r/SciFiConcepts

▲ 4 r/SciFiConcepts+2 crossposts

Is the info I put on this hypothetical solar system accurate?

Imagine Earth in a trinary instar system.  What are instars, you ask?  Simply put, they are artificially crafted stellar bodies that, exactly like insect larvae molting to different levels before pupating into adults, can shed their old photospheres to make way for smaller, longer-lasting newer ones.  They always spend their first three million years as O2-type blue dwarves and their final ten trillion as M9-type red dwarves.

At the center of this hypothetical solar system is an instar currently on the B0 stage of its life.  Orbiting it from a distance of 1200 astronomical units is a binary system.  One is currently on the F2 stage of its life, the other on the F1 stage.  Orbiting the binary P-style is the hypothetical Earth.

Instead of 365 24-hour days in a year, there are 728 48-hour days in a year, and each season lasts 182 days (or 364 regular days), which suggests an unnaturally circular orbit.

 

In this hypothetical Earth, daylight measures in at 93,000 lux, which is 93 percent as bright as daylight on real Earth.

 

The hypothetical Earth doesn’t have a moon.  Instead, the single instar that the binary orbits is so far away that summer nights are two to three times brighter than a full moon on Earth.  The only difference is that the sky has more of a bluish-violet tinge bordering on indigo.  In the southern hemisphere, the south pole faces away from the binary and sees only the one that the binary orbits.  In essence, south polar winter.  During orbital winter, all three stars can be seen on the sky during the day and all the time at the south pole, thus making it south polar summer.

 

 

Based on the info provided above, some questions follow:

  1. Would a faraway star on the night side of the planet still have cycles of quarters and wanes and crescents like our moon?
  2. If one hemisphere faces a different star, would it have different dosages of radiation than the other hemisphere?
  3. Does the luminosity match the revolution?  In other words, using the specified rotation and revolution, would this hypothetical Earth be orbiting the binary from comfortably within the habitable zone?  Are 1200 astronomical units really enough of a distance for a B-type star to shine as brightly as astronomical twilight?
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u/JohnWarrenDailey — 1 day ago
▲ 0 r/SciFiConcepts+2 crossposts

Fictional energy source ideas? Pls help me out, I rly don't wanna use AI :(

Hellooo people who are hopefully better in physics, or whatever this is, than me lol
I'm currently working on a sci-fi graphic novel and I already have the general history of their planet but still miss the main energy source.
The timeline is basically:
- humans on our planet (or similar parallel universe) sent out a rocketship to search for a planet B
- the rocketship went through space for hundreds of years, then it got crashed by (idk yet)
- the part of the rocket that contained all their laboratory probes and also the fuel tank lands on the current planet
- this sends an automatical emergency signal back to earth
- by now earth is basically ruled by AI and unlivable, but the rich had enough time in their bunkers and found a way to actually make a wormhole work
- so they travel to the coordinates the original rocket collapsed and find the planet
- in the time the signal traveled back to earth new life from the probes and bacteria.... formed at the current planet
- the rocket tank evolved into the main energy source
- the big bosses of the humans claim this as their own and build a society around it
- now it's already a few hunderd years later

The question is:
What energy sources could that be?
Is there something that could be in theory fused from a rocket fuel and something that could be naturally found in a foreign planet? Or some occurrences that could get activated by the crash?

I'm lost here and really need some smart people to help me out. And I really don't want to use AI.

Thank you so much !

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u/softcushionshottea — 3 days ago

Телепортация через расщепление на атомы — это копия или оригинальный человек?

Если технология телепортации работает путем полного расщепления тела на атомы в одном месте и сборки его точной копии в другом, то человек в точке А умирает.

В точке Б создаётся клон. Он имеет те же воспоминания, характер и физическую структуру, но оригинальный разум и сознание прекращают свое существование во время расщепления. Субъективный опыт оригинала прерывается навсегда, поэтому такой метод — это воссоздание дубликата, а не перенос существующего человека.

Согласны ли вы с тем, что расщепление убивает оригинал, или считаете точную копию с теми же воспоминаниями тем же самым человеком?

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u/Kloyx_ — 3 days ago
▲ 6 r/SciFiConcepts+3 crossposts

I made a short documentary about The Three-Body Problem , would love your feedback

Hi everyone! I hope it's okay to share this here.

I'm a new YouTube creator and a big fan of topics about science, space and civilizations. I recently made a short documentary about The Three-Body Problem, and I thought some people here might find it interesting.

I don't want to spam or disturb the community — I'd just really appreciate any feedback, especially from people who already know the subject well.

Channel name is OtterStu

https://www.youtube.com/watch?v=HSIUr0lkF-s&t=105s

Thanks! 🙂

u/OtterStu — 4 days ago

Em Field as a Signal

so this is purely a sci-fi worldbuilding thing for a shortfilm, not asking if it's real

what if a really strong EM field, tuned to specific frequencies or geometric patterns, doesn't actually open anything itself but just acts as a beacon. like it gets detected by something non-human that can perceive/interact with parts of reality we can't access. once they pick up on it they use that field as an anchor point and mess with it from their side

so what we'd see as a "portal" isn't really a hole ripped in space, it's more like two states of reality getting synced to the same frequency for a bit. kind of like two radio stations suddenly matching up

basically the machine doesn't open the door, it just rings the doorbell. something else opens it
how you guys would make this more physically plausible for a story. like what actual EM/resonance/field theory or spacetime concepts could you borrow from to make it feel grounded instead of just magic with extra steps

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u/AccordingDriver1143 — 4 days ago

Do you believe that utopia is possible through technology - perhaps achievable in the distant future?

