r/UI_Design

What's missing in UI libraries

Honest ask

There are so many UI libraries out there. But what few things you as a developer, designer feel missing on these libraries ?

What would you like to see in these AI generated websites era?

reddit.com
u/Indranil_Maiti — 1 day ago
▲ 112 r/UI_Design

I'm I the only one obsessed with retro web design?

Perhaps its how they have this 'function over form' feel to them. I was recently building the front end for my company's ERP system. I took my inspiration from Windows Vista and although the site looks straight from 2009, it has a very serious feel to it. The fact that it's Next.js is funny to me. Like if McQueen popped Mater's bonnet and found a V12 engine lol

u/basking_lizard — 2 days ago

Designing directly on the prototype

I’ve been experimenting with a different way of designing UI: instead of creating a static design first, I built a workspace where you can design directly on the working prototype.

You can interact with it normally, pause it at any state, and keep editing visually from there.

Curious what UI designers think about this workflow.Would you like to do some design work on the code itself ?

u/tokmako — 2 days ago

Feedback for workout apps

Hi guys!

I'm redesigning the design of my iOS app for health monitoring and offering in-app workouts.

Currently using layout 1 attached. What doesn't convince me today is the mixed use of flat and glass and I would like to bring everything back inside the flat style, which is central in the app.

I have prepared some variants that sacrifice the full screen video in favor of greater reading. I would like to have some feedback from your side :)

I'm still torn whether to insist on the first version (which I like but loses readability in the cardio part, which maybe I can solve simply by putting everything black there too) or cut everything?

u/-murdercode- — 2 days ago

Glass Widget UI/UX Help PLS

Does anyone have a good recommendation on platforms or tools that can make an actual glass widget type of Ui/UX with animations? None of these are doing it

❌VERCEL/v0
❌lovable
❌Replit
❌grok
❌cursor
❌Replit
❌codex
❌ChatGPT
❌Claude

I want 3D, glass, halo video game style widgets. Pls help before I throw my laptop at the wall 🥲

reddit.com
u/Ok_Helicopter_7820 — 3 days ago

I designed an iOS app to solve a problem I kept having. Looking for UX/UI feedback.

I had so many different dates to remember. subscriptions, IDs, vehicle registrations also for multiple people too, also warranty's as well. and I kept forgetting them because trying to track it all in my Notes app or calendar was just a cluttered mess. To finally fix this problem, after months of designing, tweaking, and testing, I launched my app, DocDoc.

It’s an iOS document expiration tracker that helps you stay on top of your important paperwork and renewals. For example, you can add your ID or vehicle registration so you get a notification before they actually expire. You can also use it to keep track of warranties, subscriptions, or any other time-sensitive documents so you're never caught off guard.

I honestly don’t know what to expect now that it’s live on the App Store, but I’m excited to finally put it out there. I’d really appreciate any feedback on the idea, the clean, minimalist design, or the overall user experience.

I'm especially interested in feedback from a UI/UX perspective. I tried to keep the interface clean and minimalist, but I'd love to know:

  • Is the purpose of the app immediately clear?
  • Does the organization/navigation make sense?
  • Is there anything that feels unnecessary or confusing?
  • Does the overall experience feel intuitive?
  • Are there any interactions or features you would approach differently?

The app is now live on the App Store if you'd like to see the actual product and experience:

https://apps.apple.com/app/docdoc/id6793275218

u/Sad_Chest_3073 — 4 days ago

My attempt at UI design for my app

Hi guys, I've come up with this UI design for my app called Expone which is a short form content app that gives facts and information about prolific people in the STEM field. I was wondering if yall had any advice on how to improve it. I tried to maintain a minimal design throughout the app and think I did decent. Then again, this is my first attempt at designing an UI so maybe I have a bias.

Another question I had was whether yall would prefer the ads to be positioned as they currently are, or would you rather prefer interstitial ads that would pop up after clicking 3-4 cards and reading them. The app would obviously have a remove ads option as well.

Thanks!

u/JustLearningCalculus — 3 days ago
▲ 2 r/UI_Design+1 crossposts

Facing the Biggest problem, their are few cases in my product where a user Sign's up they don't end up trying out the product and this is the UI after signup and the after new user signup questionnaire, Any solutions?

