Stacking void damage on Runesmith
Cruonign, Rune of Leeching reads " Strikes with the rune-bearing weapon deal an additional 3 void damage. Whenever a living creature is damaged by one of these Strikes, the rune-bearer gains temporary Hit Points equal to the void damage the target took". Temp HP based on total void damage taken from the strike, not void damage done by this rune. So I started to wonder how much void damage I could stack on a strike, to get as much temp HP as possible.
Assume we're level 9, we just got the rune of leeching.
Rune of leeching: 3
Decaying weapon rune: 1d4
Greater Grim Sandglass (only after casting a spell): 1d6
Quietus Strikes (Duskwalker heritage): 1
Harmful Malice (Soulforger Archetype): 1d4
Deathdrinking weapon rune (crit only): 1d6
That's 3 + 1 + 1d6 + 2d4 = 12.5 damage on average, 28.5 on a crit. Or at the low end, 9 damage if you don't proc the sandglass. 9 temp hp every turn is not bad at all. Almost like casting false vitality on yourself every turn. Am I forgetting any good sources of void damage?