
Fun with Gods 14: Valaya
Hi everyone,
Welcome to my latest and for now last entry in my series “Fun with Flags Gods” It is the last for now because I am running out of deities I wish to discuss. Not because there are no interesting ones left (I could talk about Kragnos and Teclis for ages). But because I want to take a break and return with a fresh mind. And maybe GW will release interesting new lore eventually.
That said when I worte a concept pitch for the Root Kings (See here), I mentioned Valaya a lot. And Valaya encompasses a divine archetype I wish to discuss dearly, as it is one of the most important ones but also one that is frequently overlooked in modern pop culture. Of course, with the rumored return of the Khazalid Empire we may have a lot more material for her at the end of the year. But as Valaya is occupying my mind so strongly, I want to release this piece now.
If you are interested in the other entries in this series, you can find the entries here: Kurnoth Morghur, Behemat, Dracothion, Sigmar, Mathlann, Morathi-Khaine, Hashut, Nagash, Alarielle, Grungni Tyrion/Myrmidia, Great Horned Rat
And if you have interesting gods in your mind, which may make me reconsider the break, please let me know.
Otherwise let us start without further ado!
1. The gods the myth, the legend
l. Agni (indian painting 18th cent), c. Hestia (Age of Mythology Retold), r. Hera (AoMR)
When talking about gods, we have the evergreens. Such as gods of cosmological importance controlling the elements, abstract concepts, or universal cycles. And then there are the odd-job gods people frequently joke about. A god of doors? A god of beer fermentation? Who needs that? However, what we know think of as odd-job gods may have been some of the most important deities’ period to regular people back then. But due to a cultural shift we cannot relate to why these things were so important that gods existed for them.
One such deity group are gods of the hearth, who were very prominent. For example, Hestia, the Greek goddess of the hearth, sister to Zeus, Poseidon, Hades, Hera and Demeter and one of the twelve Olympians. But why care for the hearth, when another god controls the cycle of life and death or the ocean?
This has a proper reason behind it. Because to us the hearth is an outdated concept. We have central heating; we have electrical cooking spots. And thus, the hearth has vanished from our everyday life as an important structure. At best we use chimneys as luxury comfort, not as something essential. But just a century ago this was different. The hearth was the first thing you plan and build when constructing a new house. And it was the centre of any activity in the household. You would cook on the hearth, you would eat around the hearth, during nighttime you would sleep around the hearth as it is the warmest spot. It keeps you warm during the winter; it keeps the darkness and the dangers of the night away. It was the area where stories were told, where arrangements were discussed, games were played, where you would gather in times of need or plenty. And not just you but everyone living in your house. Parents, children, other relatives, servants, guests. The hearth was the nucleus of your home and of the concept of family, the centre of your social life and by extrapolation of civilization itself. The family is the smallest unit of any society. And indeed, across the world, states and societies modelled themselves after the concept of the family. Because it was the best analogy to describe positions, duties, and responsibilities of societal systems. E.g. the ruling classes frequently styling themselves as the parents of society. Such as how ruling councils often styled themselves after the elders/heads of families. This is where the term senator comes from, literally an “old man,” referring to the wise and respected elder of a family. So, the idea of village elders coming together to discuss matters for the villages was transplanted unto state politics and an elected senate. Even today we have this mindset of using family as analogy for society/politics. Such as when we talk about Founding Fathers or similar categories.
But these political allegories were still secondary to the intimate and prominent position the hearth played in everyday life. You could live without horses, without beer, without ships. But you could not live without a hearth. Even as a merchant or a soldier the campfires you built would be proxy hearths. This control and use of fire is what makes us humans, what separates us from animals. Something people were aware back then too. And the human connections built around such a shared fire were sacrosanct. Sacred Hospitality is a concept which is similarly lost to us in our modern world. Long distance travel is easy, hotels exist everywhere, we have GPS, we can stay in contact with everyone over the world. But in the past the opposite was true. Travelling could turn dangerous very quickly. Next to the thread of robbery and dangerous weather you could simply not know which road was the correct one. Because of foreign maps were rare and only showed the capital streets. And you only knew the space around your village/town. The world 20-30km away was unknown. Also, inns were irregularly placed. If you wanted to get to your destination alive and well, you needed the help of others. You would show up at random houses at evening or nighttime, or if you hurt yourself or ran into another problem and had ask for help. Complete strangers, whom you had to trust with your live and livelihood. In turn, the housekeepers had to trust you, that you didn’t hurt or rob them once they invited you. This dilemma created the rules of sacred hospitality. Guests are sacrosanct and must be supported to the best ability of the household accepting them. In turn the guest had to mirror this treatment by showing themselves of the best of their behaviour, by leaving presents as thanks if possible, by promising similar care if the positions are reversed etc.pp.