Do you believe that utopia is possible through technology - perhaps achievable in the distant future? Or is the reality quite the opposite, as Frank Herbert put it: "Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them."?

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u/Beneficial-Hall8998 — 6 days ago

What if we send trillion litres of water in another planet with some fish and water living organism will they survive?

If we send trillion of litres of water in another planet whose temperature is as suitable as earth will the water organism survive?Cause they take oxygen from water. What do you think about it?

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u/Puzzleheaded_Can9366 — 8 days ago

What Qualities Define a Civilization Superior to Earth?

An advanced alien society would likely be built on unwavering unity and long-term goals, with flawless coordination and specialized roles driving their progress forward. They'd have the ability to record and inherit every thought and experience to avoid losing knowledge, and possess the biological resilience to recover from any challenge or trauma.

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u/ThomasRuleTalks — 6 days ago

The Lattice

Something is taking the galaxy apart, and it has never registered that we exist.

It dismantles small rocky planets from the outside in, separates out the iron, and feeds that iron into the system's own star. Iron is what kills a star. Fusion up to iron releases energy, past iron it costs energy, so the core builds an ash pile that can't hold itself up and collapses early. No supernova, because an explosion scatters the mass and the mass is the whole point. The star just goes out. Whatever the collapse releases gets banked.

It only takes small rocky worlds in temperate orbits, because that's where the iron is. Which is also the only class of world life has ever appeared on.

What it leaves behind isn't a husk. Iron is common, so a stripped planet is a mantle with the heart cut out: silicates, ice, carbon, and an enormous cold cavity at the center where the core used to be. No core means no magnetic field, so the surface is dead. The cavity is the only survivable place on the whole world. Compasses don't work there. The needle sits wherever you set it down.

Humanity lives in those cavities now, on a few hundred stripped worlds, having already lost Earth to something slower and closer to home.

There's no winning. The best available outcome is to be filed incorrectly: to make a system read as already processed, dark and cold and finished, and to live inside the clerical error for as long as it holds.

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u/MightyMateo33 — 7 days ago

THE ONE DOOR LAW

THE ONE DOOR LAW

What happens if you travel back in time
some scientists says that you can go back and forth to your original timeline and if you can that means multiverse is real because in one universe there is only one timeline

Rule 1: The Entrance
When you travel back in time, you open a door
While the door is open, you are just an observer, you can walk, you can travel anywhere but you can only see them, observe them, look at them.

Rule 2: The Closing
The moment you interact with the surroundings of the past, the door closes.
You are now part of that timeline.
There is no going back to your original future.

Rule 3: The Script
Because you are now part of that timeline, you cannot contradict it.
The history is already written.
Anything you try to change was already what caused it.
You fulfill history. You don’t break it,
what ever you do is what just caused the past of the future. If you try to prevent a massive event what ever you do you are just the one what caused it, because the law of universe doesn't let us change what is written.

Corollary 1: The Past is the Evidence
If time travelers exist and got stuck here, there would be no evidence of time travel.
They would simply be part of the history we already know.
Their actions, failures, and existence are already written into the past.
That is why we have never seen signs of time travelers.
Because if they came, they are already us.
time travel is not yet to be proven, there might be a timetraveller in the past but we wouldnt know because theyre the one who caused an event even if they try to prevent it.

ive made this theory because of confusion, some scientists just couldnt explain it so i made one myseld do you think this makes sense? i want your opinion

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u/Marklouiequizon2 — 7 days ago

An raw unfinished (half-serious) speculative reality model that I worked on for like 3 months that uses frames and planes as the fundamental things or something else or yada yada.

Static Frame Model (public prototype #1)

CASUAL:

This is basically just a speculation where every "atom" or any indescribable "pixel" of reality or beyond is static and we're just given illusions of movement, sense, feelings, et cetera by changing each "frame" of a reality to another in each immeasurable amount of "time". By those illusions, I mean that they're just as static as we are. I'd say that everything might be also just running in hypothetical "reality frames" in which we can't really sense because they're basically not possible to even see them ourselves, unless time stops suddenly. But even then, if we move from one frame to another frame, the difference would be infinitesimally small that it would count as 0. Hypothetically, if two timelines or universes were to overlap, the result would be that it happens like what the verb does, overlapping "atoms". I also believe that time is an absolute principle of existence and consciousness might be also dependent on time, and consciousness is also static like a box of chocolates with infinitely many iterations of it being different in every point of time.

