a tug-of-war. You can get Morale Points from using MA and executing Fatal Strike and will lose from receiving Fatal Blow (red attack) as usual.

Overall functionality is basically the same, except players don't need to collect flags and Morale level doesn't apply to the entire stage.

By doing this, Morale System can also pose a larger threat to the following playthroughs. For example, in NG+, mini boss or main boss battle starts at Morale Level -5, putting you at disadvantage at first. In NG++, Morale Level still starts at -5, but now can drop down to -10. And so on.

🥔

u/Mineral-mouse — 5 days ago

Tribute to our General of Nerf

Loaded up my Cestus char and she just entered NG++. So I had to visit our bro Zhang Liang for good luck and gave him a fair duel.

u/Mineral-mouse — 9 days ago

Practicing with da big bozz

By this point, I remember why my first character, a glaive user, was the least enjoyable character I have. Glaive is a confused weapon; it doesn't have the damage, yet even the Normal Attack is slow and minimal, it doesn't have the range either, but has many committed attack parts. It was better when they added the Armor Break status at first, but then they nerfed the accumulation rate in later patch, then the gimmick became moot since then and stay as 'high risk low reward' weapon.

Hope they make better movesets to this or at the very least, add attack-cancelling ability to it.

u/Mineral-mouse — 16 days ago

Restaurant business with mini zoo garden gimmick

Premium dining experience overlooking a habitat of mixed animals. Zoo is free of charge. But entrance fee is 15 bucks.

On serious note, this is a super compact layout without additional power generator installed. Nobody is complaining it being too small as well. Animals available: mute swan, indian peafowl, lar gibbon, binturong, proboscis monkey, and ring tailed lemur. The rest are exhibits.

u/Mineral-mouse — 2 months ago