Is this any good?
This will be for a informational video for YouTube, so VO will be put over it.
This will be for a informational video for YouTube, so VO will be put over it.
Hi everyone,
I'm wondering what the best way to do hair physics is? I have a scene of a character moving their head slightly, with some hair attached, and I was wondering what the best way to make the hair move and hang naturally is.
I've tried cloth physics, but this made the mesh glitch everywhere. Should I get a new hair mesh, do people use add-ons, can I get pre-rigged hair? Let me know your thoughts, thanks!
Hi everyone,
I'm wondering what the best way to do hair physics is? I have a scene of a character moving their head slightly, with some hair attached, and I was wondering what the best way to make the hair move and hang naturally is.
The Problem: I've already tried using cloth physics, but this made the hair mesh glitch everywhere and explode.
My Questions:
Let me know your thoughts, thanks!
Hi everyone, I'm stuck on a walk cycle issue and could really use some workflow advice.
The Goal: I have a character with a completed walk cycle, and I want them to continuously walk forward across the scene without snapping back to the starting position at the end of the loop.
The Setup & The Problem:
What I've Tried (and why it failed):
My Question: When you already have a walk cycle baked into an NLA strip, what is the exact, step-by-step workflow to make that character walk forward infinitely in 3D space? Do I need to un-pack the strip, or is there a way to offset the NLA strip itself?
Any help or pointers to a specific tutorial would be hugely appreciated!