Retroarch PS5_RPCS3 Compile Help
Has anyone else tried compiling this on Windows 11 yet.?
http://github.com/mihawk-99/PS5_RPCS3/tree/main/BUILDING.md
I’ve been initially attempting it via the Visual Basic sln solution route although when I build the release of rpcs3 I’m getting a ton of problems. 807 Errors & 4 Warnings.. 😳
Installed Checklist:
- Visual Studio 26
- Python 3.14.7 (64-bit)
- Qt 6.12.0
- Vulken SDK 1.4.341.1
- Visual Studio Qt Plugin
- CMake 4.4.3
Confirmed Settings Checklist:
- Qt version set in Visual Studio
- LLVM libs extracted to *\build\lib_ext\Release-x64
- Configuration value set to Release
- CMake added to Environment Variables PATH
- Python added to Environment Variables PATH
- Qt added to Environment Variables PATH
I’ve also tried building using the Visual Studio CMake solution which givens me an error when I attempt to Configure Cache:
CMake Error at *\PS5_RPCS3-main\CMakeLists.txt:10 (project)
Finally, I tried the standalone CMake tool although that throws an error because it’s looking for Visual Studio 17 2022.
“CMake Error at CMakeLists.txt:10 (project):
Generator
Visual Studio 17 2022
could not find any instance of Visual Studio”
Argh.. 😣
Anyone got any advice/solutions.? I’m downloading Visual Studio 2022 to see if that fixes the CMake related errors, that’s my final roll of the dice really..
Considering I’ve got a computing degree & work as a high level engineer, good luck to any unskilled person trying to compile this. I know he’s explicitly stated that he doesn’t want people compiling/uploading/sharing it, however, it’s gonna be impossible for the average person to obtain otherwise.. 😅