Oh my god you guys are so disgusting
Anyone have that drop? was it Tom's sister or something? idr
Anyone have that drop? was it Tom's sister or something? idr
When I was very small kid playing flag football on unmarked fields, a common route would be "5 & in", which in our case was 5 steps. Is this the way it's done in the NFL as well? I would imagine the variance between receivers + precision importance when it comes to specific yardage playcalls that it may need to be more specific. But doing the math before the play and while running seems way complicated. Or finally is it just by feel, ie synergy built between QB/receiver to know what if should look/feel like?
Forgive the AI summary but i needed to dump my memory of it soon after seeing it, saw a guy playing it on his Steam Deck on a plane and he was super good at it. No real idea on the year but looked relatively modern:
Available on Steam, playable offline (they were on a plane — likely bot/solo matches)
Arena FPS with **very fast movement and very fast ADS (aim down sights)** — overall extremely quick, snappy feel
Grapple hook to aid in movement
Had a map overview window with small colored dots
Low poly art style — guns looked low poly; world geometry was smoother/less blocky than Redmatch 2
Multiple themed maps with distinct colors, many featuring **floating islands** (abstract, not grounded)
Lots of verticality
Menu had **white tabs across the top** of the screen
On the menu/character select screen, there was a **humanoid robot character displayed on the right side** — described as Bionicle-ish in style
Already ruled out: Redmatch 2, Splitgate/Splitgate 2, Diabotical, Roboquest, Turbo Overkill, Spaceflux, Grapple Tournament, Grappling Gunners, Grapples Galore, STRAFTAT, Warfork
Thanks!