Image 1 — "Spot the difference"
Image 2 — "Spot the difference"
Image 3 — "Spot the difference"
Image 4 — "Spot the difference"
Image 5 — "Spot the difference"

"Spot the difference"

I like the detail of Artful being the only the normal one due to him and the other civilians (somehow) being immune to the damage done by the broken Codebase.

He just sad now :<

u/New_Leg7967 — 3 days ago

Something I realized: Noliful is getting removed from DoD the same day Noli was added to Forsaken

Noliful is getting removed next update, which is July 11, the same day last year Noli got added to Forsaken. Its a funny coincidence tbh

reddit.com
u/New_Leg7967 — 5 days ago

Something I realized: Noliful is getting removed from DoD the same day Noli was added to Forsaken

Noliful is getting removed next update, which is July 11, the same day last year Noli got added to Forsaken. Its a funny coincidence tbh

reddit.com
u/New_Leg7967 — 5 days ago

Chromebook go byebye

"We had to take back your chromebooks for next year because of bugdet cuts" -My school, 2026

&#x200B;

Its gonna be a LOT harder for me to do submissions now ;-;

u/New_Leg7967 — 19 days ago

Concept for Mutter

So since both Mutter and REPRIVE are about confessing your sins, I decided to give a similar mechanic of parrying to Mutter.

Basically, after meeting God, he upgrades your hand to His Hand, which, like Reprive, just let's you straight up parry sins.

The goal of Mutter is the opposite of rOT. Instead of running away from Disgrace, you chase Disgrace instead. You will have 10 tendrils on you, and each hit on Disgrace with His Hand takes one away. Each hit will restore one core factor of Grace, slowly changing Mutter from rOT styled to Gracd styled. Hitting Disgrace all ten times (you have to make it directly under Disgrace to hit him) will play a cutscene and "restore Grace," ending the run.

However, like in rOT, you will come across Lapses that will try to block your way, and you will also come across places where you have to select an entity to block your way, each with a different style of carrying.

For example: You have to hit Carnation 3 times for it to go away.

For Slight, you have to look at it and hit it before it hits you.

For Slugfish, he's faster, but only needs 1 hit to be sent off the course.

For Elkman, run into it with the hand pointed at its head.

For Heed, look away and get it close enough for you to hit.

Sorrow doesn't appear.

For Dozer, hit him as he opens his eyes, then do it again.

And this is only the main sins of Grace.

An Easter egg I would include is when hitting Rue with His Hand, it turns Rue into a fellow sinner, who will follow you until defeating Disgrace.

In short, Mutter is a combination of REPRIVE and rOT.

reddit.com
u/New_Leg7967 — 1 month ago

Gimme a random game character and I'll make it represent a sin (read desc)

Keep in mind I don't know every single game or video game character that exists, so sometimes I'll have you guys come up with something 👍

And when I say "make it represent a sin" I don't mean just assigning it a sin from Grace, I mean by completing making the character *itself* be a new sin.

Show me what yall got

u/New_Leg7967 — 2 months ago
▲ 34 r/Gameoverse+1 crossposts

How do you think Gameoverse would do in Grace?

Like, how does Kit and Kaboodle help the living embodiments of sin? Not to mention Fold being useless since there are already papers telling John Grace how to survive.

u/New_Leg7967 — 2 months ago