u/No-Royal-9750

Blessing idea: Passives

Base cost: 2500

Converts your ability into a passive ability.

Diver: Your jump can now be held to long jump.

Charger: 30% more runspeed, 1s where you can walk on air upon falling and you can jump during this

Spirit: You can teleport to the spawnpoint after one fall

Glider: Significantly weaker gravity

Grappler: An extra golden double jump that works as if you have Adv. Grav coil and has a much higher max jump

Wanted: One extra double jump

Prisoner: 10% more tripcoin gain

togglable in setttings like sports shoes

reddit.com
u/No-Royal-9750 — 2 days ago

This game GENUINELY made me make people start gooning

Every time someone brings up the green website and wants to goon, FUCKING I am in the back of their mind talkin bout sum "ALITTLEGRABANDPULLCANACTLIKEFUEL"

and mf it makes them laugh so hard they genuinely wanna goon more afterwards.

Guess the entities really does teach you how to sin lmao

reddit.com
u/No-Royal-9750 — 4 days ago

idea for an enemy thats another chess piece like springer

Llorde

large crown like the chess,com design

https://preview.redd.it/1uaza97vcz0h1.jpg?width=225&format=pjpg&auto=webp&s=de9d6eab4d1b6d0d21489e948bb720e88187f640

about as large as springer but not as tall obviously

spawns in far away from the spawn point and every 2 seconds moves closer to the nearest player like how a chess piece would move idk its hard to explain

pushes players back if sliding into you

CURSES:

Check - Getting slid into kills you.

Grandmaster - Can now predict you

GREATER CURSES:

Promotion - Can now move like a knight as well as a king

King's pawn - 2 weaker Llordes that can only move in one direction will spawn.

reddit.com
u/No-Royal-9750 — 9 days ago
▲ 5 r/CHILLSAKEN+1 crossposts

so two time still trickstabs after like 50 nerfs

so what if we removed the dagger entirely

Base stats stay the same.

Passive: "Devotion to the Spawn" - Two time finds trinkets on the ground. These can be collected by Two time, and if there's multiple Two times the amount of trinkets is multiplied by 1.5 + the amount of Two times active (2 two times - 2.5, 3 two times - 3.5, ect). The amount of trinkets is shown on a bar on the side of your screen and are maxed at 7.

Passive: "Glory" - Two time has a meter named "Loyalty" on the side of their screen that starts at 30% and is capped at 100%

Ability 1: "Appease" - Two time gives their trinkets to the Spawn, charging the Loyalty meter by 5% per trinket.

Ability 2: "Stab" - Two time lunges forward with their dagger after a 0.2s windup. If this hits the killer, they are given slowness 2 for 3 seconds and helpless 1 for 2 seconds. This ability costs 10% Loyalty and if it lands gives you 15% loyalty.

Ability 3: "Prayer" - Two time stands still for 2 seconds then gets healed based on how much Loyalty they have. >35% - 10hp, >50% - 20hp, 80% or above - 35hp. This ability costs minimun 30% Loyalty and healing stops if you take damage.

Ability 4: "Blessing: - Two time is slowed by 50% for 2.5 seconds, and all Loyalty is drained. This ability can only be used once and this gives you a second life. Upon gaining your second life, you get 1 second of invincibility, brought to 40hp, speed 2 for 3 seconds, all negative status effects removed, and 40 stam brought back. This ability can only be used if you have full Blessing.

reddit.com
u/No-Royal-9750 — 23 days ago