[3.1.5 Beta] Reborn Butcher 181m- Sigrid 00 (starlight) / Lycaon 00 (stoven) / Rina 00 (slice of time) 33k

[3.1.5 Beta] Reborn Butcher 181m- Sigrid 00 (starlight) / Lycaon 00 (stoven) / Rina 00 (slice of time) 33k

minimum viable investment all craftables terrible substats

slice of time rina is horrible, m0 rina still had p bad uptime on her buff recommend grabbing m1 at anni. m1 + ktc is fine though, dont need sigs

honestly i should've lowered skill levels to 6 and use cauldron to simulate reality of what kettei gonna see on live but cba

pretty good unit, would recommend to new players over shungus if anyone made correct decision to skip her

no serious run this beta this was just boredom during england game rip

buff used:

· DMG dealt by Agents' [Basic Attack] and [Ultimate] increases by 30%. When an Agent with Attack specialty hits an enemy, their attacks ignore 20% of the target's Ice RES.
· After an Agent uses an [EX Special Attack], their own Ice DMG increases by 30% for 15s. Repeated triggers reset the duration.

youtube.com
u/Neither_Dentist_4288 — 11 days ago

[3.1.3 Beta] Reborn Butcher 149m - Sigrid 00 (p5 Brimstone) / Lycaon 40 (stoven) / Rina 15 KILL

latest hotfix buff was quite good tbh

m4 lyc not needed, can reduce some of the standard sig refines i think also? i'm quite busy so not looking to tryhard to drop the standard cost.

sigrid stunner ranking:

norma >> lycaon > dialyn = lighter

Norma is about 17-18% better than lycaon, who is a few percent better than the rest on lighter sig, a bit worse on stoven but he's free.

Rina is extremely competent with m1 & refines into her signature, coming close to Astra m1r0 in neutral environments and near matching in the high dmg% environment of the butcher (also brim atk devalues astra's atk a bit)

M1R0 sunna > M1R0 Astra > M1R5 Rina > M0R1 Zhao > M0R0 Sunna > M0R0 Astra > M0R5 Rina i believe

Sigrid's only non sig options are brim (which works well) & starlight engine, all signature engines either don't work or overcap CR.

Sigrid is still impossible to build

youtu.be
u/Neither_Dentist_4288 — 29 days ago

[3.1.3 Beta] Reborn Butcher 149m - Sigrid 01 / Norma 01 / Sunna 10 2:34 kill

this boss has 0 HP you c an ignore the score.

probs can go down to 2-3 (so can miyabi probs lol)

sigrid needs some more power still to be worth pulling in this patch

sigrid has mega unrealistic drive discs btw, only 36 subs but she can only have 4 CR subs atm before overcap so its just impossible to build this unit 😰

Buff:

· When an Agent with the [Attack] trait hits an enemy, they ignore 20% of the target’s Ice resistance, and damage dealt by [Basic Attacks] and [Ultimates] is increased by 30%.

· After an Agent activates [EX Special], their Ice damage is increased by 30% for 15 seconds; the duration is refreshed upon each subsequent activation.

track : motto itzy band ver

youtube.com
u/Neither_Dentist_4288 — 29 days ago
▲ 125 r/Orpheus_Mains+1 crossposts

Norma v Dialyn: Extensive Comparison as of Beta 3.1.1

Guide & Explanations

Numbers & Methodology

This is a fairly extensive comparison via testing on beta between Norma & Dialyn. It has been said that Norma has similar meta relevance to Ju Fufu - it's a pretty ridiculous statement, so I thought I'd put out some actually useful information for general playerbase.

For some TLDR:

Norma is good, but struggles into fights where daze needs to be condensed into bursts (thrall, defiler)

Norma is a big upgrade for mDPS Cissia, Orphie, S11 & Hugo.

She is a fairly good upgrade for Pyrois, Billy & Manato.

The rest of the roster is either still preferring phone, not a real crit DPS, or I'm unsure as to what the result will be on live.

This will be updated over time as we get to live, but placing here for now 😄

Big thanks to piston zhen & frost for their help here.

https://preview.redd.it/yeme2az8zb7h1.png?width=503&format=png&auto=webp&s=f4194ed850f5b2311dbf41e2630a490dc5eed17f

reddit.com
u/Neither_Dentist_4288 — 1 month ago

Norma runs on the private server have overstated damage (2-5% team damage)

Thanks to Traffic for raising.

Runs from me / others in this channel have 7-800 too much flat attack on Norma, this is due to her holding a 30% atk -> sheer force conversion which is then converted back in her core to attack.

https://preview.redd.it/o8k4h94f1p5h1.png?width=787&format=png&auto=webp&s=e9e53d042463a372bb893f3732f0fd69c4a5911f

Here's the results of testing, above is VR (unaffected as all rendered client-side) below is DA (server sided so affected). As you can see, Norma is incorrectly receiving a sheer force conversion.