This sacred hospitality was important in everyone’s daily life in a way we cannot really comprehend in our modern society. And for this reason, every religion or mythology is full of stories of how to treat your guests, how to protect them, how to care them. From the oldest sources from Sumeria, over ancient Greece or the bible, all across Asia, sub-Saharan Africa, the Americas etc.pp. Such as how in the bible angels meet Lot and his family in Sodom. The people of Sodom ask Lot to release the strangers, so that they can torture and kill them. But has the guests of Lot, he must protect them. Going as far as to ask the Sodomites to torture his daughters instead of his guests. Even then was extreme, but it represented the ideal of how far a host may go to protect people under his roof. Showing how “noble” of a character Lot was by the standards of his time, as he tried everything within his options to keep his guests safe. Indeed, the very idea of asylum arises from this duty of protecting your guests.
And the gods were very adamant about sacred hospitality. Much like you have lots of stories on how to treat your guests properly, there are also aplenty of stories where sacred hospitality is harmed, and what catastrophes arise from this. To us Zeus is the ruler of the gods, the lord of thunder and weather and a notorious womanizer. But in ancient Greece in everyday life and religion his position of Zeus Xenios was arguably more important. Zeus, the protector of sacred hospitality. Many stories have Zeus deal with breaks in sacred hospitality. Such as how Zeus heard about King Lycaon, who was a horrible person mistreating his people. So, Zeus appeared as a poor person asking for a night’s rest. And as a meal Lycaon gave him a plate with meat from a butchered child. Human sacrifice was a huge NO to ancient greeks, and such behaviour broke many sacrosanct rules. So, Zeus killed Lyacon and his adult sons instantly with lightning bolts. In another story Zeus and Hermes travel as poor wanderers and are refused by many rich households. In the end, they turn to a poor home with an elderly couple which tries its best to feed them, despite having barley enough for themselves. The rich people refusing the disguised gods have their homes and livelihood destroyed as punishment, whereas the elderly couple gets blessed. And IIRC as a wish the elderly couple asks to die at the same time, so that no one must live without the other. And the gods grand this request by turning them into two trees at the hour of their death, their branches meeting. Even in medieval/early modern fairy tales this motive still shows up, such as in Beauty and the Beast or Frau Holle. In the former a rich man refuses hospitality and gets cursed for it, in the latter the bad sister refuses to be a proper guest and gets punished for this as well.
I hope that this explains a bit different the mindset of people from earlier ages or distinct cultures. And through this lens, gods of the hearth make much more sense. To explain Hestia with this background: She is one from the most important generation of Olympians, sister to Zeus and the other heavy hitters, she shows up in some official lists of the twelve Olympians. But she has no important stories and no grand temples. Because Hestia does not need great stories to explain why the stars exist. Instead she is active in your everyday life, protecting your home and family instead. And she does not need great temples. Because every hearth in every house is her altar. She is the most personal and closest goddess of them all. Always right by your side, caring for you.
Hestias latin counterpoint is the goddess Vesta and she is also interesting. In the roman mindset the importance of Vesta to the state and civilization itself is played up even more. Perhaps because Rome is more of a proper nation than the individual Greek city states. Unlike Hestia, Vesta had proper Temples and a proper priesthood. The vestelian virgins were female priestess who swore an oath of virginity. They tended the Eternal Flame in Rome, which represented the hearth fire for the entire city and roman civilization itself. If this flame stopped to burn, Rome would fall. The priestesses of Vesta were sacrosanct. Touching them was taboo, harming them was a death sentence. And a vestilian who lost her virginity was similarly punished with death. Sacrosanct was also Vestas temple. Because it was so sacred and only the priestesses had proper access to it, it became a storage for the most important or sensitive documents and objects of Rome. E.g. important romans, like Julius Caesar, would store their last wills and testaments in them.
In vedic/hinduistic relgions Agni is the god of the hearth fire. The hearth fire itself was a representation of the god. And much like Hestia/Vesta he is an intimate personal god sitting in every house. He also has the position of messenger between mortals and gods, as he “consumes” the tribute and delivers it to the deities. People ask him for wishes, blessings, protection of harm and similar things. Which either Agni grants himself or delivers to the responsible deity. Indeed, that the hearth fire can grant wishes or contains a protective, benevolent entity may be an indo-european myth that survived well beyond Christianity. Because in Europe even in medieval times people would throw small pieces of food into the fire asking the spirit within for luck and else.