TECHNICALITIES:

Individual Frame (makes up every being, including non-living things/inside UsubFrames)

USubFrame (in UFrames):

UsubFrame # (used subframe in the example): 1

UsubFrame Consistency Fairness: 1 (Absolutely consistent/consecutively infinite), 100 (Extreme variance)

UsubFrame Waiting Queue: ∞ subframes

UsubFrame Confident Certainty: #1: \~0.9999..., #2: \~0.9999..., ...

UsubFrame Stability Overtake: Broken (taken or replaced by a UsubFrame) Fine (Current)

UsubFrame Weirdness: 0 (assuming real life Earth's universe), 1 (magical), 2 (ridiculous), 3 (absolute)

UFrame (third person perspective):

UFrame 1Dev: +1 Universal Frame (UsubFrame) every {epsilon}

UFrame 1Extend: {Anything happening in the same frame aside from the example}

UFrame Time: {epsilon} practically 0 time (constant or changeable)

UFrame Gauge Descriptor: 99 (stable) 0 (unsavable)

C-Plane/Higher Layer (UFrame Orderings, Control, and Predetermination):

C-Plane Order: U1 → U2 → U3 → U4 → ... → FinalU

C-Plane Parallelism Chance: 0 (no overlapping universal frames from beginning to end), 1 (if there are instances)

C-Plane Switch Naughtiness: 0 (No UFrame switch states from beginning to end), 1 (if they're present), 2 (if the universe or everything is severely narratively chaotic), 3 (absolute)

C-Plane Deletion Naughtiness: 0 (No deletions of UFrames anytime), 1 (if they're present), 2 (if they're occurring more frequently), 3 (absolute)

C-Plane Memory Outflow: 0 (Null memory), 100 (Full memory)

C-Plane Absolute Time Range: 0-∞ seconds (Basically an absolute timeline in "Frame Time", not perceived/physical time)

Altitude from Frame Originality: 0In (Original individuals, optional specifics) to 100In (Completely changed/inverted individuals, optional specifics), 0Us (Original UsubFrame, optional specifics) to 100Us (Completely changed/inverted UsubFrame, optional specifics), 0U (Original UFrame, optional specifics) to 100U (Completely changed/inverted UFrame, optional specifics)

C-Plane Finalization: 0 (Null), 1 (Present), 2 (Unknown)

C-Plane Chronological UFrame Ordering: 0 (Null), 1 (Normal), 2 (Modified), 3 (Severely Modified), 4 (Absolute)

M-Plane (UFrame sharing between UFrames, C-Plane control):

M-Plane Shares: 0 (Always), 1 (Never)

M-Plane C Switching Collaboration: 0 (Switch C-Planes), 1 (No Switch)

M-Plane Frame Time: 0 (Normal), 1 (Stopped)

Where (example variables):

A1=feeling (physical)

B1=vision

C1=thoughts

From D1 to Z1=any factors an individual has

A2=higher form/unknown variable

B2=also higher form or unknown variable

A3=more unknown

...

ZZ=

Best IRL example:

The first ever atom changes in less than a zeptosecond or shorter.

Frame Example:

IFrame 1 A1: move a tinier thing x, y, and z

IFrame 2 A1: move a tinier thing x, y, and z

IFrame 3 A1: removed and then transferred from atom to another

UsubFrame 1: that thing moves in 1-2 and transfer in 3rd IFrame

UsubFrame 2 (failed): that thing moves in 1-4 and became a proton in 5th IFrame

UFrame:

UFrame 1Dev: +1 Universal Frame (UsubFrame) every {epsilon}

UFrame 1Extend: {Anything happening in the same frame aside from the example}

UFrame Time: {epsilon}

UFrame Gauge Descriptor: 99 (stable)

C-Plane:

C-Plane Order: U1 → U2 → U3 → U4 → ... → FinalU

C-Plane Parallelism Chance: 0 (no overlapping universal frames from beginning to end)

C-Plane Switch Naughtiness: 0 (No UFrame switch states from beginning to end)

C-Plane Deletion Naughtiness: 0 (No deletions of UFrames anytime)

C-Plane Memory Outflow: 100 (Full memory)

C-Plane Absolute Time Range: 0-∞ seconds (Basically an absolute timeline)

Altitude from Frame Originality: 0.1I (Original individuals), 0Us (Original UsubFrame), 0U (Original UXFrame)

C-Plane Finalization: 1 (Present)

C-Plane Chronological UFrame Ordering: 1 (Normal)

NOTES:

  1. The next UFrame can pass the memories in the predetermined "narrative" of "everything". The memories can even change, modify, or become false.

  2. IFrames can change the variables like A1, B1, C1, A2, B3, or any variable except for ZZ in terms of its meaning or label.

  3. The concept is purely speculative and is not experimented yet since we don't have the technology to detect or even interact with these theoretical "frames".

  4. IFrames to UsubFrames are closer than UsubFrames to UFrames as each IFrame is relying on their respective UsubFrame.

  5. The time in these frames is vastly more abstract and different from our perceived time. It could be called "Frame Time" used for the chronologicality of the frames. "Frame Time" dictates perceived/physical time as it also controls the "Frames" of the perceived time.

