u/North_Stress_6055

▲ 69 r/ARAM

Patch 26.20 ARAM Mayhem changes, measured: Thresh & Bard viable again

26.20 has been live for a few days, so I dug into the data and here's how the buffs and nerfs from the patch notes actually played out:

Champions

Champion Change Winrate 26.19 → 26.20 Diff
Bard Meep AP ratio 50% → 67%; Meep recharge 8s → 5s; Meep damage per 3 chimes 6 → 10 41.5% → 48.8% +7.3
Thresh Passive souls 2 → 3; W cooldown 21–17s → 19–15s 43.0% → 50.2% +7.2
Lee Sin Passive attack speed 40% → 50%; passive energy +10; W shield 60–240 → 80–320; Q2 damage 60–180 → 80–240 41.3% → 44.6% +3.3
Swain Damage taken 105% → 100%; healing 95% → 100%; soul fragment restore 6% → 3–6% by level 48.4% → 50.7% +2.3
Garen Passive regen up; W cooldown 22–12s → 18–12s; W shield 18% → 20% bonus HP; W stacks per minion 0.4 → 0.75 45.2% → 46.0% +0.8
K'Sante W cooldown 14–10s → 10s; W damage reduction 30% → 45%; E shield 13.5% → 15% bonus HP 42.0% → 41.2% −0.8
  • Thresh and Bard went from bottom tier to average.
  • Lee Sin is clearly better but still near the bottom.
  • Garen's buffs didn't move his winrate.
  • K'Sante is picked ~30% more after his buffs, but his winrate did not improve overall.

Augments

Augment Change Winrate 26.19 → 26.20 Diff
Juiced Damage-to-mana ratio 4.5% → 7% (80% for ranged); no longer drains mana 45.9% → 48.1% +2.2
Squishy Slappy Grab Cooldown 35s → 30s; damage 30–100 + 10% bonus HP → 50–150 + 15% bonus HP; shield 35–150 → 50–200 46.6% → 48.2% +1.6
Shark Tempest Slow 30% → 40%; area damage 50–100 → 100–200; attached damage and ratios up 47.0% → 48.4% +1.4
Triggered Inferno Cooldown 15s → 5s 46.9% → 47.6% +0.7
Leg Day Slow resist 40% → 50% 50.1% → 50.2% +0.1
Spell Split Splits at missile end or on recast instead of on first hit 47.8% → 47.3% −0.5
  • Juiced nearly doubled in pick rate and is greatly improved on many ADCs: Kai'Sa 40% → 50%, Jinx 40% → 54%, Kog'Maw 39% → 49%.
  • Squishy Slappy Grab climbed out of the bottom tier but is still below average.
  • Triggered Inferno's 15s → 5s cooldown barely moved its winrate.

Bug fixes

Ivern + Minionmancer has the biggest winrate jump of any bug fix. Minionmancer's damage amp now applies to Ivern's R (Daisy), and Ivern with Minionmancer went from 44.3% → 49.1% (+4.8).

Source: MayhemMeta

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u/North_Stress_6055 — 5 days ago