r/ARAM

▲ 69 r/ARAM

Patch 26.20 ARAM Mayhem changes, measured: Thresh & Bard viable again

26.20 has been live for a few days, so I dug into the data and here's how the buffs and nerfs from the patch notes actually played out:

Champions

Champion Change Winrate 26.19 → 26.20 Diff
Bard Meep AP ratio 50% → 67%; Meep recharge 8s → 5s; Meep damage per 3 chimes 6 → 10 41.5% → 48.8% +7.3
Thresh Passive souls 2 → 3; W cooldown 21–17s → 19–15s 43.0% → 50.2% +7.2
Lee Sin Passive attack speed 40% → 50%; passive energy +10; W shield 60–240 → 80–320; Q2 damage 60–180 → 80–240 41.3% → 44.6% +3.3
Swain Damage taken 105% → 100%; healing 95% → 100%; soul fragment restore 6% → 3–6% by level 48.4% → 50.7% +2.3
Garen Passive regen up; W cooldown 22–12s → 18–12s; W shield 18% → 20% bonus HP; W stacks per minion 0.4 → 0.75 45.2% → 46.0% +0.8
K'Sante W cooldown 14–10s → 10s; W damage reduction 30% → 45%; E shield 13.5% → 15% bonus HP 42.0% → 41.2% −0.8
  • Thresh and Bard went from bottom tier to average.
  • Lee Sin is clearly better but still near the bottom.
  • Garen's buffs didn't move his winrate.
  • K'Sante is picked ~30% more after his buffs, but his winrate did not improve overall.

Augments

Augment Change Winrate 26.19 → 26.20 Diff
Juiced Damage-to-mana ratio 4.5% → 7% (80% for ranged); no longer drains mana 45.9% → 48.1% +2.2
Squishy Slappy Grab Cooldown 35s → 30s; damage 30–100 + 10% bonus HP → 50–150 + 15% bonus HP; shield 35–150 → 50–200 46.6% → 48.2% +1.6
Shark Tempest Slow 30% → 40%; area damage 50–100 → 100–200; attached damage and ratios up 47.0% → 48.4% +1.4
Triggered Inferno Cooldown 15s → 5s 46.9% → 47.6% +0.7
Leg Day Slow resist 40% → 50% 50.1% → 50.2% +0.1
Spell Split Splits at missile end or on recast instead of on first hit 47.8% → 47.3% −0.5
  • Juiced nearly doubled in pick rate and is greatly improved on many ADCs: Kai'Sa 40% → 50%, Jinx 40% → 54%, Kog'Maw 39% → 49%.
  • Squishy Slappy Grab climbed out of the bottom tier but is still below average.
  • Triggered Inferno's 15s → 5s cooldown barely moved its winrate.

Bug fixes

Ivern + Minionmancer has the biggest winrate jump of any bug fix. Minionmancer's damage amp now applies to Ivern's R (Daisy), and Ivern with Minionmancer went from 44.3% → 49.1% (+4.8).

Source: MayhemMeta

reddit.com
u/North_Stress_6055 — 5 days ago
▲ 158 r/ARAM

Does Toothfairy not work with Sett W?

I've been doing more than half of their health as damage and no tooth is dropped when i use W

u/Captain_Bubble_Butt — 5 days ago
▲ 239 r/ARAM

🚨EMERGENCY ALERT🚨: KAISA WITH ETHEREAL WEAPONS SPOTTED ON PBE, YOU CAN REST EASY NOW

u/RedFing — 6 days ago
▲ 30 r/ARAM

Million+ Blue Essence

Found out today that BE keeps counting over a million. Next step 999.9M. Not that it’s possible to make it, but I wonder if “B” was programmed. Be well my ARAM peeps.

u/Bruin-lb-31 — 5 days ago
▲ 10 r/ARAM

Nicest Lethality UDYR oneshots

Clowncollage and Back-to-Basics

u/AshenDumb — 5 days ago
▲ 14 r/ARAM

Neeko and the tasty Power Flower

i regret nothing

u/P9Hunnit — 5 days ago
▲ 122 r/ARAM+1 crossposts

The BIGGEST fish ever

I feel like there's got to be at least a couple of records brokens here. Diana tanked 25m dmg, Ornn did 5.1m dmg, entire lobby had like 50k+ hp.

u/FuzionC1 — 11 days ago
▲ 715 r/ARAM

Me when someone changes champ at the last second and ruins the entire comp

u/BatmanSwift99 — 14 days ago
▲ 48 r/ARAM+1 crossposts

Why is Lux locked out of Ethereal weapons?

I used to pick that all the time but now i can't seem to hit it, and she is one of the only mages with no data on it online.

I get that it was strong, but it felt like the only way to make her deal her normal SR damage with Q and E.

Lux is my all-time fav champ, but she is so nerfed i can legit offer my team triple the burst, poke and utility with any other mage. Even then i used to pick her just for the small chance of hitting EW. The only way i can make her work now is by hitting godlike Q haste augments or On-hit with Mystical Punch, because your damage isn't gimped at close range. But apparently that augment has no data now too, lol.

She always ends up being the lowest damage dealt in every lobby no matter who gets her, support and tank builds are out of the question too because she also gets a % shield and damage received nerf.

Like i don't get the double standard, Brand and Ryze get to terrorize every other lobby with BIS augments. With Mel, i get to deal 70% of someone's HP bars from lvl 3 with Q+E+AA, even though her combo is the same as Lux's in principle. With Syndra and Aurora i always end up doing 100 to 0 without even using ult, etc.

I'm not asking to make her OP, i get she used to be one of the most oppressive champs, but with other examples i've read, like Morde and Zac locked out of Protein Shake, and Kai'sa from ethereal weapons, i'm starting to believe the AI generated balance changes allegations.

Like seriously, if any rioter is lurking here, i get that mass removing augment pools can save time, but PLEASE, at least do a manual review afterwards, or just simply let Mayhem be Mayhem...

reddit.com
u/ElsaMars0511 — 13 days ago
▲ 137 r/ARAM

Does Protein Shake still exist?

I haven't gotten in the last 50 games once even though I only play the mode for it. :(

u/AmbitiousPack1561 — 14 days ago
▲ 39 r/ARAM

Is perfect augments Ryze the single strongest unit in ARAM?

Mind to Matter, AdAPt, Overflow, Goliath/JG/Overload/Phenomenal Evil

I can't think of a single champion that can go toe to toe with Perfect Ryze. He'll have upwards of 12k HP so he'll be able to tank true one-shot abilities like a giga-stacked Cho'Gath's R, He'll one-shot any carry with E>Q/W, and he can outduel any bruiser or tank once the sustain from Riftmaker kicks in.

Obviously he isn't unbeatable. You can still lock him down and focus him from range, but what if you had to get in his range and try to beat him 1v1? Which champ could do it?

Perma-alpha Yi could do it, but you'd have to land 4-5 alphas without getting W'ed.

reddit.com
u/pTHOR1w — 14 days ago
▲ 18 r/ARAM

Given all players skill level being the same in both teams. Is team comp the ultimate deciding factor to aram games?

List your best generic team comps for the win! 5 adcs? 5 tanks? 2 tanks, 2 adc 1 control mage?

What determines a good comp? The no. Of cc?

reddit.com
u/eiflovv — 14 days ago