


Screenshots of my early-stage space survival sim "Debrix"
A massive space battle just ended. You weren't part of it, you're just the tug pilot who got caught in the middle. Now the guns are silent, the fleets are gone, and you're alone in a field of wreckage with a ship low on fuel and no way home. Your only option: scavenge what's left, piece together a station from floating debris, and figure out how to survive long enough for anyone to come looking.
Some aspects of the game include:
- 2.5D Top-Down Spaceflight
- 3D first-person interior perspective of spaceships and stations
- realistic physics
- procedurally generated environment
- no passive dampening - your station can slowly drift off into the void if you're not careful
Features of the game, that exist already:
- Spaceflight with limited fuel
- Procedurally generated environment with random spawns of objects (items, station modules, etc)
- Docking and undocking of station modules
- Inventory, Craft and Build System
- Current buildables include a storage box, a cooking station and a hydroponics station
- Power distribution system
- The only power source is the generator of the ship itself
What's currently in development:
- Loading and saving of game state
- Better looking UI
- First steam page with small demo
What's coming next:
- Life Support System
- You need food, oxygen and a stable temperature to survive
- Hull damage and repair system
- More things to build
- Homing Beacon
- Power Generator
- Solar Modules
- CO2 Scrubber
- Active Damping systems
- More things to find
- Shipwrecks
- Different space station modules
- Asteroids and debris, which can be mined
I have a clear vision for where this is heading, but I'm curious what resonates with you.
Is there a mechanic or survival challenge you'd expect in a setting like this that you feel is missing? Or something here you'd want to see expanded? Happy to talk through any of it.