▲ 9 r/opensourcegames+1 crossposts

Which engine to use for text-based MMO?

I'm thinking of a game I want to create. However, while I have a fair bit of experience running MUDs and MUSHes, for which libraries exist -- I'm not so sure what engine/library/codebase to use for a game that would be much the same structure* as say, FarmRPG or the many horse breeding browser games out there.

*Not gameplay or design, just structure.

I'm not asking how. How is in the documentation and on the interwebs. What I need to decide on is which engine or codebase is best suited and most accessible. I lean towards good old-fashioned HTML, CSS, and javascript coupled with Framework7, but I've also glanced towards Godot. Thoughts?

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u/Mustelidae5 — 3 days ago