Drawing and exporting SHX fonts in CAD Help

After trying and failing a few times to find a method to create a custom SHX font in AutoCAD, coming to Reddit seemed like the next logical step. Documentation on the subject is vastly outdated in most places so hopefully someone can shed light on this forgotten practice.

What most sources instruct:

  1. Draw your characters with polylines

  2. Save your characters with the MKSHAPE command

  3. Add characters to the generated SHP file

  4. Run the COMPILE command to export the final SHX file

There is a major problem with step #2- MKSHAPE does NOT save geometry in the correct format for compiling; let me explain. Using the dumpshx.exe, I was able to unconvert an existing SHX font into an SHP file. I quickly began editing/recompiling the data and realized, these are not just coordinates. There is a whole system of text formatting commands embedded in every line. This is why the MKSHAPE method stops making sense. There are no prompts for text box dimensions, the starting points of consecutive characters, or any other text formatting instructions.

My conclusion is the MKSHAPE command was updated to only be used for exporting geometry and no longer functions as a character definition tool. While the dumpshx.exe successfully unconverts SHX files for character redefinition & recompilation, I have yet to find a way to export CAD geometry in the format needed for SHX compilation.

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u/No-Victory-4181 — 10 days ago

Why are Undertale GIF Exports Unreadable?

2 quick questions:

1.) Why are output GIFs from the ExportSpritesAsGIF.csx script unreadable (see images)? It's only a problem for Undertale\data.win, not Deltarune.

2.) To your knowledge, are there any sprites that share the same file name between 2 chapters but aren't identical?

u/No-Victory-4181 — 17 days ago
▲ 243 r/ralsei

What's special about *that* theory?

Should it not meet the same fate as literally any other unconfirmed Deltarune theory - where the community peacefully discusses evidence and then impatiently waits for more data? What makes this one any different, and why do people argue for/against it like they KNOW Toby Fox's headcanon?

u/No-Victory-4181 — 1 month ago

Request for Technical Help with REPO Mesh Assets

I'm building some REPO models for Halloween decorations this year. I ripped all the meshes (.glb) I need for planning, but unfortunately their scales are inconsistent/incorrect relative to each other. I thought I could simply find each object's corresponding transform scale and correct it, so I popped open the rest of the Unity asset bundle with VS Code and searched through the CS files for keywords, but I quickly learned I'm out of my depth. I'm not a programmer, and I couldn't make sense of the code. Does anyone with experience in REPO modding or game programming have some advice for someone in my position? Thanks.

NOTE: I will NOT redistribute or recycle content that belongs to SEMIWORK, I only plan to create dimension diagrams/plans of assets for PERSONAL USE. Also, I couldn't find a R.E.P.O. license agreement ANYWHERE, so please direct me to one if it exists so I can do some more research.

P.S. If you're wondering why I don't just take some in-game screenshots and eyeball it - where's the fun in that?

u/No-Victory-4181 — 2 months ago