And this may be where Loki comes from. The norse god is not the god of lies and trickery. That is his character, not his divine office. As norse sources rare and influenced by Christianity, we cannot say things with certainty. Hence what Lokis job in the everyday life of the people was, is unknown. But some scholars associate Loki with the figure of the ash-lad, a lazy boy tending the hearth all day and helping out with trickery and guile. Indeed, some surviving folk customs or sayings connect Loki with the hearthfire too. And in every surviving story about Loki has him as a duplicitous but ultimately helpful and positive figure. Except Ragnarök and the killing of Balder. But both may have lost context which may also portrayal Loki in a positive light in the end. Loki is lazy and cause lots of chaos, but he is also the one with the ideas to solve this chaos again. And he is the first one the gods go to if they want to wiggle themselves out of an issue too. In short Loki may have started an offshoot of Agni or a similar archetype. Now this does not have to be true, as many different figures are called Loki without being related. Such as Utgard-Loki, a giant sorcerer and illusionist. Because Loki may not be a singular name but a title or description meaning entangler in the sense of trickster. Much like how Satan in original Hebrew is just a description for anyone, not an individual. It translates as an accuser, a prosecutor or an opponent. So technically there is no singular satan in the Old Testament, but multiple. Often an angel with the job to evaluate the faith of mortals on Gods behalf. But due to translation issues all these different characters were fused into a single evil force.
Also, I want to quickly mention Hera, as she is also important to Valayas archetype. Hera is the queen of the gods, and her divine position included the patron of marriage and family. Much like Hestia this may not sound that important. But the details are. Because Hera represented the entire female part of human society too, including all the importance women held in society. She is mostly known as harassing Zeus kids, but she had to do this, as the sanctity of marriage fell into her divine office. But at the same time, she could not punish Zeus, as he was her husband and the king of the gods. So, as a compromise of these two issues she went after the illegitimate children or the spouses instead. On the contrary any husband mistreating their wife would surely be the target of Heras wrath. In addition, as queen of the gods she represented rulership too and had a strong impact on civilization as large, as protector of cities, armies and nations. She could grant prosperity, wealth and power. Such as when she promised Paris rulership of a great empire if he declared her the fairest goddess. Indeed, Hera was the most powerful goddess in the Greek Pantheon, almost rivalling Zeus in divine might and in wisdom. And much like her husband she, or her roman counterpart Juno, had many epithets or aspects for a variety of specialize jobs. Juno Moneta is the goddess of memory and wisdom. As Juno Curitis she is the armed protector. As Juno Mater she is the goddess of fertility and motherhood. And so on. As divine ruler and divine mother Hera shares has lots of aspects the goddess Ishtar. The main difference is that Hera is all about sex and fertility within marriage, whereas Ishtar is a general love goddess as well. And this free love aspect was later imported into Greek via Aphrodite.
2. Hearth is an awesome power
Depiction of Valayas Face in WFB
In WFB the ancestor gods are slightly set apart from the other divine entities. Because the dwarfs are deep into ancestor worship. Which means every dead dwarf is in theory an ancestor god. But this term is used exclusively for the first known dwarfs Grungni, Valaya and Grminir, as well as some of their direct children, like Morgrim and Thungi. These first dwarfs had special powers and abilities which they learned in the “glittering realm”. One common fan conception is that the ancestor gods were designed and/or tutored in this place by the Old Ones. Essentially to act as dwarfen primarchs. And they used their extraordinary skills and abilities to tutor the dwarfen kind in turn and to establish their society. However, when the Great Vortex was set up and magic was drained from the world at large, the ancestor gods vanished/retreated into the glittering realm.
In WFB Grugni and Grimnir are the most prominent ancestor gods of the dwarfen people in the game. Because WFB is a war game and the two gods are the most strongly associated with warfare. Much like how Sigmar is the most prominent god of the Empire on the tabletop, when Taal and Ryha were the most important gods of the empire period. And for dwarfs this applies to Valaya, who is much more important than her brothers. Because everything, that was not related to smithing or fighting was part of Valayas domain. Officially she is the goddess of hearth and home. But Valaya represents every aspect of dwarfen society.
