u/Nihonium113286

An raw unfinished (half-serious) speculative reality model that I worked on for like 3 months that uses frames and planes as the fundamental things or something else or yada yada.

Static Frame Model (public prototype #1)

CASUAL:

This is basically just a speculation where every "atom" or any indescribable "pixel" of reality or beyond is static and we're just given illusions of movement, sense, feelings, et cetera by changing each "frame" of a reality to another in each immeasurable amount of "time". By those illusions, I mean that they're just as static as we are. I'd say that everything might be also just running in hypothetical "reality frames" in which we can't really sense because they're basically not possible to even see them ourselves, unless time stops suddenly. But even then, if we move from one frame to another frame, the difference would be infinitesimally small that it would count as 0. Hypothetically, if two timelines or universes were to overlap, the result would be that it happens like what the verb does, overlapping "atoms". I also believe that time is an absolute principle of existence and consciousness might be also dependent on time, and consciousness is also static like a box of chocolates with infinitely many iterations of it being different in every point of time.

TECHNICALITIES:

Individual Frame (makes up every being, including non-living things/inside UsubFrames)

USubFrame (in UFrames):

UsubFrame # (used subframe in the example): 1

UsubFrame Consistency Fairness: 1 (Absolutely consistent/consecutively infinite), 100 (Extreme variance)

UsubFrame Waiting Queue: ∞ subframes

UsubFrame Confident Certainty: #1: \~0.9999..., #2: \~0.9999..., ...

UsubFrame Stability Overtake: Broken (taken or replaced by a UsubFrame) Fine (Current)

UsubFrame Weirdness: 0 (assuming real life Earth's universe), 1 (magical), 2 (ridiculous), 3 (absolute)

UFrame (third person perspective):

UFrame 1Dev: +1 Universal Frame (UsubFrame) every {epsilon}

UFrame 1Extend: {Anything happening in the same frame aside from the example}

UFrame Time: {epsilon} practically 0 time (constant or changeable)

UFrame Gauge Descriptor: 99 (stable) 0 (unsavable)

C-Plane/Higher Layer (UFrame Orderings, Control, and Predetermination):

C-Plane Order: U1 → U2 → U3 → U4 → ... → FinalU

C-Plane Parallelism Chance: 0 (no overlapping universal frames from beginning to end), 1 (if there are instances)

C-Plane Switch Naughtiness: 0 (No UFrame switch states from beginning to end), 1 (if they're present), 2 (if the universe or everything is severely narratively chaotic), 3 (absolute)

C-Plane Deletion Naughtiness: 0 (No deletions of UFrames anytime), 1 (if they're present), 2 (if they're occurring more frequently), 3 (absolute)

C-Plane Memory Outflow: 0 (Null memory), 100 (Full memory)

C-Plane Absolute Time Range: 0-∞ seconds (Basically an absolute timeline in "Frame Time", not perceived/physical time)

Altitude from Frame Originality: 0In (Original individuals, optional specifics) to 100In (Completely changed/inverted individuals, optional specifics), 0Us (Original UsubFrame, optional specifics) to 100Us (Completely changed/inverted UsubFrame, optional specifics), 0U (Original UFrame, optional specifics) to 100U (Completely changed/inverted UFrame, optional specifics)

C-Plane Finalization: 0 (Null), 1 (Present), 2 (Unknown)

C-Plane Chronological UFrame Ordering: 0 (Null), 1 (Normal), 2 (Modified), 3 (Severely Modified), 4 (Absolute)

M-Plane (UFrame sharing between UFrames, C-Plane control):

M-Plane Shares: 0 (Always), 1 (Never)

M-Plane C Switching Collaboration: 0 (Switch C-Planes), 1 (No Switch)

M-Plane Frame Time: 0 (Normal), 1 (Stopped)

Where (example variables):

A1=feeling (physical)

B1=vision

C1=thoughts

From D1 to Z1=any factors an individual has

A2=higher form/unknown variable

B2=also higher form or unknown variable

A3=more unknown

...

ZZ=

Best IRL example:

The first ever atom changes in less than a zeptosecond or shorter.

