OH MY GOODNESS I ACTUALLY BEATED PARTY STYLE (CENSORED FOR SPOILERS)

YALL WON'T BELIEVE BUT I ACTUALLY GOT 5 ENERGY BARS. I EVEN GOT SENT TO DETENTION BY PRINCIPAL AND GUESS WHAT, I EVEN GOT SENT TO DETENTION FOR RUNNING AFTER THE 7TH NOTEBOOK, BUT THANKS TO THE PLACED ENERGY BAR I SET (WHERE THERE WAS A QUATER) I ACTUALLY MANAGE TO OUTRUN BALDI.

HAVEN'T BEATEN IT IN YEARS IT FEELS SO GOOOOOD

u/NekoDaKittyLoaf — 20 days ago

Is this a good route for Party Style?

I've made a rough plan for how to win Party style of Baldi's Basics, and I need advice on if it's a good route or if any changes could be used.

*Phase 1, Scavenge*

I won't collect the gift that Baldi gives after doing a notebook, and I need a Quater to spawn within the outer ring, preferbly the right corner of the map (Will explain later). What I will do is check every room for the items (Except Supplies, I doubt it's worth it) What I need is a BSoda within the left right corner of where the quater would be, and a for the present Baldi gives, it will have a Zest bar, or dangerous teleporter if I get lucky. The cafetiria table will either have a bar or soda for me to collect, and I will keep some sccissors and/or boots to conter against enemies. Once I checked and place everything, I will hide behind the cake and enter Phase 2.

*Phase 2, Notebooking*

Once everything is set up, I would collect the notebooks from the halls, the 5th that is behidn the Faulty Room supposedly with the Lock (I forgot to hightlight it), lock the yellow door on the way to the 6th notebook, then get the final notebook. I BSODA Baldi down the hall, 2 exits, then if I wanna be safe, BSODA him again through the other hallway.

I would hide behind the cake more, but my issue here is that I struggle to really tell his opsition even with captions. I do however have an idea where I get another lock to lock the safeteria doors after 7th notebook to force him to the halls

Good plan?

u/NekoDaKittyLoaf — 20 days ago
▲ 5 r/baldi

Any tips on how to beat Baldi's Basic's Remastered? (Classic, Party and Demo Style)

I need help on these. I've been using a guide that supposedly gurantees wins so long as you have a bit of luck. However, no matter how many times I've tried, it's either:

  1. Principal catches me running or entering school faculty (which I did when I collect 2 notebooks for the energy bar and tape to deafen Baldi)
  2. Baldi catches me by the time I run out with the 7th notebook
  3. Playtime screws me over

The closest I've got is 7 notebooks with 2 exits. And as far as I remembered, I BSoda'd Baldi twice (Once between the canteen and long hallway for distance, and another one near the first exit after the 7th notebook).

I'm looking for any techniques to perform if I ever get a little unlucky that could possibly save my run, or another method to beat the game. Any tips?

(Before anyone mentions, I did use the cake for party style to hide. but I'm still struggling)

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u/NekoDaKittyLoaf — 21 days ago
▲ 10 r/NeedleBFDI+1 crossposts

Introducing Needle's Gambit, the play for a Battle for Dream Island: The Card Game round revolving around Needle

Hey everyone! Just thought I'd share this to everyone who loves Needle and needs a playstyle to utilize her well. Let me explain as much as I can.

When you play this style, remember two rules to follow:

  1. NEVER, and I mean, NEVER, develop her

Because Needle has three Active attributes, and thus, only one type, that means for every challenge, she has a 20/27 and 7/27 chance to either not move to fulfill one of her requirements or move all the way to the end to secure a spot, making it super likely to get 2/3 stars by the end of a loop (aka, Challenge, card play, challenge results, cake at stake and star distribution), as for each loop, everyone gets a free star. If the top 1 character is yours, then you get 2 bonus stars. The top 2 and 3 get 1 bonus star. For that, you want to minimize the chances of her ever moving. So save your precious development cards for another character.

  1. Pick a couple of other characters with the active attribute.

Another Idea I have is that you might wanna also pick another active character or two (Firey and David are the best choice for the synergy, Firey for him being the only other single type Active character in Advanced Mode, and David for his ability to gain a star when he never moves from the start, but anyone else with the Active attribute could be good too. Teardrop is a last pick due to her having two other types of attributes.) The key is that during a non active challenge, there will be a member or two that will do Cake at Stake instead of Needle. In an Active challenge, however, they would advance together and possibly clog the top 3 spots, thus more stars.

