Why do so many hidden object games hide the actual finding part?
I need to vent because this keeps happening and I feel like I'm taking crazy pills.
Hidden object games are my go-to brain-off break in a loud house. I'm a stay-at-home mom with a toddler, so I do not want a 900-system adventure. Give me a scene, a short list, let me click the tiny thimble behind the teapot, and let me feel like a competent human for three minutes.
Lately every new download feels the same: match-3, cutscene, dialog box, crafting screen, map with a currency, then a forced tutorial for some minigame I never asked for. By the time I finally get to a hidden object scene it's either a silhouette hunt (fine sometimes) or it's loaded with hint cooldowns and popups begging me to buy boosters.
I get that devs have to make money, but why make the hidden object bit feel like an afterthought? If I wanted to manage energy, upgrade a base, and grind for gems I'd play any other mobile game.
Am I just choosing the wrong titles, or is this where the whole genre is headed? If you know how to spot games that are actually scene-forward and not 80 percent minigames and currencies, please tell me. I'm tired of downloading something that looks cozy and getting a tutorial gauntlet when all I wanted was to find a spoon.