u/AccordingDriver1143

Image 1 — Replicating 3 Strip Technicolor Process in 3d software
Image 2 — Replicating 3 Strip Technicolor Process in 3d software
Image 3 — Replicating 3 Strip Technicolor Process in 3d software
Image 4 — Replicating 3 Strip Technicolor Process in 3d software

Replicating 3 Strip Technicolor Process in 3d software

Hey guys ! Has anyone ever tried to simulate a Technicolor 3-strip camera in 3D using Blender or a similar tool by separating the image into layers so that the colors come out like in classic films such as Singin in the Rain? I am looking for a physically plausible approach where the three color channels are handled more like the original process with separate red green and blue records rather than just applying a generic film look or LUT.

Ideally the setup would let me render or composite three slightly misaligned channels with their own grain halation and nonlinear response curves to recreate the rich saturated and slightly imperfect color look of the 3 strip Technicolor musicals from the 1950s. I do not need a perfect historical replica of the camera optics but I want something that feels close enough to be convincing in a 3D production. Does anyone know how to structure this in Blender for example using multiple render passes custom view transforms node setups in the compositor or even a Python script that generates three filtered layers and reconstructs the final image with Technicolor-like behavior? If you have already experimented with this or know of existing work that approximates the 3-strip process I would love to hear about your methods suggest resources or point me to relevant threads and tutorials. ( or maybe if you know how to do it accurately in DAVINCi )

u/AccordingDriver1143 — 5 days ago