u/NathanRazaf

Automatic revenue splitting app : possible legal caveats

Hi everyone! I hope you're doing well. I'm currently working on a personal project for helping indie game dev teams automatically share their constantly fluctuating revenue from their games, following agreements that the team determines. This idea came to mind because from what I know, Steam doesn’t provide a way to automatically share the revenue that a game makes among the members of the game dev team that made the game : Steam sends the money to a single account then it’s up to its owner to manually share the money among the members, by following spreadsheets, being based on trust etc.

I was planning to use Wise Business for that as they offer a service through their API to automatically make precise transfers to multiple bank accounts. The thing is, it would require the teams to give me their API key. Plus I have no idea if there are regulations involved for that kind of operation, or if it’s even allowed in the first place. Apparently it could potentially give me the status of payment service provider, or a money transmitter, which both require regulation and a lot of legal processing.

Asking a lawyer would be the best option if it wasn’t so expensive... Please, what do you think all of that? I would be thankful for every answer I get.

reddit.com
u/NathanRazaf — 14 days ago

A game-balancing platform idea

Hi game devs! I'm a software engineering student and I was thinking about an idea that could help a few of you, particularly RPG makers. It's a platform in which you could assess the balancing of your game easily by transcribing the gameplay configuration of your game (level scaling, progression parameters, stats curves, passives, equipment, skills, resource allocation, unlocking trees, requirement trees, etc) into it and testing multiple encounters of party VS enemy (very simplified though for generalization) with player-simulated behaviour. I'm even thinking about simulating the entire game journey with checkpoints, planned encounters, and more. It would all be very generalized to accommodate as many as possible, but I recognize there's a lot of uncertainty that won’t be implementable like unique gameplay mechanics or randomness that could skew the math and bias the balancing. For now, I got the framework for RPG games mostly figured out, but in the future I plan to extend that platform's reach into other types of games like shooting games (with simulated gun ttk, maybe even simplified map modeling) or sims like city skylines etc. If such a tool interests you, what would you expect in it? What are the things you would avoid or recommend? What insights could you give me if I fully commit to the project?

Thanks in advance, I love you all 🥰

reddit.com
u/NathanRazaf — 2 months ago