

▲ 126 r/Bamse
Kvarn-Kalle tillverkar Knark
Lille Skutt upptäcker Kvarn-Kalles Knark Kvarn.
(Nr 10 1994)
u/Nakadaisuki — 9 days ago
▲ 8 r/svencoop
Has anyone tried this to disable collisions between players?
It seems to work based on a few minutes of testing on localhost.
But is it laggy? :chloeThink:
array<int> plr_solid( 33 );
HookReturnCode PlayerPreThink( CBasePlayer@ pPlayer, uint& out uiFlags )
{
if( pPlayer.pev.movetype == MOVETYPE_NOCLIP )
return HOOK_CONTINUE;
for( int i = 1; i <= g_Engine.maxClients; i++ )
{
CBasePlayer@ player = g_PlayerFuncs.FindPlayerByIndex( i );
if( player is null or player is pPlayer ) continue;
plr_solid[ i ] = player.pev.solid;
player.pev.solid = SOLID_NOT;
}
return HOOK_CONTINUE;
}
HookReturnCode PlayerPostThink( CBasePlayer@ pPlayer )
{
if( pPlayer.pev.movetype == MOVETYPE_NOCLIP )
return HOOK_CONTINUE;
for( int i = 1; i <= g_Engine.maxClients; i++ )
{
CBasePlayer@ player = g_PlayerFuncs.FindPlayerByIndex( i );
if( player is null or player is pPlayer ) continue;
player.pev.solid = plr_solid[ i ];
}
return HOOK_CONTINUE;
}
u/Nakadaisuki — 2 months ago