can you find the gay version of this meme for me, please help!!!!!
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can you find the gay version of this meme for me, please help!!!!!

u/Nevi0_0 — 23 hours ago

Making a expanse inspired war board game.

(this post is not for finance, it’s a passion project) My board game is based on the expanse. it uses token similar to the game “War room”, and I would like some help designing ship classes (cruiser, destroyers, battle ships), which should I include and which should I ignore?

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u/Nevi0_0 — 2 months ago

Looking for feed back on my Thug Rogue

BEFORE YOU READ: i have not done any flavor text or illustrations because I’m focusing on mechanics for now. This subclass design is not WOTC approved, since I am going against D&D design. I am very open to suggestions for new or replacement features and balancing, although this is a “martial caster divide crosser subclass.”

Level 3: Scrappy
You gain the tavern brawler origin feat. If you already have the tavern brawler origin feat you gain an origin feat of your choice instead.

Level 3: Tough Nut
While not wearing armor your AC is calculated 10 plus Dexterity and Proficiency Bonus.

Level 3: Dextrose Concussion
Unarmed Strikes, Bludgeoning weapons, and Improvised Weapons you use gain the Finesse property. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.

Level 9: Extra Pain
Once per turn when you use one of your Cunning Strike option you can reduce it’s cost by 1D6. When you get to rogue level 14 you can use this feature twice per turn.

Level 9: Dirty Strikes
You’ve practiced new ways to fight dirty with your Sneak Attack. The following effects are now among your Cunning Strike options.
Deafen (Cost: 1d6). The target must succeed on a Constitution saving throw, or it has the Deafened condition until the end of its next turn.
Low blow (Cost: 4d6). The target must succeed on a Constitution saving throw, or it has the Paralyzed condition until the end of its next turn.
Choke (Cost: 3d6) The target has the Grappled condition. While Grappled, the target has the Restrained condition.

Level 13: Tough as Nails
While bloodied you gain resistance to Bludgeoning, Piercing, and Slashing damage. Additionally while bloodied you have advantage on Strength and Constitution D20 tests.

Level 17: My Turn
When a creature hits you with an attack roll within 5 feet of you, you can use your reaction to make a Weapon Attack or Unarmed Strike against the same creature at advantage.

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u/Nevi0_0 — 2 months ago