Frame Example:

IFrame 1 A1: move a tinier thing x, y, and z

IFrame 2 A1: move a tinier thing x, y, and z

IFrame 3 A1: removed and then transferred from atom to another

UsubFrame 1: that thing moves in 1-2 and transfer in 3rd IFrame

UsubFrame 2 (failed): that thing moves in 1-4 and became a proton in 5th IFrame

UFrame:

UFrame 1Dev: +1 Universal Frame (UsubFrame) every {epsilon}

UFrame 1Extend: {Anything happening in the same frame aside from the example}

UFrame Time: {epsilon}

UFrame Gauge Descriptor: 99 (stable)

C-Plane:

C-Plane Order: U1 → U2 → U3 → U4 → ... → FinalU

C-Plane Parallelism Chance: 0 (no overlapping universal frames from beginning to end)

C-Plane Switch Naughtiness: 0 (No UFrame switch states from beginning to end)

C-Plane Deletion Naughtiness: 0 (No deletions of UFrames anytime)

C-Plane Memory Outflow: 100 (Full memory)

C-Plane Absolute Time Range: 0-∞ seconds (Basically an absolute timeline)

Altitude from Frame Originality: 0.1I (Original individuals), 0Us (Original UsubFrame), 0U (Original UXFrame)

C-Plane Finalization: 1 (Present)

C-Plane Chronological UFrame Ordering: 1 (Normal)

NOTES:

  1. The next UFrame can pass the memories in the predetermined "narrative" of "everything". The memories can even change, modify, or become false.

  2. IFrames can change the variables like A1, B1, C1, A2, B3, or any variable except for ZZ in terms of its meaning or label.

  3. The concept is purely speculative and is not experimented yet since we don't have the technology to detect or even interact with these theoretical "frames".

  4. IFrames to UsubFrames are closer than UsubFrames to UFrames as each IFrame is relying on their respective UsubFrame.

  5. The time in these frames is vastly more abstract and different from our perceived time. It could be called "Frame Time" used for the chronologicality of the frames. "Frame Time" dictates perceived/physical time as it also controls the "Frames" of the perceived time.

  6. The M-Plane is the highest tier of frames in which they dictate or can even do anything to C-Planes and other planes in each universe and is responsible for sharing UFrames whenever each of them has to transfer possible UsubFrame configs to make them happen somewhere else in potentially ∞ amount of universes. There is only 1 M-Plane and only 1 M-Plane only.

  7. C-Planes are the second highest tier in which they control, contain, and do anything with UFrames. They are not fully omnipotent as they still have limitations. They may still act as the "Control Panel" of the hierarchy.

  8. UFrames are the third layer with all of them mainly controlling universes or higher tiers of universes and also acts more like linear time and contains every UsubFrame. They are typically rendered in "Frame Time".

  9. UsubFrames contain each IFrame in which every being including non-living things are put in IFrames. The reason why there are infinitesimally many of them waiting in a queue is due to the IFrames being computationally impossible to run on any that every UsubFrame has to give in other universes to connect its every place.

  10. IFrames are put in everything, both living and non-living. They have infinitely many variables in which some examples like vision, hearing, thoughts, feeling, or any other statistics like health, experience, et cetera.

  11. The confidence probability in a subframe is how a subframe has a chance to render either winning or losing a battle, similar to when millions of sperm race just for a single egg cell, in which even the C-Plane layer can't be controlled. Two or more subframes can absolutely happen and some scenarios would either mix, replace each other, or create an anomalous interaction.

  12. The identity or ZZ of an "individual" is a version number that changes even with a microscopic change of any variable in a specific IFrame.

  13. The variables in IFrames can be modified without changing labels within UsubFrames with its weirdness meter, confident certainty, and stability overtake.

  14. Epsilon time is constant and is constantly used in "Frame Time". As I said, epsilon is a constant that is extremely close to 0.

  15. Cause and effect may occur if something interacts with another frame of something. I would call it "Cloud Frame Interaction". It basically changes the IFrame sector's variable qualities paired with the UsubFrame's Consistency Fairness factor to give an illusion of giving a "time limit" to a given state or just doesn't apply at all depending on the type of interaction.

  16. Frame Time Grids are discrete structural grids that are aligned with the frame time itself and are very near to zero in terms of closeness. It is also related to Planck length but they are smaller than that.