O great community of UI/UX designers help me, help me save my product and if you're no a pro or anything or a regular your suggestions would still help me figure out the problem..

u/ggs_slash — 4 days ago
▲ 1 r/UI_Design+1 crossposts

UI eh, or ehhhh, or ew? - Game Design

Let me know! Be honest please. Should I go for a totally different vibe or is this in the right realm in your opinion? I have tried a few different UI setups and this has been my favorite so far. 👀 The background is actually a video of your best recorded lap on the map, if you don't have one it is just a static boat floating on the starting line.

u/New_Life442 — 4 days ago
▲ 28 r/UI_Design+2 crossposts

Trying to use more motion design in my app

As a former motion designer I was a bit disappointed by the lack of motion design in the app market. Since I released my own audio app, I am trying to bring subtile motion design into typography, colours and transitions. I am currently working on a new startscreen, hope you like it! I'd love to see more motion in apps, let me know what you think?

u/oasisaudiolab — 4 days ago

Grove Note App Store screenshots

I commissioned these screenshots and I think they look awesome. I know nothing about UI design though and would appreciate some critiques. The only thing I don’t love is the first screenshot is about importing your notes instead of the main problem my app is solving.

u/mark-0305 — 4 days ago

Should I learn UI/UX design as a frontend/full-stack developer? Where do I start?

Hey everyone,

I’m a frontend/full-stack developer and I’ve been thinking about improving my UI/UX design skills.

I already know the frontend side of web development (React, Next.js, Tailwind, etc.) and have built several full-stack applications. Currently, I’m learning backend development and planning my next project.

One thing I’ve noticed while building projects is that I can implement designs, but I don’t always have the instinct to create good designs from scratch. I can make something functional, but I struggle with questions like:

- Why does this layout feel better than another one?

- How do I decide spacing, typography, colors, hierarchy, and component structure?

- How do professional designers think about user flows and interactions?

- How do I avoid building something that looks like a developer-made UI?

So I’m wondering:

  1. Is learning UI/UX design actually worth the time for someone who is already a developer?

  2. Should I aim to become good at design, or just learn enough principles to make better products?

  3. What concepts should I focus on first?

  4. Are there any good resources, courses, books, or YouTube channels you would recommend for developing a design instinct?

I’m not looking to become a professional UI designer. My goal is to become a better product-focused engineer who can independently design and build polished applications.

Would love to hear advice from developers/designers who went through a similar journey.

reddit.com
u/miss_bakerr — 5 days ago

[AI] 18 and trying to improve my UI design skills. How did you develop your design eye?

I’m 18 and fairly new to web design. I use Claude and ChatGPT to help with the coding side, but I’ve realised that being able to build a website and being able to design a good one are completely different skills.

I study sites on Mobbin and Awwwards, especially typography, spacing, hierarchy, animation and 3D, but when I try using those ideas myself my designs still look basic. I struggle most with visual hierarchy, typography, positioning content, hero sections and knowing when animation/3D actually improves the design.

For people who are experienced in UI/web design, what helped you develop your design eye? Did you recreate existing designs, study Figma files, follow courses, copy layouts for practice, or mostly improve through experience? I’d especially like to know how you study a great website and actually learn from it instead of just copying the surface-level style.

reddit.com
u/Extra_Remote7025 — 5 days ago

I need an opinion on my app's authentication screens.

Don't pay too much attention to the text; it's in Portuguese.

I need you to evaluate the appearance of each screen and give it a score from 0 to 10.

Thanks!

Screens:
1 - Onboarding
2 - Login
3.1 - Create Account | Email
3.2 - Create Account | Identification
3.3 - Create Account | Password

u/manelesquizoide — 5 days ago

Attempting to make the UI more readable. Any feedback/advice?

I've posted here before and got some advice on my UI design. I since edited the UI slightly (V1) and thought of an entirely new design (V2). I like both versions more than what I had before, but these still are hard do understand on first glance imo, especially with some of the more complex backgrounds. Any ideas on how to make these more readable?
And do you like the first or second version more?

V1:
The 1/day buttons are beneath the main buttons. Every button is a bit smaller, but they are all visible and grouped by action.

V2:
Only one button per action is visible. The others have to be navigated to via the respective arrows. The circles next to the buttons indicate which button you're on (orange) and show which buttons are out of charges (grey)

The game is made with renpy and is called Alien Snap :)

u/JoStorys03 — 5 days ago

Need help designing UI for a smart home project

I am working on developing a smart home device for personal use. I am using a Waveshare 1.8inch round display (Blue) device to control the lights in my house.

There is a web based UI designer for developing UI. I am trying to add 4 switches on page 1. Here is my crude design.