First of she is the mythological mother of all dwarfs. Whether this is true can be debated. But every dwarf believes him or herself to be a descendant of Valaya. She was married to Grimnir and Grungni simultaneously, but dwarfs frequently claim to be only from either side. Such as entering clans claiming descent of Grimnir via his son Morgrim, whereas only those with the blood of Grungni can become runesmiths. But Valaya is the mother of everyone, at least according to dwarfen religion. Second, she is the primary protector of dwarfen kind against all kinds of threats, including spiritual and invisible threads. Much like the hearth grants warmth and protection, so does Valaya grants warmth and protection. She represents and ensures the sanctity and safety of dwarfen holds. Valayas influence is that of a mother who cares for her sick and hurt children, who keeps the house safe. In this regard Valaya is a healing goddess caring for the wounded and sick. This strengthens the already strong resistance of dwarfs against diseases further. But she also offers protection against spiritual and supernatural maladies. For example, a special rune representing her stops evil magic and chaotic influences. But even beyond this she is frequently represented with armaments IIRC and thus is also a physical protector. Third Valaya designed almost every aspect of dwarfen society. She founded several holds by herself. Such as Karak-Eight-Peaks, the 2^(nd) most important hold after the capital of Karaz-a-karak. She designed the social system of the dwarfs with their clans and guilds. She invented their writing system. And as these runes are used in rune magic too, she had a hand in that as well. She invented the dwarfen legal system and how governorship should work. Whatever kind of agriculture dwafs utilize, she invented it. And she also invented brewing, which is an extremely big thing in dwarfen society. Again, everything not related to mining, smithing and fighting can be attributed to her. In this regard Valaya is a mixture of Hestia and Hera. Like Hestia she is all about the safety and comfort of home. But much like Hera/Juno she had a plethora of different jobs as queen of the gods. Not just being a mother but also representing political, societal, and even martial power. Indeed, dwarfs could well be a matriarchal society. This is largely because female dwarfs are greatly important and are held in so high esteem. (They were rarer than male dwarfs because GW does not know basic population mechanics work). Typically, a female dwarf was worth her weight in gold, if a male wanted to invest in the dowry. And female dwarfs held the greatest respect within dwarfen society. Indeed, it is easy to say that female dwarfs always had the last saying in almost any matter, and that the queens or wives of guild masters were at least equally important to their husbands, if not more. Indeed, dwarfs may very well be a matriarchal society due to the enormous respect and high positions women have in their society. Which is likely also based on Valayas importance. As such Valaya is worshipped and venerated in every dwarf hold. Indeed, one of the primary arguments the chaos dwarfs had for abandoning their old lifestyle was that Valaya didn’t answer their prayers when their children were sick and dying. They singled out her specifically in her grudge.
In the End Times Valaya is also the only ancestor god to make any sort of appearance. The runesmith Thorek Ironbrow finds the glittering realm, in which Valaya rests. He wants to wake her up, so that she can lead the dwarfen people again. But Nagash comes by and consumes the goddess. This being the End Times, it isn’t just ludicrous by WFB standards but also ignored by AoS as we will see later.
There are a few other deities who represent the hearth and its safety too or share other attributes with Valaya. Most prominently may be the kislevite sun deity Dazh. As Kislev is a cold country with long and dark winters, the sun and fire are important. However, as Dazh as to rest during the winter, he gifted humans with fire. In turn he is also the god of sacred hospitality of sorts. Because in the cold oblast every campfire is a lifesaver. And you shouldn’t really push strangers away if they want to warm themselves, because very soon you could be the one who needs one.
Also, a kisletive goddess is Salyak, who is the goddess of healing and comfort. She has no strong association with the hearth but otherwise fills many of the nurturing positions of Valaya. However, she also has a darker side to her. For example, Salyak also represents cold mercy. If someone is too wounded or you do not have the tools to save them, then killing the person with a painless poison or else is an option this goddess favors. This is the main difference from her imperial counterpart Shallya. Shallya is the imperial and southern goddess of healing and compassion. She is worshipped in every human nation in the Old World. Again, she has no association with the hearth but has an overlap with the comforting side of such gods. It is her primary task to heal the wounded and the sick. As such she is popular with everyone. She is also a pacifist, which her followers also express. Which does not mean harmless, however. Her miracles bring a soldier back into the fight, he can slay the threat still. And this pacifism stops with any follower of Nurgle. Someone who knows every trick in the book to keep you alive is also aware how to best cut you down. In the End Times Shallya was held prisoner by Nurgle and so a ragtag band of humans and elves entered the Realm of Chaos to free her, so that the human gods could join the battle against chaos more actively. Shallya was freed, but then the plotline about the human gods was ignored and forgotten. Yay End Times writing.
However, there is also one more proper hearth goddess: the halfing goddess Esmeralda. Due to how important cooking and eating is to halflings, Esmeralda’s position as the tender of the hearth and of cooking is very prominent. But she also represents the comfort of a warm fire in the house, and nurturing care of a mother/grandmother. Like many halfling gods she does not have many strict doctrines and is primarily celebrated by cooking and eating well.
