



Text Based XianXia RPG Fantasy
Hi all,
I have updated my domain.
I'm giving a shot at creating a text based Xian Xia RPG. It will be mostly single player. It's a text based game where you don't have to follow one direction. I've looked around a lot for similar games but have not had much luck as most of the games usually point towards one direction where as what I am aiming to create is something with more freedom. The UI is currently very basic as I'm not a very good designer and if anyone has opinions on improvements then let me know!
Currently this biggest things i have currently:
NPCs react differently depending on how the player advances.
A xianxia text RPG focused on cultivation, consequences, and story choices.
Crafting / Exploration
- Alchemy, blacksmithing, survival, and medicine recipes
- Crafting skill progression
- Facility requirements: field kit, alchemy room, forge
- Quest board
- Town marketplace
- Blacksmith shop
- Inn and rumours
- Dungeon rewards and rare resources
Combat
- Turn-based combat
- Enemy phase changes
- Power-tier combat narration
- Technique-based combat actions
- Post-combat choices
- Enemies include beasts, bandits, corrupted disciples, spirits, dungeon creatures, and cultivators
Cultivation Systems
- Realm and stage progression
- Breakthrough quality: fractured, unstable, stable, refined, perfect
- Foundation stability
- Impurity
- Fatigue
- Cultivation insight
- Elemental essence
- Special constitution support
- Age and calendar-based time system
- Longer recovery and time-cost consequences for serious cultivation injuries
- 349 story scenes
- 23 quests
- 17 NPCs
- 15 enemies
- 7 techniques
- 65 items
- 18 crafting recipes
- Character creation with name, gender, and starting age
- Guest play and local account saves
Any questions let me know and I will try to answer.