  6. The M-Plane is the highest tier of frames in which they dictate or can even do anything to C-Planes and other planes in each universe and is responsible for sharing UFrames whenever each of them has to transfer possible UsubFrame configs to make them happen somewhere else in potentially ∞ amount of universes. There is only 1 M-Plane and only 1 M-Plane only.

  7. C-Planes are the second highest tier in which they control, contain, and do anything with UFrames. They are not fully omnipotent as they still have limitations. They may still act as the "Control Panel" of the hierarchy.

  8. UFrames are the third layer with all of them mainly controlling universes or higher tiers of universes and also acts more like linear time and contains every UsubFrame. They are typically rendered in "Frame Time".

  9. UsubFrames contain each IFrame in which every being including non-living things are put in IFrames. The reason why there are infinitesimally many of them waiting in a queue is due to the IFrames being computationally impossible to run on any that every UsubFrame has to give in other universes to connect its every place.

  10. IFrames are put in everything, both living and non-living. They have infinitely many variables in which some examples like vision, hearing, thoughts, feeling, or any other statistics like health, experience, et cetera.

  11. The confidence probability in a subframe is how a subframe has a chance to render either winning or losing a battle, similar to when millions of sperm race just for a single egg cell, in which even the C-Plane layer can't be controlled. Two or more subframes can absolutely happen and some scenarios would either mix, replace each other, or create an anomalous interaction.

  12. The identity or ZZ of an "individual" is a version number that changes even with a microscopic change of any variable in a specific IFrame.

  13. The variables in IFrames can be modified without changing labels within UsubFrames with its weirdness meter, confident certainty, and stability overtake.

  14. Epsilon time is constant and is constantly used in "Frame Time". As I said, epsilon is a constant that is extremely close to 0.

  15. Cause and effect may occur if something interacts with another frame of something. I would call it "Cloud Frame Interaction". It basically changes the IFrame sector's variable qualities paired with the UsubFrame's Consistency Fairness factor to give an illusion of giving a "time limit" to a given state or just doesn't apply at all depending on the type of interaction.

  16. Frame Time Grids are discrete structural grids that are aligned with the frame time itself and are very near to zero in terms of closeness. It is also related to Planck length but they are smaller than that.

  17. Every IFrame is uniformly spaced in frame time grids, equally distributed, and has equal spatial distance to each other and that includes empty space or even the concept of any thing.

ADVANCED NOTES:

Advanced IFrame notes:

  1. An IFrame cannot be deleted nor created independently just like energy unless their UsubFrame is affected.

  2. They cannot reorder themselves and only the UsubFrames have all the possible configurations of the supposed reordering of all IFrames.

Advanced UsubFrame notes:

  1. UsubFrames will not fail to roll sequences every epsilon unless they are extremely unlucky with the Confident Certainty.

  2. They themselves cannot reorder the state of each IFrame respectively unless Weirdness is 1 or higher.

  3. A UsubFrame contains time that we experience or perceived time and

Advanced UFrame notes:

  1. They are the only layer that dictates Frame Time every epsilon aside from the M-Plane and they also give the illusion of flowing time due to Frame Time also dictating the perceived time that we experience through microscopic changes.

  2. If time slows down, a UFrame has to contain a UsubFrame where

Advanced C-Plane notes:

  1. C-Planes are able to

Advanced M-Plane notes:

  1. There should only be one of them and they should also be above anything else.

TERMINOLOGY:

IFrame (Individual Frame) - An entity that makes up literally everything and contains many or sometimes infinite variables, including unknowns. They cannot change themselves at all and they are completely reliant on universal subframes dictating them. The scale of this frame is particularly at the stuff that makes up universes in all forms and never outside them ever.

UsubFrame (Universal Subframe) - An entity that holds all of the IFrames that it holds in a little part of a scenario and serves as the combinatory part of the model. It is controlled by the universal frames or UFrames that they are currently inside and they run in perceived time that we experience rather than frame time. They are usually at the scale in which it holds potentially infinite universes in a hypothetical manner.

UFrame (Universal Frame) - An entity that runs on frame time and orders

C-Plane (Chord Plane) - An entity that

M-Plane (Milk Plane) - An entity that

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u/Nihonium113286 — 7 days ago

What technology from a movie do you wish actually existed?

I'm talking about things like teleportation, time machines, holograms, AI assistants, memory manipulation, invisibility, etc.

What's the one piece of fictional technology you'd immediately use if it became real tomorrow?

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u/LifeImplement1067 — 11 days ago

A Distributed Artificial Black Hole Acceleration Infrastructure

Instead of carrying large amounts of propellant aboard a spacecraft, what if we placed numerous artificial black-hole (BH) generation devices throughout space?

The idea would be to create small, short-lived black holes at specific locations and use their gravitational fields to give a spacecraft a series of small accelerations.

Rather than building one enormous, fixed acceleration ring, we could distribute many “gravitational nodes” throughout space and select different nodes depending on the spacecraft’s destination and desired trajectory. In principle, this could allow acceleration in any direction in three-dimensional space.

The purpose would not be to use black holes as the spacecraft’s engines, but to move the energy required for propulsion off the spacecraft and into the infrastructure.

