What the FUCK is top tier ground sim ???
I love playing ground sim as it is more challenging and has the benefit of giving you more research, but what in the LIVING FUCK was Gaijin snorting thinking that instant Heli spawns were a good idea??? every round i spawn and instantly a SWARM of MI-28s an Z-10s starts lobbing their endless reserves of missiles towards us. Depending on the map this gives me solid 10-30 seconds of lifetime with some lucky rounds where i get spared to see another minute. So i started taking SPAAs with me, but either they just pop up for a couple seconds, shoot their missiles and disappear behind a hill to restock or they kill me before i can get them, because surprise, the FlaRakRad has the acceleration of an anvil with glue on the bottom and a reverse speed that rivals that of an unspaded panther and consequently does not allow great outmaneuvering of said guided munitions. But sometimes i manage to get to safety with my SPAA and start peeking at the Helis. now after half the round has passed and the Helis have been taken care of i have usually 1 spawn left to ACTUALLY PLAY THE FUCKING "GROUND" BATTLE and some might say "one spawn is all a good player needs" but i think there might be a FUCKING REASON the game mode was designed with 3 GODDMAN RESPAWNS so that you don't have to requeue after ONE SPAWN. I know this probably won't be the case but if someone at Gaijin sees this, do not mistake this for hate on the game, but as a critique by a frustrated player, because a game is supposed to be fun and sometimes some bullshit can be fun. But if my play cycle consists of HAVING NO OPTION but spawning in an Anti Air, dying twice before being able to play a tank in peace and get little to no rewards, THE FUN IS TAKEN OUT OF THE FUCKING EQUATION AND GIVES ME NO REASON TO USE THIS AS A RECREATIONAL ACTIVITY.
TL;DR Gaijin please balance Helis in ground simby giving them only 1 spawn or locking them behind higher SP costs IDK