Baldur's Gate Enhanced Edition OpenGL memory leak
First time playing the game, was getting pretty into it, and then 5-10 minutes in (actually during character creation) the game starts stuttering and lagging until it crashes. I pushed through a few times, rushing through each element of the tutorial that I had already done until enough was enough. I looked online of course first, and did a few minor things (installing OAL, reinstalling the game completely fresh, rebooting my PC) and nothing worked.
Finally decided to look at event viewer since there don't seem to be crash logs created by the game and what do you know, baldur.exe 64-bit OpenGL drivers crashed because they ran out of memory.
I have a 4080 Super which has 16GB of VRAM, so I highly doubt that lol
Anyway I switched to DirectX using the alternate renderer setting in the options and it seems to have fixed the issue, though I only played out the rest of the tutorial (around 30 minutes total in the session) before logging off for the night; really hope the issue is fixed but I'm just curious if anyone else has had that issue as of late. It doesn't seem like Beamdog or Aspyr or whoever really has a location for submitting bugs (unless I missed it; I did post in the Steam Discussions for the game, for whatever that's worth) so I figured this is probably the best Hail Mary I have? I know there's a new patch in beta so maybe by some miracle... who knows.
Anyway, howdy y'all. Hope this is of some use to somebody.
EDIT: It's an OpenGL memory leak directly related to Discord streaming; I feel like a bit of a fool but if you are streaming the game on Discord while in OpenGL it has the leak. Streaming on DirectX or playing on OpenGL regularly without streaming does not cause a memory leak, so this is a fairly niche problem. I'll still leave this here just in case anyone comes across the same issue.