u/No-Description-912

Satori card face update: classic suits vs custom suits
▲ 7 r/deckbuildingroguelike+1 crossposts

Satori card face update: classic suits vs custom suits

Hey everyone,

We’ve been working on a visual clarity update for Satori, our solitaire-inspired roguelike card game.

One thing we noticed from feedback is that the original custom suits gave the game a stronger identity, but they could also make the first-time experience harder than it needed to be. Players already have to learn the scoring rules, trial modifiers, card effects, and combo system, so asking them to also learn unfamiliar suits at the same time might have been adding too much friction.

Because of that, we’ve added a new card face option with more familiar classic-style suits and clearer readability.

The custom Satori card faces are still available, but we’re thinking of making the classic faces the new default, especially for new players. The goal is to make the game easier to understand at a glance while keeping the more stylized version as an option for players who prefer the original look.

Here’s a comparison between the current custom look and the new classic-style card faces.

We’d love some honest feedback:

Do the classic card faces make the game easier to read?
Should they become the default?
Or does the custom suit style feel more unique and worth keeping as the main presentation?

You can check out more screenshots and the game here:
https://store.steampowered.com/app/4595670/Satori/

Thanks again to everyone who has been giving feedback. These small clarity changes really help us make Satori better.

u/No-Description-912 — 3 days ago
▲ 23 r/gamedev

Hey indie devs,

I recently launched my first game on Steam, Satori, and one thing I wasn’t really prepared for was the amount of messages asking for Steam keys.

Some of them are from curators, some look genuine, and some honestly feel like copy/paste spam. As a first-time Steam dev, I expected a few requests, but I didn’t realize how quickly they would start coming in after launch.

I’m not trying to call anyone out, it’s just been an interesting part of the launch process that I didn’t know much about before publishing.

Steam page for context:
https://store.steampowered.com/app/4595670/Satori

For other devs who have launched on Steam, how do you usually handle key requests? Do you reply to most of them, ignore the obvious spam, or have a system for filtering them?

u/No-Description-912 — 25 days ago

Hey everyone,

I posted here a while back about Satori, my roguelike solitaire deckbuilder, and I wanted to share a proper update: the game has now officially launched on Steam.

Since the last post, I’ve made a lot of changes based on feedback. The scoring is clearer, the animations have been improved, performance has been optimized, the shop/economy is now part of the core loop, and the game has a lot more run variety through decks, trials, card enhancements, and chain bonuses.

For anyone who didn’t see the earlier post, Satori is a chill solitaire-inspired roguelike where you clear card patterns, build your deck, survive trials, and try to push each run further. It’s still meant to have that calm, meditative feel, but with more meaningful decisions underneath.

Steam page:
https://store.steampowered.com/app/4595670/Satori

Thanks again to everyone who gave feedback before. A lot of the improvements came directly from comments, reviews, and playtesting, so I really appreciate it. Any thoughts on the launch version or the video would be very welcome.

u/No-Description-912 — 25 days ago