u/Mission-Gear2988

Why do games always feel the need to include the mandatory and boring hallucination sequence? 😭

Why do games always feel the need to include the mandatory and boring hallucination sequence? 😭

Sure, running in circles waiting for scripts to trigger, that’s what I love in my action-adventure game! 🥲

Such a shame too cause I find every other sidequest in the game very interesting both story wise and in terms of gameplay

EDIT: I *know* the mission isn’t mandatory (hence why I’ve mentioned other sidequests), I meant it feels like it’s a requirement to have a scripted dream sequence in AAA games nowadays

u/Mission-Gear2988 — 14 days ago

Tomb Raider’s branding problem (a small rant on the modern logos)

As excited as I am about the revival of the franchise, I just don’t understand the thinking behind using four different logos for Tomb Raider within the span of only a few years.

First, we got the “unified” logo for the franchise as a whole, which I found very underwhelming and generic. It feels like they simply typed “Tomb Raider” in Arial, added a gold texture, and called it a day. It doesn’t really feel like Tomb Raider to me.

Then the remasters came out, and they chose to retain the classic logo for those games. That’s cool from a nostalgia standpoint, but it feels like an odd decision from a branding perspective. It’s strange when the first product released during the unified era uses a different logo than the one created specifically for that era.

What’s even stranger is that neither Legacy of Atlantis nor Catalyst uses the franchise’s unified logo. Not only that, but the two games don’t even share the same logo. Legacy of Atlantis uses a bolder silver design, while Catalyst opts for a thinner gold font. Personally, I don’t particularly like either of them. Once again, they both feel somewhat unpolished and below the standard I associate with Tomb Raider. It’s a bit of a shame when the Remasters logo feels more timeless than any of the three newer ones.

So now we have four different logos at a time when the entire goal seems to be reviving the franchise and unifying its timelines. And that’s not even taking into account the separate logo used for the Netflix series, or the inevitable new logo that will probably be created for the Amazon series.

I understand that this is ultimately a minor issue, and Tomb Raider has always had different logos throughout its history. But that’s exactly my point: this era could have been the perfect opportunity to establish a consistent visual identity. When I compare it to something like Resident Evil, which has also gone through numerous logos over the years, but has maintained remarkably consistent branding since the franchise’s 2017 soft reboot—I can’t help but feel that there’s something lacking in the way Tomb Raider is presenting itself during what should be one of the most important periods in its history.

u/Mission-Gear2988 — 28 days ago