3. This queen slays (according to the helsmiths)
In AoS we learned recently that the dwarfen gods awoke long before Sigmar and divided the realms amongst themselves. Hashut, now an ancestor god of kingship, wanted two realms, as he thought it is his right. But Valaya was distrustful of him, and he was talked into just taking Ghur, because only a dwarf of his caliber could handle it. From there Valaya was the strongest opposition to Hashut it seems. Hashut could smooth talk and trick Grungni and Grimnir, but he could not trick Valaya. Indeed, when Grungni and Girminr were imprisoned by Hashuts machinations, Valaya lead the untied army of all duardin and remaining ancestor gods against him. And apparently, she was able to slay a chaos-infused Hashut, even though she falls in this battle too. Think Gandalf vs the Balrog but with dwarfs perhaps. Which realm Valaya controlled is not stated, but many fans assume it was Ghyran, as she has the most connections to nature of all ancestor gods, with brewing and healing and such.
Valaya is not acting like a hearth goddess in these tales. Which granted, is because we have not many other accounts of her deeds and actions. But instead, she acts more like Hera. A powerful queen of gods, whose wisdom sees through manipulation and who leads armies into battle. A powerful force by her own right, as she shattered Hashuts physical form, even after he good boons of chaos power.
Among the various duardin she is a figure of comfort and healing too, such as the disposed. And according to the lexicanum she also has a group of female warriors dedicated to her, the Valikraz. But beyond this Valaya is not mentioned yet. However, as we all know, dead gods do not tend to stay dead.
4. Beware, Mother comes home
Queen Thurma WFB Roleplay 4th edition
As always, the question is how we could continue form here. We learned that Valaya is a goddess with lots of inspirations and manifold of office. As such her influence could radiate throughout the duardin cutlures of AoS. Such as:
- Valaya makes a proper return with the release of the Khazalid Empire. It has been rumoured for so long that we will get an AoS faction for the classical archetype of dwarfs. And given how important Valaya has been to dawi culture across the system, it may be natural to see her return. Especially as we could then see her perspective on Hashut and co. But beyond that, her returning to Grungnis side with other ancestor gods could create all kinds of interesting dynamics for duardin society and Grungni. E.g. Grungnis main task of uniting all groups of duardin could work much better if the metaphorical mother of them all supports his business.
- However perhaps even more interesting would be if Valaya speaks out against uniting all the duardin. Or perhaps that she has her own view on how it should be done differently. That instead of a proper unification as Grungni may see it (smelting different ores into one alloy), she may prefer different cultures to stay independent and only form a loose alliance. Because she may see this rich diversity as more important. If she truly is a ghyranite goddess, she may see it as a forest being most healthy if lots of different tree species grow in it.
- In addition, it could also be that Valaya gets her own duardin culture if GW follows this trend. Currently it seems each major duardin culture has its own patron, or none. Hellsmiths of Hashut, Fyreslayers for Grimnir, khazalid empire for Grungni and KO have none. In this sense we may see Valaya getting her own duardin faction. Perhaps the root kings? This would help how the duardin and aelven cultures in AoS have counterparts. E.g. Fyrelsayer and DoK share many similarities, both being warrior cults and mercenaries on a quest to revive their dead god. Idoneth and kharadon too, who are godless people who had to invent new technology and magic to survive an inhospitable environment. And Lumineth and the reforged khazalid empire would also share the similarty of being the AoS version of a classic fantasy archetype that was broken in the Age of Chaos but reinvented by their patreon deity. Maybe we could then get Root kings as a mirror to the Kurnothi aelves or the Sylvaneth at large? A dead nature god returning to aid his/her people prosper after being reduced so strongly?
- Also, it would be interesting to see how non-duardin see Valaya. Because gods in AoS are gods for everyone, and Grungni has many non-duardin followers already. As a goddess of mercy and healing and the comfort of home Valaya could be an important goddess for people, especially those on a dawnbringer crusade. Because said crusades are all about finding a new home. In addition, we have no Shallya or similar as far as I am aware. So, this spot is left open to be filled by Valaya.
5. The End
So, this is my short overview over Valaya. I wanted to make it as a bonus episode, as not much is known about her in AoS, but then The Horned Rat would not have been entry 13 and this could not happen. In any case I hope you liked reading all of it. And I am interested to hear what your thoughts on Valaya are and how she should be introduced in upcoming stories.
As mentioned, I will take a proper break for now, but this series will continue soon enough. Either because GW releases new material, or someone of you gives me a very good reason to cover another deity. Until then thank you all for staying with me through 14 issues of me rambling about fictious deities :)