What's missing in UI libraries
Honest ask
There are so many UI libraries out there. But what few things you as a developer, designer feel missing on these libraries ?
What would you like to see in these AI generated websites era?
Honest ask
There are so many UI libraries out there. But what few things you as a developer, designer feel missing on these libraries ?
What would you like to see in these AI generated websites era?
Perhaps its how they have this 'function over form' feel to them. I was recently building the front end for my company's ERP system. I took my inspiration from Windows Vista and although the site looks straight from 2009, it has a very serious feel to it. The fact that it's Next.js is funny to me. Like if McQueen popped Mater's bonnet and found a V12 engine lol
I’ve been experimenting with a different way of designing UI: instead of creating a static design first, I built a workspace where you can design directly on the working prototype.
You can interact with it normally, pause it at any state, and keep editing visually from there.
Curious what UI designers think about this workflow.Would you like to do some design work on the code itself ?
https://reddit.com/link/1vro8sj/video/qq8f31uvq4kh1/player
Hi! Right now Im making a meditation demo app - mostly just to nail down a style I like. Eventually it will be part of a bigger productivity app. Each plant appears after you complete the meditation to the end. Anyway, how do you like the design so far?
Hi guys!
I'm redesigning the design of my iOS app for health monitoring and offering in-app workouts.
Currently using layout 1 attached. What doesn't convince me today is the mixed use of flat and glass and I would like to bring everything back inside the flat style, which is central in the app.
I have prepared some variants that sacrifice the full screen video in favor of greater reading. I would like to have some feedback from your side :)
I'm still torn whether to insist on the first version (which I like but loses readability in the cardio part, which maybe I can solve simply by putting everything black there too) or cut everything?
Does anyone have a good recommendation on platforms or tools that can make an actual glass widget type of Ui/UX with animations? None of these are doing it
❌VERCEL/v0
❌lovable
❌Replit
❌grok
❌cursor
❌Replit
❌codex
❌ChatGPT
❌Claude
I want 3D, glass, halo video game style widgets. Pls help before I throw my laptop at the wall 🥲
I had so many different dates to remember. subscriptions, IDs, vehicle registrations also for multiple people too, also warranty's as well. and I kept forgetting them because trying to track it all in my Notes app or calendar was just a cluttered mess. To finally fix this problem, after months of designing, tweaking, and testing, I launched my app, DocDoc.
It’s an iOS document expiration tracker that helps you stay on top of your important paperwork and renewals. For example, you can add your ID or vehicle registration so you get a notification before they actually expire. You can also use it to keep track of warranties, subscriptions, or any other time-sensitive documents so you're never caught off guard.
I honestly don’t know what to expect now that it’s live on the App Store, but I’m excited to finally put it out there. I’d really appreciate any feedback on the idea, the clean, minimalist design, or the overall user experience.
I'm especially interested in feedback from a UI/UX perspective. I tried to keep the interface clean and minimalist, but I'd love to know:
The app is now live on the App Store if you'd like to see the actual product and experience:
Hi guys, I've come up with this UI design for my app called Expone which is a short form content app that gives facts and information about prolific people in the STEM field. I was wondering if yall had any advice on how to improve it. I tried to maintain a minimal design throughout the app and think I did decent. Then again, this is my first attempt at designing an UI so maybe I have a bias.
Another question I had was whether yall would prefer the ads to be positioned as they currently are, or would you rather prefer interstitial ads that would pop up after clicking 3-4 cards and reading them. The app would obviously have a remove ads option as well.
Thanks!
O great community of UI/UX designers help me, help me save my product and if you're no a pro or anything or a regular your suggestions would still help me figure out the problem..
Let me know! Be honest please. Should I go for a totally different vibe or is this in the right realm in your opinion? I have tried a few different UI setups and this has been my favorite so far. 👀 The background is actually a video of your best recorded lap on the map, if you don't have one it is just a static boat floating on the starting line.
As a former motion designer I was a bit disappointed by the lack of motion design in the app market. Since I released my own audio app, I am trying to bring subtile motion design into typography, colours and transitions. I am currently working on a new startscreen, hope you like it! I'd love to see more motion in apps, let me know what you think?
I commissioned these screenshots and I think they look awesome. I know nothing about UI design though and would appreciate some critiques. The only thing I don’t love is the first screenshot is about importing your notes instead of the main problem my app is solving.
Hey everyone,
I’m a frontend/full-stack developer and I’ve been thinking about improving my UI/UX design skills.
I already know the frontend side of web development (React, Next.js, Tailwind, etc.) and have built several full-stack applications. Currently, I’m learning backend development and planning my next project.
One thing I’ve noticed while building projects is that I can implement designs, but I don’t always have the instinct to create good designs from scratch. I can make something functional, but I struggle with questions like:
- Why does this layout feel better than another one?
- How do I decide spacing, typography, colors, hierarchy, and component structure?
- How do professional designers think about user flows and interactions?
- How do I avoid building something that looks like a developer-made UI?
So I’m wondering:
Is learning UI/UX design actually worth the time for someone who is already a developer?
Should I aim to become good at design, or just learn enough principles to make better products?
What concepts should I focus on first?
