u/Mkiver

Need help getting TOTK playable on Ryubing/Ryujinx Linux — RTX 4060 laptop, low FPS/freezes, optimizer crashes

I’m trying to get Zelda TOTK running decently on Ryubing/Ryujinx on Arch Linux.

System:

  • Arch Linux / Wayland
  • Ryubing Flatpak 1.3.3
  • CPU: i5-13420H
  • GPU: RTX 4060 Laptop, Vulkan detected
  • RAM: 16 GB
  • Firmware: 22.5.0
  • Game: TOTK base NSP
  • Updates tested: 1.2.0 and 1.4.3

Settings tested:

  • Vulkan
  • NVIDIA GPU selected
  • 1x/native resolution
  • AA off
  • FSR scaling
  • Shader cache ON
  • Macro HLE ON
  • Docked mode OFF
  • VSync OFF
  • HostMappedUnsafe

Problems:

  • On 1.2.0 vanilla, the game boots but FPS is low, around 16 FPS.
  • Logs often say: GPU processing thread is too slow, waiting on CPU...
  • On 1.2.0 with TOTK Optimizer, the optimizer mod crashes early with invalid memory access.
  • On 1.4.3 vanilla, FPS dropped to around 7 FPS and Ryubing crashed with: PrepoService command ID: 10107 is not implemented
  • On 1.4.3 with NX Optimizer / TOTK 3.0.0 profile, it also crashed early, likely due to version/mod mismatch.

I’m not trying to get 4K/120 FPS. I just want stable 30 FPS if possible.

Questions:

  1. Which TOTK update is best for Ryubing Linux right now: 1.2.0, 1.4.2, or 1.4.3?
  2. Should I avoid 1.4.3 on Ryubing because of the PrepoService crash?
  3. Should I use NX Optimizer at all, and if yes, which profile/version?
  4. Are there better settings for an RTX 4060 laptop on Arch/Wayland?
  5. Should I use Flatpak, AppImage, or Canary instead?

Any help for a stable 30 FPS setup would be appreciated.

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u/Mkiver — 11 days ago