In terms of the actual impact I've made a chart here based on my calcs using the norma shill buff to show the gap.

https://preview.redd.it/fvzwg7pu2p5h1.png?width=1480&format=png&auto=webp&s=63f5386f8fa99b40ddd22022f178e838f8c18ea5

So, not too huge but around 2-5% depending on Norma's damage contribution.

Just sharing to ensure that no misinfo is shared, shouldn't be super noticeable outside of the orphie team, just 2-3% ish.

reddit.com
u/Neither_Dentist_4288 — 2 months ago

[3.0.4 Beta] 3.0 boss 166m - seed vs norma as a cissia support, all investment levels [2-36c]

think im done with this beta, this boss is surprisingly easy for non anomaly teams tho.

norma + cissia is surprisingly strong at higher investment levels into neutral, but against defiler seed should win out, sorry for imperfect gameplay here its like 4h worth of runs and i cba for any more lol

music / logs in description of vid

youtube.com
u/Neither_Dentist_4288 — 2 months ago

[3.0.4 Beta] 01 Orphie / 11 Norma / Nicole vs. 134m Pompey (comparison of d6 options for Norma)

buff used:

The Daze dealt by Agents is increased by 15%. Agent Chain Attack and Ultimate DMG ignore 25% of enemy All-DMG RES.

After using a Chain Attack, the whole squad's ATK increases by 10% and CRIT DMG increases by 15% for 20s, stacking up to 3 times. Repeated triggers reset the duration.

tldr:

atk6 & er6 both good, er6 more comfy but with precise routing atk6 should still outperform. imp6 needs specific conditions to be best (e.g. give another full stun over the other two with good resource sync, would need 5 stuns on most bosses to win out)

youtube.com
u/Neither_Dentist_4288 — 2 months ago

[3.0.4 Beta] 21 Cissia / 01 Norma / 01 Sunna vs. 155m Defiler (comparative, non score chase)

Small nerfs, unsure why... but Norma still absolute carry cissia's best stunner. Maybe the next chain dps will explain these nerfs.

Sorry for reupload last music had some very weird sound that i couldn't fix... and then epic em,bed fail

Buff Used:
Heartcrusher

Agent CRIT DMG increases by 30%.

ATK of Agents with Attack specialty increases by 10%. Their Basic Attack DMG increases by 30% and ignore 15% of enemy DEF.

youtube.com
u/Neither_Dentist_4288 — 2 months ago

[3.0.3 Beta] 01 Hugo / 01 Norma / 01 Lighter vs. 134m Pompey (58k)

buff used:

  • The Daze dealt by Agents is increased by 15%. Agent Chain Attack and Ultimate DMG ignore 25% of enemy All-DMG RES.
  • When an Agent launches a Chain Attack, the whole squad's ATK increases by 10% and CRIT DMG increases by 10% for 20s, stacking up to 3 times. Repeated triggers reset the duration.

i think this kills if they buff her a bit and the player is better than me

youtube.com
u/Neither_Dentist_4288 — 2 months ago

[3.0.3 Beta] 11 Orphie / 11 Norma / Nicole vs. 134m Pompey (kill)

explanation in the vid, not the cleanest run, there were a lot cleaner runs at 01 11 but they didn't kill.

buff used (genuinely the most broken DA buff i have ever seen lol):

  • The Daze dealt by Agents is increased by 15%. Agent Chain Attack and Ultimate DMG ignore 25% of enemy All-DMG RES.
  • When an Agent launches a Chain Attack, the whole squad's ATK increases by 10% and CRIT DMG increases by 10% for 20s, stacking up to 3 times. Repeated triggers reset the duration.

pompey -9m too to obscure the fact that she got omega nerfed even harder thank you hoyo

youtube.com
u/Neither_Dentist_4288 — 2 months ago

[3.0.2 Beta] 01 Hugo / 01 Norma / 01 Lighter vs. 143m Pompey (52.5k).

Messed up the skip right at the end:(

Think its illustrative enough, i'm not a lighter or hugo player that much is clear but i think i only lose the 1 stun at the end from misplays. A great run with great subs can probably 57k.

If you're a hugo main, I recommend ignoring Norma's damage contribution ;)

Norma swapping to impact 6 maybe gets 1 more stun but I can't see it outweighing 45% team dps having atk6.

Still working on a banyue 4/4/4, sorry.

youtube.com
u/Neither_Dentist_4288 — 2 months ago

[3.0.2 Beta] 01 Orphie / XX Norma / Nicole vs. 143m Pompey.

