Why is every graves player so toxic

I do not play graves

But I have played with like 5 this week

Maybe I am just unlucky but winning or losing they are all more toxic than Draven players

They don’t care what the wincon is, if you don’t play for them they get so mad

We can be up 5k gold but do one thing they don’t like or disagree with and then they just go autopilot because “our team doesn’t want to win” and start typing a storm

Why? Did I just happen to run into 5 toxic a-holes

This is d1 elo

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u/NatxIvY — 5 days ago

EAD uncertainty when applying

In the ERAS application there are two questions regarding start eligibility:

  1. ⁠Do you require visa sponsorship?
  2. ⁠Do you currently have or do you have an independent basis for legal work authorization?

My question is for the first question, does it mean are you guaranteed to not need visa sponsorship or just are you expected to not need visa sponsorship

In my case,

  1. ⁠Soon to be pending EAD (marriage to USC)

So if I want to apply this cycle, realistically I can only select - no visa sponsorship needed + currently do not have work authorization.

If I select I currently do not have work authorization but don’t need sponsorship, would it make sense that anyone looking would understand I probably have something pending and it’s expected, but not necessarily guaranteed?

Well, anyways, to avoid violations, my plan was to apply like so and then reevaluate before the rank order: using case tracking and it seems the USCIS processing speeds are extremely volatile. If I feel it’s risky to match with the rate at the time, I rank nothing and withdraw from the match and let the programs know I can’t commit due to this reason.

Would this still count as good faith? Will programs view me negatively in this way for the future? Or so long as I withdraw prior to rank, it will be an understandable reason?

Some of these are programs I had usce in so they will remember my name.

Will programs penalize me / lower my chances of matching to the same programs when I reapply in the next year cycle? They will think I’m untrustworthy, or dodgy? Or so long as I communicate this and next cycle I reassure them I can guarantee my own sponsorship they will understand?

Thanks everyone

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u/NatxIvY — 1 month ago
▲ 14 r/ARAM

Personal take on how to rebalance giant snowballs - less damage, more utility on travel distance

Seen a lot of discussion on giant snowball and the augment set how much damage they do, etc.

I play a lot of every class, though assassins the least, and I do think the snowball augments are necessary in some form as a potential roll to help melees counter artillery and range comps. But right now, the damage is just stupid and arguably reverses the entire point of snowball

And also frankly, the amount of tank augments and stats compared to damage ones in mayhem is just sad, outside of lucky high rolls. (Like even this why do they flat stat augments for every stat in the game…but armor and Mr? Can’t have that)

I also think frontline falls off quite hard in higher mmr because backline players can actually kite space and position properly

But even if frontline stats are fine, it just feels absolutely terrible to play against ranged as frontline especially solo. In most games (not all, I feel like people always love to give anecdotal single game examples), you are basically afk getting cyber bullied for 70% of the game, 15% dead, and 15% engaging and fighting, doesn’t matter if you win those fights the game doesn’t feel that fun like that

Anyways here’s how I think snowball augments should be reworked:

  1. way less damage. A ton of people just take snowball as a poke augment. Legit plays like old ap dragon form shyvana E spam, you can just take this as an artillery mage and now you have more ranged bullsht to spam. Or just a more reliable cc so that you can land your own hard to hit long range skill shots Or you just take th set as anything and one shot squishies, backline or not

  2. In compensation, it needs more utility

The idea is that the snowballs should gain more max range and travel speed (either in the set or an augment). And for giant snowball, it should be like Nunu W, where it starts small, and grows in size and cc duration the further it travels. Maybe about equal to how it is now at midrange and stronger at max range. The reason for this is so snowball doesn’t just become an anti engage tool that it is rn, cause it’s such a strong anti melee augment atm tbh

Then idk either for snowfall aug or something else, you need more incentive to take the snowball rather than just throw it for damage or to slow them to make it easier to land your own skill shots. Make the initial snowfall weaker but recast stronger after taking it, or silence them after taking it, make the snowfall travel over your head after taking it, something you know.

The idea for these changes is to reduce its use as a poke and nuke tool, and make it more enhancing the engage aspect of snowball, while also tailoring it so that it doesn’t become an anti engage tool at the same time, basically rewarding it for using it as a long range engage, and you don’t reap the real rewards until you take the snowball.

Thoughts?

Another random idea I had is for a big snowball to fragment into a bunch of smaller ones and so it can hit multiple targets and you can choose which one to take

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u/NatxIvY — 3 months ago