  17. Every IFrame is uniformly spaced in frame time grids, equally distributed, and has equal spatial distance to each other and that includes empty space or even the concept of any thing.

ADVANCED NOTES:

Advanced IFrame notes:

  1. An IFrame cannot be deleted nor created independently just like energy unless their UsubFrame is affected.

  2. They cannot reorder themselves and only the UsubFrames have all the possible configurations of the supposed reordering of all IFrames.

Advanced UsubFrame notes:

  1. UsubFrames will not fail to roll sequences every epsilon unless they are extremely unlucky with the Confident Certainty.

  2. They themselves cannot reorder the state of each IFrame respectively unless Weirdness is 1 or higher.

  3. A UsubFrame contains time that we experience or perceived time and

Advanced UFrame notes:

  1. They are the only layer that dictates Frame Time every epsilon aside from the M-Plane and they also give the illusion of flowing time due to Frame Time also dictating the perceived time that we experience through microscopic changes.

  2. If time slows down, a UFrame has to contain a UsubFrame where

Advanced C-Plane notes:

  1. C-Planes are able to

Advanced M-Plane notes:

  1. There should only be one of them and they should also be above anything else.

TERMINOLOGY:

IFrame (Individual Frame) - An entity that makes up literally everything and contains many or sometimes infinite variables, including unknowns. They cannot change themselves at all and they are completely reliant on universal subframes dictating them. The scale of this frame is particularly at the stuff that makes up universes in all forms and never outside them ever.

UsubFrame (Universal Subframe) - An entity that holds all of the IFrames that it holds in a little part of a scenario and serves as the combinatory part of the model. It is controlled by the universal frames or UFrames that they are currently inside and they run in perceived time that we experience rather than frame time. They are usually at the scale in which it holds potentially infinite universes in a hypothetical manner.

UFrame (Universal Frame) - An entity that runs on frame time and orders

C-Plane (Chord Plane) - An entity that

M-Plane (Milk Plane) - An entity that

reddit.com
u/Nihonium113286 — 7 days ago

An raw unfinished (half-serious) speculative reality model that I worked on for like 3 months that uses frames and planes as the fundamental things or something else or yada yada.

Static Frame Model (public prototype #1)

CASUAL:

This is basically just a speculation where every "atom" or any indescribable "pixel" of reality or beyond is static and we're just given illusions of movement, sense, feelings, et cetera by changing each "frame" of a reality to another in each immeasurable amount of "time". By those illusions, I mean that they're just as static as we are. I'd say that everything might be also just running in hypothetical "reality frames" in which we can't really sense because they're basically not possible to even see them ourselves, unless time stops suddenly. But even then, if we move from one frame to another frame, the difference would be infinitesimally small that it would count as 0. Hypothetically, if two timelines or universes were to overlap, the result would be that it happens like what the verb does, overlapping "atoms". I also believe that time is an absolute principle of existence and consciousness might be also dependent on time, and consciousness is also static like a box of chocolates with infinitely many iterations of it being different in every point of time.

TECHNICALITIES:

Individual Frame (makes up every being, including non-living things/inside UsubFrames)

USubFrame (in UFrames):

UsubFrame # (used subframe in the example): 1

UsubFrame Consistency Fairness: 1 (Absolutely consistent/consecutively infinite), 100 (Extreme variance)

UsubFrame Waiting Queue: ∞ subframes

UsubFrame Confident Certainty: #1: ~0.9999..., #2: ~0.9999..., ...

UsubFrame Stability Overtake: Broken (taken or replaced by a UsubFrame) Fine (Current)

UsubFrame Weirdness: 0 (assuming real life Earth's universe), 1 (magical), 2 (ridiculous), 3 (absolute)

UFrame (third person perspective):

UFrame 1Dev: +1 Universal Frame (UsubFrame) every {epsilon}

UFrame 1Extend: {Anything happening in the same frame aside from the example}

UFrame Time: {epsilon} practically 0 time (constant or changeable)

UFrame Gauge Descriptor: 99 (stable) 0 (unsavable)

C-Plane/Higher Layer (UFrame Orderings, Control, and Predetermination):

