Stratagems that don't work
Here's what I experienced so far, I can't verify for older ones so feel free to add the bugs you've seen.
Come prepared : No stimms spawn, but 10 stimms on start.
(Only gives you 1 stimm on start, nothing more)
Measured mercy : Get 5 relics at the START, if someone dies, fail.
(Only gives you 1 relic at the start nothing more)
Temporal Boosts : Power up spheres spawn.
(Really clunky on if they register when you pick them up)
Hallowed Relic : Relic that heals and boosts damage, fails mission if lost
(Only heals players present at the start of the mission)
Shockwave plating : Regen armor on explosions
(No clue if this works or not but I've never seen it do anything)
Great responsibility : 1 Player has more health, if they die, fail
(Not a bug but there's no way to tell if your HP is increased from the HUD)
Squad Unity (Might be fixed) : If split up, no armor or contested health
(People mentioned it sometimes only working if you split and then come back close)
I feel like this is a lot of bugged or poorly made stratagems and I'm wondering how it can be so bad since its not like they have stopped making content for the game or abandoned it.