▲ 2 r/Ryubing
Need help getting TOTK playable on Ryubing/Ryujinx Linux — RTX 4060 laptop, low FPS/freezes, optimizer crashes
I’m trying to get Zelda TOTK running decently on Ryubing/Ryujinx on Arch Linux.
System:
- Arch Linux / Wayland
- Ryubing Flatpak 1.3.3
- CPU: i5-13420H
- GPU: RTX 4060 Laptop, Vulkan detected
- RAM: 16 GB
- Firmware: 22.5.0
- Game: TOTK base NSP
- Updates tested: 1.2.0 and 1.4.3
Settings tested:
- Vulkan
- NVIDIA GPU selected
- 1x/native resolution
- AA off
- FSR scaling
- Shader cache ON
- Macro HLE ON
- Docked mode OFF
- VSync OFF
- HostMappedUnsafe
Problems:
- On 1.2.0 vanilla, the game boots but FPS is low, around 16 FPS.
- Logs often say:
GPU processing thread is too slow, waiting on CPU... - On 1.2.0 with TOTK Optimizer, the optimizer mod crashes early with invalid memory access.
- On 1.4.3 vanilla, FPS dropped to around 7 FPS and Ryubing crashed with:
PrepoService command ID: 10107 is not implemented - On 1.4.3 with NX Optimizer / TOTK 3.0.0 profile, it also crashed early, likely due to version/mod mismatch.
I’m not trying to get 4K/120 FPS. I just want stable 30 FPS if possible.
Questions:
- Which TOTK update is best for Ryubing Linux right now: 1.2.0, 1.4.2, or 1.4.3?
- Should I avoid 1.4.3 on Ryubing because of the PrepoService crash?
- Should I use NX Optimizer at all, and if yes, which profile/version?
- Are there better settings for an RTX 4060 laptop on Arch/Wayland?
- Should I use Flatpak, AppImage, or Canary instead?
Any help for a stable 30 FPS setup would be appreciated.
u/Mkiver — 11 days ago