In terms of fulfilling the other requirement, that requires you to join every boost you can with her (assuming you have no other plans). This creates a scenario where either you get the boost and get a little closer to the safe zone, or don't and get the star. As far as I've tested in my head, this could become a little deadly towards the late/end game as you either let your opponents get a little more stars (which depending on their synergy, could become a problem), or let them have an upper hand with you.

In the worst case scenario, Needle would use her ability on Loop 1 then get eliminated. In the best case, you could get a consistent amount of Active challenges to keep her in a good spot, have her survive the Cake at Stakes, or have at least a win token to save her if she does get out AND the dice doesn't land on her again (which again, give some stars).

If you really, REALLY want a full setup for this, here it is:

On contestant picking, the recommended character pairings goes as follows (in a very very loose priority list):

  1. Needle (Duh)

  2. David (Best contestant for synergy)

  3. Pin (For a Win Token as a backup)

  4. Firey (I consider his ability to not be that great. In fact, I recommend you use him as a sacrifice for the strat I just mentioned above. If you want, you can also pair an Active Card Development to boost his chance to take a Top 3 spot along with Needle)

  5. Eraser (Since he is single type too, he can help to clog a space for Needle. And if he survives, that's double points since he gives two stars)

  6. Pen (Helps to fetch some stars while the others are at the back thanks to his ability. For him, I recommend using your development cards for him)

  7. Coiny (In the event he never moves, you can spend a turn to bring a character below him and possibly make them do Cake at Stake too, preserving Needle)

  8. Any character with the Active trait, really (To help clog)

Any character I never mention either don't really synergize well or their usage is a wee bit too niche. And of course, this really depends on how many players are playing, thus the priority list.

As for your hand, I recommend having a couple of boost and/or swaps to swap with another contestant and reduce the chances for Cake at Stake and if you want, a 3 space boost card (Pure Greed, Vicious Sabotage etc).

That is hopefully everything you need to know. Use it well and Happy Needle Sweeping!

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u/NekoDaKittyLoaf — 20 days ago

Any tips on how to beat Baldi's Basic's Remastered? (Classic, Party and Demo Style)

I need help on these. I've been using a guide that supposedly gurantees wins so long as you have a bit of luck. However, no matter how many times I've tried, it's either:

  1. Principal catches me running or entering school faculty (which I did when I collect 2 notebooks for the energy bar and tape to deafen Baldi)

  2. Baldi catches me by the time I run out with the 7th notebook

  3. Playtime screws me over

The closest I've got is 7 notebooks with 2 exits. And as far as I remembered, I BSoda'd Baldi twice (Once between the canteen and long hallway for distance, and another one near the first exit after the 7th notebook).

I'm looking for any techniques to perform if I ever get a little unlucky that could possibly save my run, or another method to beat the game. Any tips?

(Before anyone mentions, I did use the cake for party style to hide. but I'm still struggling)

reddit.com
u/NekoDaKittyLoaf — 21 days ago
▲ 0 r/krita

PEOPLE HOW DO I UPLOAD AUDIO TO KITRA

AND I DON'T MEAN JUST ON KITRA ASSUMING YOU HAVE THE AUDIO. I MEAN THE FULL PROCESS, FOR GETTING THE AUDIO FROM THE VIDEO TO UPLOADING IT TO KITRA. I HAVE A MAP TO FINISH IN A MONTH AND I NEED THE AUDIO FOR SYNCING

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u/NekoDaKittyLoaf — 27 days ago
▲ 1 r/OMORI

Anyone can help me to fix my game?

My game can't load at all. Pure black screen. Any fix to this?

u/NekoDaKittyLoaf — 1 month ago
▲ 19 r/NeedleBFDI+1 crossposts

How would you torment Needle?

You heard me, how would you torment her?

In my opinion, physical damage won;t do. Oh no no no. She needs to face the facts that no matter what, she will always run back to being the shadow of the WOAH Bunch. Give her that Zooble torment scene from Episode 8 where a bunch of sticky notes (not just the Pencil and Pin/Freesmart and WOAH Bunch ones, make it all of her teammates) are drowning and dragging her. Make her truly sort out who could she call 'her friend' or 'the first pick as a friend', NOT A TEAMMATE. HAVE HER REALLY FIGHT THROUGH A CHALLENGE. Is that all she's worth? Is that how she values herself? Is she sure she isn't masking up herself for some object? Some object would doesn't yearn her back the same as she does?

I think I have a favourite guys

(Disclaimer, this is all fiction. Any irl incidents that are similar to this is a coincidence)

u/NekoDaKittyLoaf — 3 months ago

A Writing Review: One's Master Plan

So before I dive into this, a few disclaimers:

  1. I am well aware that BFDI is suppose to be casual and not have 50 layers of story into it. I am also aware that with so much characters, it would be hard to fully flesh out everything within a 20 to 30 to 40 minute episode. In fact, I am impress that the writers could even show so many characters within such a short time and with a large cast. However, I also believe that a decently well crafted story is possible even for casual shows. Thus I will judge it as that. Especially since TPOT seems to want a more serious story.