Are there any good resources, courses, books, or YouTube channels you would recommend for developing a design instinct?
I’m not looking to become a professional UI designer. My goal is to become a better product-focused engineer who can independently design and build polished applications.
Would love to hear advice from developers/designers who went through a similar journey.
I’m 18 and fairly new to web design. I use Claude and ChatGPT to help with the coding side, but I’ve realised that being able to build a website and being able to design a good one are completely different skills.
I study sites on Mobbin and Awwwards, especially typography, spacing, hierarchy, animation and 3D, but when I try using those ideas myself my designs still look basic. I struggle most with visual hierarchy, typography, positioning content, hero sections and knowing when animation/3D actually improves the design.
For people who are experienced in UI/web design, what helped you develop your design eye? Did you recreate existing designs, study Figma files, follow courses, copy layouts for practice, or mostly improve through experience? I’d especially like to know how you study a great website and actually learn from it instead of just copying the surface-level style.
Don't pay too much attention to the text; it's in Portuguese.
I need you to evaluate the appearance of each screen and give it a score from 0 to 10.
Thanks!
Screens:
1 - Onboarding
2 - Login
3.1 - Create Account | Email
3.2 - Create Account | Identification
3.3 - Create Account | Password
I've posted here before and got some advice on my UI design. I since edited the UI slightly (V1) and thought of an entirely new design (V2). I like both versions more than what I had before, but these still are hard do understand on first glance imo, especially with some of the more complex backgrounds. Any ideas on how to make these more readable?
And do you like the first or second version more?
V1:
The 1/day buttons are beneath the main buttons. Every button is a bit smaller, but they are all visible and grouped by action.
V2:
Only one button per action is visible. The others have to be navigated to via the respective arrows. The circles next to the buttons indicate which button you're on (orange) and show which buttons are out of charges (grey)
The game is made with renpy and is called Alien Snap :)
I am working on developing a smart home device for personal use. I am using a Waveshare 1.8inch round display (Blue) device to control the lights in my house.
There is a web based UI designer for developing UI. I am trying to add 4 switches on page 1. Here is my crude design.
Requesting UI experts for suggestions to make it more aesthetic. I have chosen random colors but the knob is a CNC machines aluminum in color blue.
Also attaching yaml configuration that you can import in LVGL designer and modify the design.
# >>> LVGL Designer - generated from the canvas. >>>
# This block is regenerated from the canvas — edits here are not preserved.
lvgl:
pages:
- id: canvas_1
bg_color: 0x111827
pad_all: 0
widgets:
- switch:
id: lv_switch_1
x: 230
y: 130
width: 60
height: 30
state:
checked: true
bg_color: 0x4B5563
indicator:
checked:
bg_color: 0x10B981
knob:
bg_color: 0xFFFFFF
border_color: 0x9CA3AF
border_width: 1
- switch:
id: lv_switch_2
x: 80
y: 130
width: 60
height: 30
state:
checked: true
bg_color: 0x4B5563
indicator:
checked:
bg_color: 0x10B981
knob:
bg_color: 0xFFFFFF
border_color: 0x9CA3AF
border_width: 1
- switch:
id: lv_switch_3
x: 80
y: 220
width: 60
height: 30
state:
checked: true
bg_color: 0x4B5563
indicator:
checked:
bg_color: 0x10B981
knob:
bg_color: 0xFFFFFF
border_color: 0x9CA3AF
border_width: 1
- switch:
id: lv_switch_4
x: 230
y: 220
width: 60
height: 30
state:
checked: true
bg_color: 0x4B5563
indicator:
checked:
bg_color: 0x10B981
knob:
bg_color: 0xFFFFFF
border_color: 0x9CA3AF
border_width: 1
- label:
id: lv_label_10
x: 98
y: 55
width: 165
height: 45
text: "Living Room"
text_color: 0xFFFFFF
text_align: CENTER
text_font: montserrat_28
- label:
id: lv_label_11
x: 80
y: 106
width: 60
height: 24
text: "Light 1\n"
text_color: 0xFFFFFF
- label:
id: widget_1786871459028_wrt23dzeg
x: 230
y: 106
width: 60
height: 24
text: "Light 2\n"
text_color: 0xFFFFFF
- label:
id: widget_1786871476986_zy8xzdjc6
x: 80
y: 196
width: 60
height: 24
text: "Light 3\n"
text_color: 0xFFFFFF
- label:
id: widget_1786871488127_eo0tk9dzg
x: 230
y: 196
width: 60
height: 24
text: "Desk Light"
text_color: 0xFFFFFF
# <<< end LVGL Designer block <<<
Hey all! I’m designing active task cards for my game. Players use these cards to track the resources required to complete a task.
The three cards show different states:
The UI was designed in Figma and implemented in Godot. The target audience is desktop players who enjoy management and automation games.
I’d appreciate feedback on:
The main reference for this design was a panel from another game (shown in the second image). However, I don’t like that it replaces the resource amount with a checkmark once the player has collected enough.
How has your client acquisition been since the beginning 2026 compared to the pre-AI era? More work, less work, or about the same? If possible, mention whether you're freelance or in an agency, your years of experience, and where most of your clients come from.