If the spacecraft no longer had to carry most of its propulsion energy, it could be made smaller and lighter, leaving more mass available for payload.

Once a star system had its own power-generation facilities and BH-generation nodes, those facilities could eventually become part of an interstellar transportation network.

Unlike a Dyson swarm, the entire star would not necessarily have to be covered. The infrastructure could be built incrementally, starting wherever it was needed.

Of course, there are enormous problems to solve—most obviously, how to create and control artificial black holes, and how to decelerate a spacecraft after reaching relativistic speeds.

This is not a proposal for technology that is currently feasible. It is simply a thought experiment about whether such a system could be consistent with known physics.

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u/Kuroudo_souchi — 9 days ago

M’averian Crystalline Pulse Reactor

A M’averian Crystalline Pulse Reactor

Architecture, Pulse Generation, Energy Collection, Storage, Thermal Management, and Operational Limits

A fictional technical publication from the M’averian civilization

Abstract

The M’averian Crystalline Pulse Reactor (MCPR) is a high-density energy-generation system developed by a civilization possessing advanced engineering knowledge but operating within a severely restricted material environment.

Unlike conventional human energy systems, the NCPR does not rely on chemical fuel, lithium-based batteries, nuclear fission, or nuclear fusion.

Its primary energy-producing medium is a naturally occurring crystalline material known as Synth.

When subjected to controlled mechanical compression, Synth produces discrete high-energy electrical pulses. These pulses are collected by a three-level horizontal collector assembly, conditioned through a dense network of radial pulse coils, classified and routed electrically, and ultimately stored within crystalline Aderiel energy-storage units.

The reactor is inherently cyclic.

A single controlled compression event produces a maximum of three energy pulses. Continued excitation beyond this limit risks severe thermal and structural instability within the Synth crystal.

For the reactor's established operating model:Q = 1.6E

where (E) is generated pulse energy and (Q) is the associated thermal generation.

Thus, every 1 unit of pulse energy produces 1.6 units of thermal load.

This thermal limitation is fundamental to reactor operation and ultimately determines the required recovery period between excitation cycles.

1. Introduction

The M’averian technological environment differs fundamentally from that of modern human civilization.

Although M’averian science retains knowledge of advanced mechanical, electrical, and engineering principles inherited from an earlier technological lineage, their planetary environment contains a comparatively restricted range of useful materials.

Their technological development consequently focused less on continually discovering new materials and more on extracting increasingly specialized behavior from the materials already available.

The MCPR is the culmination of this engineering philosophy.

At its center is Synth, an irregular crystalline material possessing an intrinsic energetic state.

Mechanical excitation causes Synth to release discrete electrical pulses. Those pulses are collected, conditioned, classified, and transferred into Aderiel, a separate crystalline material capable of retaining large quantities of electrical energy.

The complete energy pathway is therefore:

Mechanical excitation → Synth → electrical pulse → collection → coil conditioning → pulse routing → Aderiel storage → distribution

2. Principal Reactor Components

Component Function
Synth Primary energy-generating crystal
Aderiel Crystalline energy-storage medium
Kusig Positive collector material
Kusigl Negative collector material
Synth Generation and Collection Module (SGCM) Central generation/collection architecture
Synth Pulse Collector Assembly (SPCA) Pulse-collection system
Upper Positive Collector Positive pulse collection
Central Mixed-Polarity Collector Mixed-polarity pulse collection
Lower Negative Collector Negative pulse collection
Pulse Coupling Junction (PCJ) Collector-to-conductor interface
Radial Pulse Coils (RPC) Pulse-conditioning coils
Radial Pulse Coil Array (RPCA) Complete coil network
Peripheral Distribution Conductors (PDC) Combine and distribute coil outputs
Pulse Classification and Routing Console (PCRC) Classifies and routes pulses
Aderiel Charging and Distribution Network (ACDN) Charges/distributes Aderiel energy
Aderiel Energy Monitoring and Distribution Unit (AEMDU) Controls energy delivery to spacecraft systems
Aderiel Thermal Management System (ATMS) Controls storage-system temperature

3. General Architecture

The reactor is organized around a central longitudinal axis, with the Synth positioned within the central generation chamber. Two opposing compression pistons are located above and below the Synth and operate along this same axis. Surrounding the Synth is the horizontal pulse-collection architecture, while the Aderiel storage assemblies are positioned above and below the central reactor. 

The basic arrangement is:

UPPER ADERIEL STORAGE

COOLING SYSTEM

UPPER PISTON

╔════════════════════╗
║ UPPER POSITIVE                    ║
║ COLLECTOR — KUSIG         ║ 
╚════════════════════╝
╲       ╱
╲     ╱

SYNTH

SUSPENDED CORE


╔═══════════╧══════════╗
║ CENTRAL MIXED-                        ║
║ POLARITY COLLECTOR              ║
╚══════════════════════╝

╱       ╲
╱         ╲
╔════════════════════╗
║ LOWER NEGATIVE                  ║
║ COLLECTOR — KUSIGL          ║
╚════════════════════╝


LOWER PISTON

COOLING SYSTEM

LOWER ADERIEL STORAGE

The three collector structures are horizontal, not vertical.