  2. This is NOT an attack on JNJ and the crew in any way.

  3. Feel free to disagree with me, but keep it civil.

  4. This is based on my judgment based on everything I have seen in the show and as a writer myself, who while have some stories as loose as Early to Mid TPOT or BFDIA, also works on writing a satisfying story and really enjoys OMORI for it's story. If you think or see that I got some things wrong, you are free to let me know

  5. I am not a believer that there exist a story that can be perfect.

With those out of the way, hello guys! Welcome to my writing review on BFDI as someone who is hyperfixiating on it right now! This will be my opinion on One's Master Plan

Quick Overview

To start, as far as I see, One's ultimate plan is to get enough power to get enough power to revive Three, and to an extent, get revenge on the other Algebrarians (which technically, she did with Four, so that checks out). To do this, she snoops around to get information by blending with the surroundings and make deals with certain contestants, mainly eleminated ones. As of typing this, she has gain Four and Two's powers (two of the most powerful Algebrarians) and has turn the Earth to a desolated land.

Some hightlights of all of this

One is very intelligent. Her manipulation method involves shining certain desires of contestants to the light (With Fanny wanting her mouth back, to Pencil's desire to change the past) and using fear as a driving force (by drowning Bell and Bomby in complete darkness and exploding a donut right in front of Barf Bag and threathening to do the same).

Her overall method to eventually get Two and Four's power seem pretty good on a surface level too (I'll get to it later). By deleting a close friend of Two, then later manipulating Pencil to hand over the power in exchange to let her go back to the past and fix everything (thanks to the additional Yoyelite power she got). With her having a safe space to escape to should the timeline get screwed, it provides her backup if things go wrong. On the topic on 'good on a surface level', there is her motive. It makes sense to bring back a beloved figure like Three, and it makes sense on why she wants revenge.

However......

She honestly have flaws writing wise.

Back to the surface level good stuff, when you get to the finer details of both things, it sort of gets messy to say the least. For the power thing, it requires a lot of luck to even work. Think about it: What if TB never got the Yoylite? (Which as far as I can tell, she would need to start ending the world, persuade Gaty and eentually, fix everything) What if Four never handed out the power to the other contestants? (Because we know that she is no match against this blue menace). What if Pencil decides to reject the deal and zap her ass because she is an Algebrarian (which based on previous records, she doesn't have a good relation with)? Those don't really seem to have backup plans and are something that's mostly influenced by other contestants, or objects.

Let's also point out about the deals of a majority of characters (Mainly Bomby, Bell, Barf Bag and Needle) . Why exactly is she choosing those characters to sign? And why do they need to sign it? I know One might have some lost braincells from all the moondust she is eating for 14 years, but as of right now, we don't know what changes if they don't sign. (In the current state of the show, I feel like it's about time we know the terms and conditions of it)

As for the motive, I believe the main issue is the fact that we didn't get to see enough of why she was an outcast. I feel like a showcase of something like the fact she lack arms or is weaker compare to the other Algebrarians would've help with the story more.

On a lighter note is on Two. Two is said to be always in hsi own little world. So how exactly can One be sure that deleting Gaty will get depressed? (I know it sounds confusing, but trust me, I knwo what I'm trying to say, I just don't really have the words for it).

Possible Rework on the issues

One thing I feel like could fix the issue of this is if we know the terms of the deal. Have one of them fast read about it, or even zoom the camera so that we can read the words. It could possibly even tell us why did One choose them specifically.

Another thing is getting to know more about why she was even left out in the first place. It feels like a crucial detail that is lookover and would be a key foundation to her as a villain. Even an Algebrarian commenting on her for her lack of arms would solve this issue (for the most part). Finally, and problably most importently, is have her have more control over events she needs to happen to reach her goals. It can be searching for another Yoyelite before she happens to find that TB has it. It can be that the deals require whoever signs it to forge the power for her, to which she can send them back. It can also be that she makes the deal with Pencil in her room so that even if Pencil tries to fry her she would naturally have the higher ground since it's her dimension. In other words, let her pull more strings

In conclusion

I think One is a pretty decent villain and all, especially with her being star theme, but I wish she has as much substance as she has style. Is it maybe weird that I have this much to comment on my second favourite character? Nah, not really. I think it just means I like them more since I focus on them and actually care if they have more flavour to them

Thank you for coming to my Ted Talkkkk. And if you're reading this, have a great week! : D

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u/NekoDaKittyLoaf — 3 months ago