C-Plane Order: U1 → U2 → U3 → U4 → ... → FinalU

C-Plane Parallelism Chance: 0 (no overlapping universal frames from beginning to end), 1 (if there are instances)

C-Plane Switch Naughtiness: 0 (No UFrame switch states from beginning to end), 1 (if they're present), 2 (if the universe or everything is severely narratively chaotic), 3 (absolute)

C-Plane Deletion Naughtiness: 0 (No deletions of UFrames anytime), 1 (if they're present), 2 (if they're occurring more frequently), 3 (absolute)

C-Plane Memory Outflow: 0 (Null memory), 100 (Full memory)

C-Plane Absolute Time Range: 0-∞ seconds (Basically an absolute timeline in "Frame Time", not perceived/physical time)

Altitude from Frame Originality: 0In (Original individuals, optional specifics) to 100In (Completely changed/inverted individuals, optional specifics), 0Us (Original UsubFrame, optional specifics) to 100Us (Completely changed/inverted UsubFrame, optional specifics), 0U (Original UFrame, optional specifics) to 100U (Completely changed/inverted UFrame, optional specifics)

C-Plane Finalization: 0 (Null), 1 (Present), 2 (Unknown)

C-Plane Chronological UFrame Ordering: 0 (Null), 1 (Normal), 2 (Modified), 3 (Severely Modified), 4 (Absolute)

M-Plane (UFrame sharing between UFrames, C-Plane control):

M-Plane Shares: 0 (Always), 1 (Never)

M-Plane C Switching Collaboration: 0 (Switch C-Planes), 1 (No Switch)

M-Plane Frame Time: 0 (Normal), 1 (Stopped)

Where (example variables):

A1=feeling (physical)

B1=vision

C1=thoughts

From D1 to Z1=any factors an individual has

A2=higher form/unknown variable

B2=also higher form or unknown variable

A3=more unknown

...

ZZ=

Best IRL example:

The first ever atom changes in less than a zeptosecond or shorter.

Frame Example:

IFrame 1 A1: move a tinier thing x, y, and z

IFrame 2 A1: move a tinier thing x, y, and z

IFrame 3 A1: removed and then transferred from atom to another

UsubFrame 1: that thing moves in 1-2 and transfer in 3rd IFrame

UsubFrame 2 (failed): that thing moves in 1-4 and became a proton in 5th IFrame

UFrame:

UFrame 1Dev: +1 Universal Frame (UsubFrame) every {epsilon}

UFrame 1Extend: {Anything happening in the same frame aside from the example}

UFrame Time: {epsilon}

UFrame Gauge Descriptor: 99 (stable)

C-Plane:

C-Plane Order: U1 → U2 → U3 → U4 → ... → FinalU

C-Plane Parallelism Chance: 0 (no overlapping universal frames from beginning to end)

C-Plane Switch Naughtiness: 0 (No UFrame switch states from beginning to end)

C-Plane Deletion Naughtiness: 0 (No deletions of UFrames anytime)

C-Plane Memory Outflow: 100 (Full memory)

C-Plane Absolute Time Range: 0-∞ seconds (Basically an absolute timeline)

Altitude from Frame Originality: 0.1I (Original individuals), 0Us (Original UsubFrame), 0U (Original UXFrame)

C-Plane Finalization: 1 (Present)

C-Plane Chronological UFrame Ordering: 1 (Normal)

NOTES:

  1. The next UFrame can pass the memories in the predetermined "narrative" of "everything". The memories can even change, modify, or become false.

  2. IFrames can change the variables like A1, B1, C1, A2, B3, or any variable except for ZZ in terms of its meaning or label.

  3. The concept is purely speculative and is not experimented yet since we don't have the technology to detect or even interact with these theoretical "frames".

  4. IFrames to UsubFrames are closer than UsubFrames to UFrames as each IFrame is relying on their respective UsubFrame.

  5. The time in these frames is vastly more abstract and different from our perceived time. It could be called "Frame Time" used for the chronologicality of the frames. "Frame Time" dictates perceived/physical time as it also controls the "Frames" of the perceived time.