The upper and lower collectors have a larger radius than the central mixed-polarity collector.

4. The Synth

Synth is the fundamental energy-producing medium of the MCPR.

It is not a conventional battery and is not consumed after one generation event.

Its important characteristic is its ability to undergo a mechanically induced crystalline excitation and subsequently release that excitation as a discrete energetic pulse.

The crystal is deliberately irregular.

Its multiple faces, projections, and crystalline orientations provide different regions through which mechanical excitation can be applied.

The Synth is suspended within the central reactor chamber rather than permanently mounted to a rigid support.

This permits controlled rotation between excitation cycles.

5. Synth Suspension and Rotation

The suspension system maintains the Synth at the geometric center of the reactor.

It must simultaneously:

  1. maintain axial alignment;
  2. permit controlled rotation;
  3. prevent unintended contact with the collector;
  4. permit controlled piston loading.

Rotation is essential because repeatedly compressing the same region of the Synth produces localized thermal and structural stress.

The reactor therefore distributes excitation across different orientations.

A simplified sequence is:

Orientation A → three-pulse cycle → recovery → rotation → Orientation B → three-pulse cycle

The reactor control system therefore tracks both the total energy generated and the orientation history of the Synth.

  1. Mechanical Excitation

Two opposed precision pistons generate the Synth pulse.

The upper piston moves downward.

The lower piston moves upward.

Both act along the same longitudinal axis.

The purpose is controlled compression, not physical destruction of the crystal.

The operating parameters depend upon:

  • Synth dimensions;
  • Synth geometry;
  • piston pressure;
  • compression rate;
  • piston displacement;
  • crystal orientation;
  • and current thermal condition.

The same piston settings cannot necessarily be applied to every Synth.

7. Triple-Pulse Generation

A complete compression event produces a maximum of three pulses.

Pulse I — Initial Compression

Generated during the initial compression phase.

Pulse II — Compression Phase

Generated while the Synth remains within the controlled compression envelope.

Pulse III — Release

Generated during controlled decompression.

The simplified sequence is: compression -> p1 -> Dwell -> release -> p3

A fourth pulse is not permitted during the same excitation event.

8. Thermal Generation

The reactor has an intentionally severe thermal limitation.

The fictional operating relationship is:Q=1.6E

Therefore:

1 unit of pulse energy → 1.6 units of heat

For three equal pulses:E1= E2=E3=1

the total pulse energy is:Etotal=3

while the associated thermal generation is:Qtotal=(1.6)3=4.8

This is one of the fundamental reasons the reactor cannot operate continuously.

The system isn't limited simply by how much energy Synth can produce.

It is limited by how much thermal and structural stress the reactor can survive afterward.

9. Three-Level Horizontal Collector

The pulse collector consists of three horizontal annular structures.

Upper Positive Collector

The upper collector is the positive side of the system and primarily uses Kusig.

Central Mixed-Polarity Collector

The central collector has a smaller radius and handles the mixed-polarity component of the pulse.

Its electrical state can alternate according to the pulse sequence.

Lower Negative Collector

The lower collector is the negative side and primarily uses Kusigl.

Thus:

Upper = Positive

Central = Mixed Polarity

Lower=Negative

All three remain horizontal around the reactor's central axis.

10. Collector Segmentation

Each collector is divided into individual segments.The number of segments is one of the major differences between reactor generations.A primitive reactor may have relatively few large segments.An advanced reactor may contain hundreds of much smaller segments.Increasing segment count allows more precise pulse collection and distribution.

However, it creates a serious engineering constraint:

Collector Segment -> PCJ ->Conductor->Radial Pulse Coil

The reactor therefore eventually becomes limited by electrical packing density.

11. Pulse Coupling Junctions

Each collector segment connects to the coil network through a Pulse Coupling Junction (PCJ).

The PCJ forms the transition between the collector and its dedicated conductor.

The basic pathway is:

Collector Segment → PCJ → Conductor → Radial Pulse Coil

Every additional collector segment therefore introduces another conductor pathway.

12. Radial Pulse Coil Array

The individual conductors terminate in densely wound Radial Pulse Coils (RPCs).

Together, these form the Radial Pulse Coil Array (RPCA).

The coils perform pulse conditioning and electromagnetic transfer before the energy proceeds toward the distribution system.

The important scaling problem is that high-energy pulses require substantial conductor cross-section.

Therefore, simply making the coils smaller to fit more segments eventually stops working.

13. Multidimensional Coil Scaling

This is where high-generation reactors differ from smaller designs.

A low-density reactor can approximately use: 1segment -> 1 conductor -> 1 coil

As segment density increases, adjacent conductors no longer have enough physical clearance.

The conductor must therefore split.

For example:

COLLECTOR SEGMENT


PRIMARY CONDUCTOR

┌─────┴─────┐
│           │
▼           ▼
COIL A                  COIL B
│                            │
└─────┬─────┘

CONDITIONED OUTPUT

The electrical pathway remains associated with the same collector segment, but the physical conductor volume is distributed between multiple coil branches.