Ok so, she actually REALLY wants her sig. This is probably the biggest disparity in the game to a f2p option....

It's less pronounced when norma does less damage but at least for orphie its pretty much a requirement.

Fun team - 6 cost kill 1st try and it wasn't that clean so think even with 5-10m more hp / nerfs can get it done.

Is norma new god?

Banyue soon (maybe)

youtube.com
u/Neither_Dentist_4288 — 3 months ago

[3.0.1 Beta] 21 Cissia / 01 Norma / Nicole vs. 155m Defiler.

they removed the 170m defiler so hard to compare

buff here is pretty bad for nicole all the def shred is useless

i think norma = seed now as a cissia support (m2+)

but as a trade off norma's engine is much more relevant now (moreso than dialyn's)

fairly rough run but personally i spend enough time farming windmills on live to do it on beta aswell lol

all the hp's have changed so is rly hard to do version to version comparisons but will come out with some pompey stuff later or a few days with more normal costs (ergo full 01 lol)

youtube.com
u/Neither_Dentist_4288 — 3 months ago

[3.0.1 Beta] Norma 21 Orphie 01 Ju Fufu 00 (w5 koleda sig) vs. 134m Pompey - 59k

Buff Used:

(Test1) TBD

· The Agent’s Daze value is increased by 10%, and [Basic Attacks]/[Chain Attack] ignore 15% of the enemy’s total damage resistance.

· After activating a [Chain Attack], the party’s critical damage is increased by 15% for 15 seconds. This effect stacks up to 4 times, and the duration is refreshed upon repeated activation.

Just limit testing.

think i can push it to kill which is interesting as this is what im going for on live lol.

bgm h2h focus

u/Neither_Dentist_4288 — 3 months ago

Buff Used:

TBD

Agent DMG increases by 20%, and CRIT DMG increases by 30%.

ATK of Agents with Attack specialty increases by 10%. Their Basic Attack and Ultimate DMG increases by 30% and ignore 10% of enemy DEF.

Thoughts:

Seed/Cissia/Norma is just a horror to play.

Cissia + Norma hugely synergistic - a bit worse than dual dps with seed but significantly easier to pilot, will likely perform better for most players.

M2 Cissia + 00 norma probably also steamrolls the boss (as does 00 sunna for seed tbf) but wanted to keep the tests consistent.

M1R0 Norma is actually probably better than M0R1, but I'll keep testing at M0R1 for now because cons on Koleda's signature are hard to come by - the event hotpot engine from a recent event is quite good though.

u/Neither_Dentist_4288 — 3 months ago

Buff Used:

(Test1) TBD

· The Agent’s Daze value is increased by 10%, and [Basic Attacks]/[Chain Attack] ignore 15% of the enemy’s total damage resistance.

· After activating a [Chain Attack], the party’s critical damage is increased by 15% for 15 seconds. This effect stacks up to 4 times, and the duration is refreshed upon repeated activation.

Sooo much room here for improvement, fun team with super tight stun rots, you can pompey skip too I just need to get some seed runs done on live so I don't have time.

u/Neither_Dentist_4288 — 3 months ago

Yes, he did the most damage. Yes, he's the biggest.

Seed / Cissia runs probably next but this was too fun had to do it.

Buff Used:

(Test1) TBD

· The Agent’s Daze value is increased by 10%, and [Basic Attacks]/[Chain Attack] ignore 15% of the enemy’s total damage resistance.

· After activating a [Chain Attack], the party’s critical damage is increased by 15% for 15 seconds. This effect stacks up to 4 times, and the duration is refreshed upon repeated activation.

u/Neither_Dentist_4288 — 3 months ago

Buff Used:

(Test1) TBD

· The Agent’s Daze value is increased by 10%, and [Basic Attacks]/[Chain Attack] ignore 15% of the enemy’s total damage resistance.

· After activating a [Chain Attack], the party’s critical damage is increased by 15% for 15 seconds. This effect stacks up to 4 times, and the duration is refreshed upon repeated activation.

Overall thoughts:
Norma is really fun, think she is really only an upgrade for s1 / low damage carries such as:

Orphie mDPS (sanby should still be stronger into non fire weak)

S11 (should be very strong, i'm not good enough at her to show)

and maybe evelyn, unsure really.

Billy also benefits but sort of just out of the fact that he's a terrible user of dialyn.

For normal teams, Norma is pretty future zone zero - maybe the new MC character synergises, otherwise I'm baffeld slightly...

Fun unit, some QoL changes needed but yeah I will be playing mDPS Norma if they can fix some clunk / improve synergy with orphie / future units.

u/Neither_Dentist_4288 — 3 months ago