Theoretical rework for silver
I want to start this off by saying that i believe that silver is technically balanced right now and doesn't technically need any changes atm due to being unfair to play against, but i do think that she has lost her identity as transforming werewolf that you need to respect at any point of a game and has instead turned into an early to midgame merchant where if you can't secure a lead you slowly bleed to death and that is just not fun to play. This little rework is just a fun thought experiment that i had that brings the playstyle that i enjoyed back without making a balance nightmare in pro. I would love to hear any constructive criticism about any of these changes because I am incredibly biased and these may be over-tuned and I didn't bat an eye about it so please do let me know!
To start off I would lower silvers base gun damage from 5.1 per pellet to 3.63 which will lower her dps by about 29%. Then I would also make her fall off go from 20m-46m to 20m-36m. Too offset early game nerf giving her an increase of 30 base hp just to help her survive her weaker(?) laning phase. Of course increasing her gun scaling per boon is a given and i was thinking from 0.117 per boon to 0.203 per boon, this way gun damage is buffed past boon 17 which i think is a fair point as to when silver should be able to start doing something. as for her lycan claws, i don't know how the damage scaling on it works so i cant give exact numbers but just say its also nerfed before boon 17 then it's stronger after.
Next up, slam fire and go for the throat. Slam fire is simple, i would change the 1st and second ap again, 1st ap is now -10 cooldown and 2nd ap is now +25% gun damage bonus, i would also make it so that you can only hold slam fire for 3 seconds instead of 5. Now for Go for the throat, I would first off change its base damage from 75 to 50 and the base missing health damage from 6% to 4.5% but increase the melee scaling from 1.5 to 1.8. for the aps first ap would go from +30 to +25 damage 2nd ap from +25% life steal to +20% life steal and -1.5 second cooldown, then finally 3rd ap would go from +4% missing health to +5.5% missing health.
Now its time for boot kick and mauling leap. if im going to be honest i think both these abilities are fine as is, i'd just change the tier 3 to boot kick so that when the mark is PROCCED then the damage penalty is applied not when hit the kick.
Now for real this time bola and tail whack. Bola itself i think is perfectly fine and doesn't need any change and tail whack is the problem. First off remove disarm from base kit and change the first ap on tail whack from +25 damage to -25% movement speed, then for the 2nd ap change it from -40% ms to now disarms targets hit and increases spirit scaling (1.5-2), and keep the 3rd ap the same
And finally it's the ability that makes it all work, Lycan Curse
first of all reduce the time in wolf from 15 seconds to 10 at base and decrease the spirit and bullet resist of wolfs first ap by 5 (15% from 20) then for the second go from +4 m/s Move Speed and 200 Bonus Health and add -20 seconds cooldown, and for the final ap change it from On Hero Kill: Refresh abilities and duration, change it to heal for 20% missing hp when a hero dies within 3 seconds of damaging them, increased to 35% if it is a final blow and refresh ultimate duration, +2.5 second ult duration.
I am no game designer and what i just wrote down might've been some absolute bull, but i think this is a pretty good redesign for silver albeit probably overtuned i feel this may just be a numbers issue kit rather than a design issue kit, of course again i could be spouting some bull but i would like this reddit to critique anything that may be wrong with the kit and also feel free to ask me questions on why i made some changes because i am writing this at 5 am running on fumes because i had an epiphany on this so i didn't include my reasoning for most of the changes TT