  6. The M-Plane is the highest tier of frames in which they dictate or can even do anything to C-Planes and other planes in each universe and is responsible for sharing UFrames whenever each of them has to transfer possible UsubFrame configs to make them happen somewhere else in potentially ∞ amount of universes. There is only 1 M-Plane and only 1 M-Plane only.

  7. C-Planes are the second highest tier in which they control, contain, and do anything with UFrames. They are not fully omnipotent as they still have limitations. They may still act as the "Control Panel" of the hierarchy.

  8. UFrames are the third layer with all of them mainly controlling universes or higher tiers of universes and also acts more like linear time and contains every UsubFrame. They are typically rendered in "Frame Time".

  9. UsubFrames contain each IFrame in which every being including non-living things are put in IFrames. The reason why there are infinitesimally many of them waiting in a queue is due to the IFrames being computationally impossible to run on any that every UsubFrame has to give in other universes to connect its every place.

  10. IFrames are put in everything, both living and non-living. They have infinitely many variables in which some examples like vision, hearing, thoughts, feeling, or any other statistics like health, experience, et cetera.

  11. The confidence probability in a subframe is how a subframe has a chance to render either winning or losing a battle, similar to when millions of sperm race just for a single egg cell, in which even the C-Plane layer can't be controlled. Two or more subframes can absolutely happen and some scenarios would either mix, replace each other, or create an anomalous interaction.

  12. The identity or ZZ of an "individual" is a version number that changes even with a microscopic change of any variable in a specific IFrame.

  13. The variables in IFrames can be modified without changing labels within UsubFrames with its weirdness meter, confident certainty, and stability overtake.

  14. Epsilon time is constant and is constantly used in "Frame Time". As I said, epsilon is a constant that is extremely close to 0.

  15. Cause and effect may occur if something interacts with another frame of something. I would call it "Cloud Frame Interaction". It basically changes the IFrame sector's variable qualities paired with the UsubFrame's Consistency Fairness factor to give an illusion of giving a "time limit" to a given state or just doesn't apply at all depending on the type of interaction.

  16. Frame Time Grids are discrete structural grids that are aligned with the frame time itself and are very near to zero in terms of closeness. It is also related to Planck length but they are smaller than that.

  17. Every IFrame is uniformly spaced in frame time grids, equally distributed, and has equal spatial distance to each other and that includes empty space or even the concept of any thing.

ADVANCED NOTES:

Advanced IFrame notes:

  1. An IFrame cannot be deleted nor created independently just like energy unless their UsubFrame is affected.

  2. They cannot reorder themselves and only the UsubFrames have all the possible configurations of the supposed reordering of all IFrames.

Advanced UsubFrame notes:

  1. UsubFrames will not fail to roll sequences every epsilon unless they are extremely unlucky with the Confident Certainty.

  2. They themselves cannot reorder the state of each IFrame respectively unless Weirdness is 1 or higher.

  3. A UsubFrame contains time that we experience or perceived time and

Advanced UFrame notes:

  1. They are the only layer that dictates Frame Time every epsilon aside from the M-Plane and they also give the illusion of flowing time due to Frame Time also dictating the perceived time that we experience through microscopic changes.

  2. If time slows down, a UFrame has to contain a UsubFrame where

Advanced C-Plane notes:

  1. C-Planes are able to

Advanced M-Plane notes:

  1. There should only be one of them and they should also be above anything else.

TERMINOLOGY:

IFrame (Individual Frame) - An entity that makes up literally everything and contains many or sometimes infinite variables, including unknowns. They cannot change themselves at all and they are completely reliant on universal subframes dictating them. The scale of this frame is particularly at the stuff that makes up universes in all forms and never outside them ever.

UsubFrame (Universal Subframe) - An entity that holds all of the IFrames that it holds in a little part of a scenario and serves as the combinatory part of the model. It is controlled by the universal frames or UFrames that they are currently inside and they run in perceived time that we experience rather than frame time. They are usually at the scale in which it holds potentially infinite universes in a hypothetical manner.

UFrame (Universal Frame) - An entity that runs on frame time and orders

C-Plane (Chord Plane) - An entity that

M-Plane (Milk Plane) - An entity that

reddit.com
u/Nihonium113286 — 8 days ago