Requesting UI experts for suggestions to make it more aesthetic. I have chosen random colors but the knob is a CNC machines aluminum in color blue.

https://preview.redd.it/ke2cl1pyfpjh1.png?width=598&format=png&auto=webp&s=0f7d0ccc51f50b966832fc6e50743cba0e44414c

Also attaching yaml configuration that you can import in LVGL designer and modify the design.

# >>> LVGL Designer - generated from the canvas. >>>
# This block is regenerated from the canvas — edits here are not preserved.
lvgl:
  pages:
    - id: canvas_1
      bg_color: 0x111827
      pad_all: 0
      widgets:
        - switch:
            id: lv_switch_1
            x: 230
            y: 130
            width: 60
            height: 30
            state:
              checked: true
            bg_color: 0x4B5563
            indicator:
              checked:
                bg_color: 0x10B981
            knob:
              bg_color: 0xFFFFFF
              border_color: 0x9CA3AF
              border_width: 1

        - switch:
            id: lv_switch_2
            x: 80
            y: 130
            width: 60
            height: 30
            state:
              checked: true
            bg_color: 0x4B5563
            indicator:
              checked:
                bg_color: 0x10B981
            knob:
              bg_color: 0xFFFFFF
              border_color: 0x9CA3AF
              border_width: 1

        - switch:
            id: lv_switch_3
            x: 80
            y: 220
            width: 60
            height: 30
            state:
              checked: true
            bg_color: 0x4B5563
            indicator:
              checked:
                bg_color: 0x10B981
            knob:
              bg_color: 0xFFFFFF
              border_color: 0x9CA3AF
              border_width: 1

        - switch:
            id: lv_switch_4
            x: 230
            y: 220
            width: 60
            height: 30
            state:
              checked: true
            bg_color: 0x4B5563
            indicator:
              checked:
                bg_color: 0x10B981
            knob:
              bg_color: 0xFFFFFF
              border_color: 0x9CA3AF
              border_width: 1

        - label:
            id: lv_label_10
            x: 98
            y: 55
            width: 165
            height: 45
            text: "Living Room"
            text_color: 0xFFFFFF
            text_align: CENTER
            text_font: montserrat_28

        - label:
            id: lv_label_11
            x: 80
            y: 106
            width: 60
            height: 24
            text: "Light 1\n"
            text_color: 0xFFFFFF

        - label:
            id: widget_1786871459028_wrt23dzeg
            x: 230
            y: 106
            width: 60
            height: 24
            text: "Light 2\n"
            text_color: 0xFFFFFF

        - label:
            id: widget_1786871476986_zy8xzdjc6
            x: 80
            y: 196
            width: 60
            height: 24
            text: "Light 3\n"
            text_color: 0xFFFFFF

        - label:
            id: widget_1786871488127_eo0tk9dzg
            x: 230
            y: 196
            width: 60
            height: 24
            text: "Desk Light"
            text_color: 0xFFFFFF
# <<< end LVGL Designer block <<<
reddit.com
u/RedditSurfer82 — 5 days ago

Task panel panel UI – how do you read it?

Hey all! I’m designing active task cards for my game. Players use these cards to track the resources required to complete a task.

The three cards show different states:

  • No requirements completed
  • One requirement completed
  • All requirements completed

The UI was designed in Figma and implemented in Godot. The target audience is desktop players who enjoy management and automation games.

I’d appreciate feedback on:

  • Is the progress clear at a glance?
  • Are completed and incomplete requirements distinguished enough?
  • Is the relationship between each number and its resource icon obvious?
  • Does the visual hierarchy work, or does anything attract too much attention?

The main reference for this design was a panel from another game (shown in the second image). However, I don’t like that it replaces the resource amount with a checkmark once the player has collected enough.

u/Aromatic-Ad9337 — 5 days ago

Mine design vs design my friend

My friend and I are working on a project, and it’s time to develop the main menu for it. I’m asking for an objective assessment: who made it look more beautiful — me or my friend? My version is in the first video, and my friend’s is the second one.

Mine

Friend

reddit.com
u/Deep_Device7719 — 7 days ago

Product designers: are you getting work?

How has your client acquisition been since the beginning 2026 compared to the pre-AI era? More work, less work, or about the same? If possible, mention whether you're freelance or in an agency, your years of experience, and where most of your clients come from.

reddit.com
u/PuzzleheadedSir9049 — 6 days ago