u/Neevey123

▲ 2 r/computergraphics+1 crossposts

Is this any good?

This will be for a informational video for YouTube, so VO will be put over it.

u/Neevey123 — 7 days ago

Hi everyone,

I'm wondering what the best way to do hair physics is? I have a scene of a character moving their head slightly, with some hair attached, and I was wondering what the best way to make the hair move and hang naturally is.
I've tried cloth physics, but this made the mesh glitch everywhere. Should I get a new hair mesh, do people use add-ons, can I get pre-rigged hair? Let me know your thoughts, thanks!

Hi everyone,

I'm wondering what the best way to do hair physics is? I have a scene of a character moving their head slightly, with some hair attached, and I was wondering what the best way to make the hair move and hang naturally is.

The Problem: I've already tried using cloth physics, but this made the hair mesh glitch everywhere and explode.

My Questions:

  • Do people generally use add-ons?
  • Is it common to use pre-rigged hair, or is there a trick to making cloth physics behave on a head?
  • Should I be looking for a specific type of hair model?

Let me know your thoughts, thanks!

u/Neevey123 — 21 days ago

Hi everyone, I'm stuck on a walk cycle issue and could really use some workflow advice.

The Goal: I have a character with a completed walk cycle, and I want them to continuously walk forward across the scene without snapping back to the starting position at the end of the loop.

The Setup & The Problem:

  • My animation is currently packed into an NLA Strip.
  • Whenever the loop finishes, the character teleports back to the start.
  • I have a video of my setup attached.

What I've Tried (and why it failed):

  1. The Graph Editor "Cycles" Modifier: I tried going into the Graph Editor to add a Cycles modifier (Repeat with Offset) to the Root bone's Y-location. However, because the animation is in an NLA strip, tweaking the curves inside the strip hasn't translated to the character continuously moving forward in the world space properly.
  2. The "Treadmill" Method: I also looked into animating the walk perfectly in place and using a master root bone to slide the character forward. I'm struggling to get this to look right without the feet sliding like they are on ice.

My Question: When you already have a walk cycle baked into an NLA strip, what is the exact, step-by-step workflow to make that character walk forward infinitely in 3D space? Do I need to un-pack the strip, or is there a way to offset the NLA strip itself?

Any help or pointers to a specific tutorial would be hugely appreciated!

u/Neevey123 — 21 days ago