
u/No_Advisor_9856

going to lethal felt absolutely worth it for that level 3 ostrich
(Basically you're selling this to add the Sheep's ability to a pet that already has its own Faint ability. The 3 power is to make it a decent keep-around until you find a Faint friend to sell it onto)
I feel like it should have better base stats (test has me covered on that already tho) but a weaker ability as well as a disruption tag in customs (like pretty much every other jump attack pet has). It feels like one of the strongest tier 3 pets to me and one of the easiest to win with (and lose to). If you ask me I think the nerf should be that the permanent attack gain only happens on even turns. But that's just me
the game looks great, i REALLY like the concept of learning about enemies and how they work, and honestly i'm glad the game is shaping up to opt for prioritizing a different style of challenge altogether (puzzle solving over platforming) and i do hope the later levels do end up requiring you to think a lot instead of everything being easy from start to finish (i could deadass just have my hopes too high but i think the game will in fact test you more and more the further you progress)
tho i will say i'm fairly concerned about there supposedly being no health system especially since yk there ARE confirmed boss fights in this game