u/MrKevG87

The games reverted back to catering for infants once again.

Typical Konami, first time playing in a few days and defending is back to its brain dead best. We got 80% pressure and 1% match up clowns. Absolutely abysmal once again. Someone must have insight into programming in this community. Someone simplify like I’m 5 how they can alter the gameplay in the space of 4 days going back on all their defensive changes. I just don’t understand 😐

reddit.com
u/MrKevG87 — 18 hours ago

You will never convince me that these legends are healthy for the game.

Look at this perfect example of game breaking card design. My Semenyo (highlight card) going 50/50 with Desailly (BS Card). I have no issue with the challenge, I attempted a flick past him and it did not come off. What I did not expect was for Desailly to break the laws of physics and “Jedi Force Push” the ball back to his foot. Look where the ball should have bounced to (X marks the spot) that would have least given me another chance to contest. Like I said you will never convince me these cards are good for the game.

u/MrKevG87 — 9 days ago

eFootball! Where has my football game gone and how do we get it back?

I think eFootball has completely lost its identity.
The problem isn’t just the ridiculous card inflation. It’s what those cards, combined with the passing assistance and automated defending, are doing to the actual skill gap.

A 107 rated card seems to override what the player should actually be capable of. I had an opponent’s 107 Messi completely dominate my 97 Marquinhos in the air to score a header. I’ve also seen 69 ball control Nesta comfortably control a 100% powered low cross, while a normal Yamal can’t control a mid chest ball.
So what do the attributes actually mean anymore?

Then you have Pass Support 1 and 2, which removes so much of the responsibility for actually executing a pass. Combine that with these massively boosted cards and the margin for error becomes tiny.

I remember reaching Division 1 with a full Atletico team and playing FUMA. You could use GP players or POTW cards and still compete because the player mattered more than the card.
Now I genuinely struggle to tell the difference between playing someone ranked 6th and someone ranked 300,000th. Same players, same formations, same Long Ball Counter, same defensive structure, same patterns.
The game has removed so much personality and individuality.

We’re in 2026 and somehow the football you could play 10 years ago is more efficient and consistent than what we have now.

I honestly don’t know where the football is anymore.

reddit.com
u/MrKevG87 — 12 days ago

Manual Master Class 3

This gameplay includes one of the toughest goals to score using manual controls. FUMA players will agree!

YT: MrKevG87

u/MrKevG87 — 1 month ago

The Auto Press!!!

Hands down the biggest issue in the game right now.

- No reward for manual defending.
- The press auto tackles for you!!!.
- Hard to punish the press because the legendary a.i defenders track the free space and your attackers decide to stand next to a cb
- Wing play is dead because the midfield and fullback auto press the space and skills barely work
- The input delay is rewarded by the automatic press because you can’t get the ball away in time.
- Does not effect stamina drain that much so the same players can press 90 mins.

Please feel free to add more in comments. The game feels like it’s for infants now, there’s so much hand holding in this game it’s not even funny.

reddit.com
u/MrKevG87 — 2 months ago

Manual Master Class 2

When you eventually find a game with no lag. Pretty hard these days.

YT: MrKevG87

u/MrKevG87 — 2 months ago