This allows the reactor to increase segment count without reducing conductor dimensions below functional limits.

In still larger reactors, these branches occupy different radial, axial, and circumferential layers.

Thus the coil network becomes genuinely three-dimensional.

14. Reactor Scaling

Reactor output depends upon the interaction of several parameters rather than one.

Important variables include:

  • Synth size;
  • Synth purity and condition;
  • number of collector segments;
  • Kusig/Kusigl quality;
  • piston precision;
  • compression pressure;
  • compression timing;
  • coil quantity;
  • conductor thickness;
  • coil density;
  • coil splitting;
  • Aderiel storage capacity;
  • and thermal-management capability.

A conceptual model is:Eusable =Esynth ηC​ηR​ηS​ -Eaux

where:

  • Esynth= energy generated by Synth;
  • ηC​ = collection efficiency;
  • ηR  = routing/conditioning efficiency;
  • ηS  = storage efficiency;
  • Eaux= energy consumed by reactor auxiliaries.

This is an in-universe engineering model, not a claim about real-world physics.

15. Aderiel Energy Storage

Aderiel is the Naverian crystalline energy-storage medium.

Unlike Synth, Aderiel is not primarily used to generate pulses.

It receives and retains electrical energy produced by the reactor.

The spacecraft therefore does not need to depend upon instantaneous Synth generation.

Instead:

Synth generates → Aderiel stores → spacecraft consumes.

This separation is essential because Synth cannot continuously operate while simultaneously dealing with its thermal recovery requirements.

16. Upper and Lower Aderiel Storage

The reactor contains two major storage assemblies:

Upper Aderiel Storage

and

Lower Aderiel Storage.

They are substantially mirrored around the central reactor.

The storage assemblies contain multiple Aderiel rods with airflow passages between them.

This provides the necessary physical access for thermal management.

17. Thermal Management

Aderiel has its own dedicated thermal-management system.

The Aderiel Thermal Management System (ATMS) uses forced airflow to remove heat from the storage chambers.

The general pathway is:Cool Air -> Fan -> Aderiel Chamber -> hot Air ->Exhaust

The cooling system itself consumes stored energy.

Therefore:Eexterna = Estored-Ecooling-Econtrol-Eaux

The reactor must always retain enough Aderiel energy to operate its own critical systems.

18. Minimum Energy Reserve

Aderiel cannot be treated as an ordinary battery that can safely be drained to zero.

A minimum reserve is maintained.

This reserve supplies:

  • cooling;
  • reactor monitoring;
  • control systems;
  • pulse routing;
  • and emergency shutdown functions.

Thus:EAderiel > Ereserve

must remain true during normal operation.

19. Thermal Recovery

Once the Synth reaches its permitted operating condition, excitation stops.

The crystal enters thermal and structural recovery.

During this period:

  • no fourth pulse is permitted;
  • piston excitation ceases;
  • the crystal remains suspended;
  • thermal energy dissipates;
  • structural stress decreases;
  • and the reactor prepares for the next orientation.

The required recovery period depends upon the amount of energy generated and the condition of the Synth.

This creates the reactor's fundamental operational rhythm:

Generate -> Store -> Heat -> Recover -> Generate 

20. Why the Reactor Cannot Be Made Infinitely Powerful

The MCPR has several coupled scaling limits.

More Synth capacity produces more potential energy.

But more energy produces more heat.

More collector segments improve pulse collection.

But more segments require more conductors.

More conductors require more coils.

Thicker coils require more physical space.

More coils generate additional thermal load.

More storage requires larger Aderiel assemblies.

Larger systems require more cooling.

The result is a genuine engineering trade-off rather than an arbitrary power ceiling.

The fundamental problem becomes:

How much energy can the civilization extract before the physical architecture required to collect, condition, store, and cool that energy becomes the limiting factor?

That is the question the different MCPR generations answer differently.

Conclusion

The M’averian Crystalline Pulse Reactor is not an infinite-energy machine.

It is a cyclic, high-density energy-conversion system built around a rare crystalline phenomenon and refined through thousands of years of engineering.

Its operating chain is:

Mechanical Compression -> Synth -> 3 Pulse -> Kusig/Kusigl collection -> Radial Pulse Coils -> Pulse Routing -> Aderiel -> Spacecraft

Its central limitation is equally important:1 Energy Unit -> 1.6 Thermal Units

That thermal burden forces the Synth into recovery cycles and makes Aderiel storage essential to any spacecraft relying upon MCPR technology.

At higher technological generations, increasing segment density creates a second fundamental limitation: the physical space required for conductors and coils. Advanced reactors therefore use split conductors and multidimensional coil architectures rather than simply adding more components to a single plane.

The NCPR consequently represents the defining philosophy of M’averian engineering:

They do not possess unlimited materials. They possess extraordinary control over the materials they do have.

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u/a7ataction-its-me — 10 days ago

What would happen if suddenly only moonlight could reach Earth?

Title. What if, as of whatever day you answer this, only moonlight could reach the Earth? Just suddenly the sun- which still exists- stopped being able to illuminate Earth and only the moon’s reflecting light can.

