My UI/UX motion design concept: Black Moss Shell
I designed a pre-game menu as a personal project, utilising my UI/UX, motion and visual design skills, and this is the mock up. A little about the game:
Black Moss Shell is a third-person stealth-action concept set in a decaying, post-industrial world where nature has reclaimed much of humanity's technology.
Tools used: Figma, After Effects, Photoshop, illustrator, AI tools (for things I couldn't do or have the time to work on such as, characters, audio, weapons, equipment and copy)
Would appreciate feedback, opinions and what you think of it. Thank you
Note: Turn on sound + I go through all the characters at the end :)
u/Neonights03 — 3 days ago