u/MorarinDreamvale

The giant tree in the Glade should have been Mama Odie’s home

The giant tree in the Glade should have been Mama Odie’s home

I’ve always thought the giant tree in the middle of the Glade of Trust would have made much more sense as Mama Odie’s home. The Glade already has the swampy, magical bayou feeling, so a huge mystical tree would fit her perfectly. If Mama Odie lived there, the tree’s size and central placement would feel much more intentional.

As it is, the tree is so huge that it basically controls the whole biome. The Glade isn’t that large, and having such a massive fixed object in the center makes decorating around it really difficult. It also has such a strong fairy-tale look that it limits what kind of theme you can build there. A darker swamp, a New Orleans-inspired area, a witchy bayou, or a more natural Glade all have to work around that one giant tree. I don’t hate the tree itself, but if a fixed landmark is going to take up that much space, I wish it either had more flexibility or belonged to a character who fits the biome more strongly.

u/MorarinDreamvale — 1 day ago

Ursula’s quest objects are still taking up decoration space

Small decorator rant, but I really wish we could move or remove these old Ursula-related quest objects after the quests are finished.

During the quests, they make sense. They glow, change visually, and are clearly part of the story progression. But once the quests are done, they don’t seem to have any purpose anymore. They just stay in Dazzle Beach and the Forgotten Lands, taking up space.

The frustrating part is that we can’t select them in normal furniture mode, so we can’t move them, remove them, or properly decorate around them.

From looking at my own decrypted save data, these don’t seem to be terrain features. They appear to be stored like regular placed objects, with item IDs, state data, and coordinates. So if the quest is already completed and they are no longer needed, I really wish they would either disappear automatically or become movable/removable in furniture mode.

I’m not asking for every story object to be removed, but these specific Ursula quest leftovers feel like they should not permanently limit decoration space.

u/MorarinDreamvale — 6 days ago

Why can't mounts tag along with their characters? (And why are they locked to Stables when Max can free-roam?!)

I absolutely love the feature that lets notable companions follow their respective characters—like Jasmine and Rajah. It adds so much personality and life to the Valley!

However, I'm honestly really frustrated with how the new mount system is handled. The biggest example is Sven. Everyone knows he is Kristoff’s best friend and partner, but simply because he's categorized as a "mount," we can’t assign him to tag along with Kristoff.

What makes it even more annoying is the roaming restriction. I know regular companions need a Companion Home to wander around its radius, which is fine. But look at Max (Eric's dog) — the moment you get him, he freely roams the entire Valley like a regular villager without needing a house or being equipped! Meanwhile, mounts like Sven, Maximus, and Khan are completely restricted unless we build and place Stables for them. Why is their free-roaming behavior locked behind a specific building requirement when Max proves free-roaming animals are completely possible?

Think about the characters currently in the game who are missing out on strolling with their iconic steeds:

 Kristoff & Sven

 Rapunzel & Maximus

 Mulan & Khan

It would make the game feel so much more immersive if these characters could wander the Valley with their partners, just like Jasmine does with Rajah. Or at the very least, Gameloft should let the mounts free-roam the Valley just like Max does, without forcing us to place stables everywhere!

Am I the only one bothered by this inconsistency? I really hope they consider updating this mechanic. I'd love to hear what you guys think!

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u/MorarinDreamvale — 17 days ago