You can fill in any blanks that make it hard to answer or ask me to try and fill it in for you, cuz there’s obviously going to be a lot. You can suppose that a), the moonlight somehow reaches all of the Earth (it would be cool if there was a scientific reason), or b) half of the Earth is just in darkness because the moonlight can’t reach it.

Feel free to toss in any scientific reason that this event would happen too- I’m super interested in the answers.

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u/HottestElbows — 11 days ago

What would happen in an alternate reality where Earth evolved in total Moonlight

I know that moonlight is sunlight and all that so I’ll do my best to make this question make sense.

What would happen in an alternate reality where Earth evolved in total moonlight? I.e. the sun never rises or sets in the Earth’s day/night cycle and is always in night. The world is constantly under the same blue beautiful hue of the nighttime at all times.

I’m aware that the night goes through gradients of light/dark and so if that is important you can suppose that the ‘day night cycle’ is just the night section of the cycle- I.e. if night begins at 6:30 and ends at 5:30 then it repeats itself in cycles of 11 hours. The stars are always visible, and the sun does exist; just that the only light reaching Earth is what is reflected off of the moon.

If other clarifications are necessary I’ll edit and add them. There’s no way I covered every stipulation for this question to make sense. Thank you for your time.

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u/HottestElbows — 11 days ago

Could a sufficiently advanced civilization harvest anti matter from lightning?

Scientists recently discovered lightning can produce positrons, which results in gamma ray bursts. The question is have is, could a sufficiently advanced civilization just harvest positrons from lightning formed in lab conditions? I know this is a silly idea, but would it at least be possible in theory? However inefficient it may be.

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u/ArkhamMetahuman — 13 days ago

Gauging interest for shortfilm

Hello fellow scifi fans, I am trying to gauge if there is any interest in the community for a shortfilm that centers around 2 shipcrews engaged in battle.

The basic idea is a "near future" hard scific battle between a pirate ship trying to board a cargofreighter and a pmc ship hidden away in one of the containers.

All scenes would take place in the cic of either ship with exterior shots only ever visible on the pirates monitors or through the enhanced reality visors of the pmc crew.

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u/Ara-Ara-Arachne — 9 days ago

What would World Migration look like in a sci-fi apocalypse? Frozen Grey-goo.

Imagine a grey-goo scenario that got frozen in time on earth. It stopped before completely consuming earth. A circle preserves some islands along the equator.

What would you like to see in that world?

A shipwreck graveyard, a beached cargo ship converted into a building, overpopulated islands built from the limited cargo from the remaining ships?

I’d like to think some of the population/factions would try to travel with the closing circle. For story sake i would have the grey-goo close in a perfect circle.

Would factions cooperate to stay alive while it the circle closed in? What about after the circle stopped, do the factions work together? Do the survivors have enough remaining technology to start a mini civilization in the safe-zone?

Thanks for your time!

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u/Delicious-Pangolin73 — 10 days ago

The Great Andromeda Invasion

Very important event in my world, isn't really fleshed out yet. Feel free to ask questions.

The Milky Way Galaxy had been invaded by the Andromeda Galaxy. Whilst the Milky Way is made up of a bunch of different aliens, the Andromeda had been colonized completely by one alien species that completely gave up their organic forms and uploaded themselves into hyper-efficient robot ones. They got rid of all the emotions they felt they "didn't need", including pain and feel themselves to be superior because of so. That, along with their arrogance, is their main weakness.

In the territory (now referring to it as the "protag-territory") my world takes place, the Andromeda aliens had taken some territory right next to it, and had gotten the attention of all the natives living in the protag-territory, and started fighting back against them. An alien nation from outside the territory moved their military and set up base in the protag-territory, and did so because they wanted to fight the Andromeda aliens. These alien had completely embraced organic life, and everything about them was either bred or grown, even their ships were completely organic and alive. They definitely did not like that the Andromeda aliens had given up their own bodies for the sake of being the "superior" species. However, as you can imagine, having organic warships with vulnerable insides introduces a lot of problems, as well as having everything else be organic as well.

Meanwhile, there is this species native to the protag-territory that is kind of in the middle. They have a really complicated backstory I'm not going to share here but basically they were engineered, and naturally use a metal element called Philranium that is present in many places in their body, including their armor. They also have a lot of traits that would be impossible to evolve naturally, especially regarding their brains. They rely a lot on companion animals, because a lot of the companion animals are their ships. They are not nearly as vulnerable as the organic alien species' ships are, in fact 80% of their body is considered the "ship" part. These aliens' weaknesses are pretty balanced, and they have the most unique and powerful military in the protag-territory. Most importantly, however, they have a keen understanding of themselves and the creatures they use because they didn't rush themselves into a life they merely thought would help them, and didn't force it despite all the problems it causes just for the sake of being their idea of "superior".

These aliens are also fighting back against the Andromeda aliens' war of conquest, at first they work with the organic aliens but then stop liking them once they start breaking laws and damaging the environment around them just so they could fight the Andromeda aliens.

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u/Dragonoid_3001 — 14 days ago