"Action required at mower" - But WHY???

So, I get it, sometimes action truly is required at the mower. Maybe it's physically stuck and needs to be moved.

However, the number of times that my mower has gotten stuck, and I go out and pick it up and move it back onto safe ground, then walk back inside only to realize "Oops, I forgot to press START on the mower" and it has an error code, and I have to walk my butt back outside to press the START button just to get it to try again... it drives me insane.

Why, for the love of God, isn't there a button on the app to "Try again" in some fashion? Or a virtual/remote version of said START button that I can press from my phone?

There are other contexts where this... inflexibility is stupid. For example, my front yard, there isn't a consistent path to get to it. Cars are in the way, I've got a detached garage so it's a relatively long path through the driveway to get from front to back. So when I mow the front, I move the mower manually to the front, kick off a one-time mow for the front yard, and let it go. When it gets done, it can't make it back to its base because the path is inaccessible. Fine. But I can't engage manual driving control until I go out to the mower and clear the error. The app complains the mower is in an "Inaccessible zone" mode when I try... I'm like, YES I KNOW, THATS WHY I'M TRYING TO CONTROL YOU MANUALLY YOU PIECE OF....

Other stupidity, when you're adjusting the mow pattern, and you want to do parallel lines but you want to rotate it X degrees. Is there a slider to drag? No. Can you type "45" or "67" or "90" to adjust the degrees? No. You have to tap, + or -, one degree per tap. Like... seriously?

Anyone know how to make some... gentle suggestions to the team making the app?

reddit.com
u/Neriya — 4 days ago

Help firing bullets towards a 'horizon'

So I'm trying to encourage my kid to learn to code, and what better way than making a video game.

Our first game is called Mad Monkey, and it's a pretty simple idea - monkey in an enclosure throws bananas at rude tourists. Real deep stuff here.

I've got my scene, and I've got all the Z ordering so I can spawn people behind the railing. I've got my monkey and a real simple throwing animation, and a banana that rotates when it is thrown and uses Tween to scale itself down in size over time. Right now, the throw is tossed towards wherever the mouse cursor is, which is almost the behavior I want.

Problem is the banana is thrown towards the angle of the mouse cursor and of course the game is unaware of any kind of 'depth'. So it flies straight up and off the screen if the mouse cursor is above the monkey.

https://imgur.com/Qiq867h.png

If the banana collides with a target that might be acceptable, but it also means that bananas hit targets directly above the monkey almost immediately, and before they've had time to scale in size, where bananas tossed to the sides have time to travel some time/distance and seem much more natural.

So what I think I want to essentially happen is draw a horizontal 'horizon' line through the railing, and make it so that the angle of the mouse cursor determines the launch angle of the bananas, but that it always takes the same amount of time - let's say 2 seconds - for the banana to traverse the distance from the throw point to the horizontal plane. If it's thrown straight up, presumably it would move mostly vertically pretty slowly. If thrown to a far edge, it would move vertically essentially at the same speed, but horizontally much faster. After 2 seconds, I'll display an 'impact' sprite, and then vanish the banana. But I don't know how to do the throw to horizon effect, and I'm hoping someone has a suggestion!

I'm sure there is a guide out there somewhere, and I promise I've looked for it, but I haven't had much luck. Thanks in advance!

u/Neriya — 15 days ago

Timestamp here. Local 77573.

Desktop RAM is 2x16GB DDR4-3200 CL14. Extremely tight timings, just about the best you can get for DDR4-3200; Amazon literally doesn't sell anything better than CL16. $200.

Laptop RAM is more pedestrian DDR4-3200 CL22, but it's 2x32GB so lots of RAM in a little package. $370

u/Neriya — 2 months ago

Timestamp here. Local is 77573.

Drive Price (each) Quantity Available Note
Samsung SM883 960GB $100 2 ~350GB total writes, 100% health CDI
Samsung 850 EVO 1TB $50 2 ~120TB total writes, 63% health CDI
Samsung PM883 3.84TB $400 2 ~370GB total writes, 100% health CDI
u/Neriya — 2 months ago