

Which Design is Better for my TCG cards?
I am making a TCG and have been playing around with some UI design (I am doing all of the work myself in every aspect on this card game, no AI or commission work) and I specifically would like some feedback on the preference between how the damage dealt from attacks is displayed on the cards.
The attack is the little guy in a fighting stance emblem above the "MeleeMon Trait", the number in the black circle next to it is how much "Stamina" it costs to perform and the number in the same bubble all the way on the right side is the damage that move deals to the targeted opponent (targets can vary depending on the individual MeleeMon's Range and Target Quantity).
I originally had the text for damage in Black because it just looked pretty clean, but recently played around with making it a Heavy Bold Red instead (which also visually coincides with the Range and Target icon colors, making it intuitive that the damage is directly related to them), but I am unsure as I have had it in black for so long, it would mean I have to change the font on about 80 cards, which is fine, but I figured I'd get some outside opinions if offered.
Any thoughts would be helpful and appreciated!