u/MunchVolLihh

Where to place Hint and Skip Brushes
▲ 6 r/hammer

Where to place Hint and Skip Brushes

Left my cs 1.6 map compiling for 3days that i made in J.A.C.K it still didn't compile i need to add Hint and Skip brushes to reduce the compile time but i have 0 clue where to put them i tried putting them on doorways and entrances to separate outside and the inside which made every func_ item not appear visually.

Only the big building in the center is accessible from the front, left side and the back.

Supermarket with a huge open area and a parking lot

if anyone could draw quick vertical or horizontal lines on my 2d map review that would do it. I tried listening to people trying to explain skip and hint brushes but non of the explanations make 0 sense on a big map like this.

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u/MunchVolLihh — 4 days ago
▲ 1 r/hammer

Hey

I got an knocking animation with knocking sound on an old lady model everything works fine in Half life asset manager i can hear the sound and see the animation but whenever i place an cycler entity inside my map i can't hear the animation sounds i can only see the animation, why is that how do i get my animation sounds to show up in game?

i tried using monster_generic but the entity just won't load in game at all and is non existent (no errors no nothing)

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u/MunchVolLihh — 22 days ago