u/NNBG_KOR

I'm developing a Custom Map Editor.

I'm developing a Custom Map Editor.

https://preview.redd.it/wc8myqrpeojh1.png?width=1601&format=png&auto=webp&s=0d3ff0ac333d8e3e2c2db0cd95ed93815067e3bf

https://preview.redd.it/bwvkjxtchojh1.png?width=1601&format=png&auto=webp&s=095a6d9fee15b5dd8e9ed3ff9c580d027834ca98

I am developing a Custom Map Editor that does not depend on MissionControl or CustomMaps.

(I am Korean, all UI elements are displayed in Korean.)

Import terrain and place structures and units as decorations, and freely create contract types that are independent of encounter logic.

You can't change the shape of the terrain, but you can turn a barren desert into a metropolis.

You can also line up the mechs produced by the factory in the hangar. Just for decoration.

You can create Flashpoint missions for specific dates and specific systems.

The most important thing is that you can always modify missions that follow the same flow.

The ultimate goal is to incorporate artillery bombardments and special events into encounters.

Many features have not yet been implemented.

Most of the development was done using Codex Pro, but it required a great deal of knowledge about the Battletech Mod.

If this tool ever becomes really great, I’ll create a cool FlashPoint and share it.

Thank you.

reddit.com
u/NNBG_KOR — 4 days ago