r/ps5homebrew

You Can Now Play Physical PS2 Discs on a Jailbroken PS5!

Developer Sword has demonstrated a new feature in PS5SX2 that allows a jailbroken PS5 to read physical PlayStation 2 discs directly from its disc drive.

Sword also credited Al-Azif for the work that made accessing the PS5’s optical drive possible.

This is another exciting milestone for the PS5 homebrew community. Hopefully, we’ll see more improvements and better compatibility in future updates.

u/DareUpset5337 — 5 days ago
▲ 23 r/ps5homebrew+1 crossposts

ProsperoGallery | A web-app payload that allows easy transfer of PS5 screenshots and clips to your phone

Hello again Reddit! I just released ProsperoGallery, a payload that allows you to transfer your PS5 screenshots and videos to your other devices easily, without the need of PSN: https://github.com/AmineWallah/ProsperoGallery

It is heavily inspired by NXGallery, which is the Nintendo Switch equivalent.

The main features are supposed to be fast and easy transfer, support for HDR media as well as video playback without necessarily downloading the file in question. As for the setup, you only have to install the payload on the github repo, open the newly installed entry in your console's Media tab, and scan the QR code on your screen or open the displayed link.

Everything should work as intended, but for any bugs you might encounter make sure to open an issue on github!

If you like this project, giving my github repo a star would be appreciated :)

u/Amine69hahaparsen — 5 days ago

Why does Y2JB recommend using a fake-activated account instead of a legit PSN-activated account?

Hey everyone,

I've been looking into Y2JB.

The original instructions say that you shouldn't use a legit PSN-activated account directly and should create a separate account and fake-activate it instead.

I'm curious about the actual technical reason behind this recommendation. Is it a compatibility issue, a requirement for how the exploit works, or something else? Is there a specific reason a legit PSN-activated account won't work properly?

I ask because I actually used my legit PSN-activated account, and everything worked flawlessly. I didn't run into any issues during the process.

I'm not claiming that it's necessarily safe or that there aren't potential risks. I'm just trying to understand why the developer specifically recommends against using a legit activated account when it seems to work fine.

Has anyone looked into the source code or gotten an explanation from the developer about why fake activation is necessary? I'm particularly interested in the technical explanation rather than speculation.

Thanks!

reddit.com
u/DolanTrumpzz — 5 days ago
▲ 11 r/ps5homebrew+1 crossposts

LZ4 Compression: pack APR-EMU games into LZ4 right on the PS5, no PC needed

https://preview.redd.it/ynyrz89a9ruh1.png?width=1920&format=png&auto=webp&s=ec589afa0f20fd4890bf071283ddb8931781b14c

(need quick update release will be available soon later today)

Made an app that LZ4 packs APR-EMU games entirely on the console, so the game never has to go to a PC and back.

Open a game that has APR-EMU (a fakelib/libSceAmpr.sprx), hit Compress with LZ4 and that's it. It builds the AMPR index, packs the game data, checks every packed file byte for byte against the original and installs the pack-capable APR-EMU runtime for you.

- Fast, HC 9 or HC 12

- Automatic profile, or upload your own ampr_pack TOML from your phone or PC

- Output to internal, USB/M.2, or pack in place if you're short on space

- Packs come out byte for byte the same as drakmor's ampr_pack.py at HC 9 and HC 12

- Verify LZ4 Packs and Uncompress LZ4 are built in

- Also does .ffpfsc, images, validate/repair and copy/move

Load lz4-compression.elf from Payload Manager (or send it to 9021), then open the LZ4 Compression tile or http://<PS5 IP>:5920. Tested on 13.60 with kstuff and ShadowMount+ 1.7. It has its own tile and port so it won't clash with Game Compressor.

https://github.com/theghostonline/PS5-LZ4-Compression

Unofficial, built on Game Compressor and Lazy_AMPR, full credits in the README. 🙏

(just seen similar projects here but this took a while so didn't want to rush the upload)

reddit.com
u/ripetahitimangoes — 4 days ago

Quake III Arena on PS5 - a native port of Quake3e using Vulkan (open source)

I wanted Quake 3 on the PS5, - I absolutely love the game. I saw Mihawk's PS5 Vulkan stack on GitHub so thought I'd have a go. Quake3e already had a Vulkan renderer so it was the one to go for.

- Single player, local network and online server browser

- 4K, 1440p or 1080p, picked from the graphics menu

- DualSense controls, with every button rebindable in the controls menu and separate horizontal and vertical look sensitivity

- The PS5's on-screen keyboard for your name, server addresses and chat

- Show FPS toggle in the graphics menu

You need your own game data. pak0.pk3 comes from a copy of Quake III Arena you own (Steam, GOG or the CD) and pak1 to pak8 are id's free 1.32 point release. The README has the links and the install steps. Nothing from id or Sony is included.

I've only been able to test on my own console, at 4K on a 60Hz display. 120Hz is untested, so I'd appreciate hearing how it runs for you, with your model and firmware.

Repo and v1.0.0 download: https://github.com/griches/PS5_Quake3e

I'm adding it to the Prospero store as well, so it should show up there once it's been reviewed.

Huge thanks to Mihawk for the Vulkan stack and template, and to the Quake3e and ioquake3 folks.

If you have any issues or feature requests then please just let me know.

reddit.com
u/Gary_BBGames — 5 days ago
▲ 38 r/ps5homebrew+1 crossposts

I created a RomM client for the PS5

I host a Romm server at home to store all my completely legal and self-ripped retro games. It keeps all my games neatly organized, and supports syncing save files and savestates to and from various devices and consoles. This is especially useful since I not only play on multiple systems where it comes in clutch to be able to pull your latest save and then push it back when you're done. It makes traveling for work that much better when I can pull any game from anywhere in the world.

The client runs as a background service on your PS5 and features:
- Syncing your game library and downloading games on the fly from a Romm server
- Detects the folder structure for known emulators and has a flexible sync profiles
- Bi-directional save syncing, all in the background, on save/state changes and periodically
- Shared memory card (Romm 5.3.0+) and per-game memory cards for PS2 and like consoles.

It runs as a background service with a web app you can access on the PS5 or from another computer/device to access the library, settings, etc. I designed it to be simple, easy to use, and relatively set and forget.

Just push the elf file using your favorite payload sender or better yet, add it to autoloader so it loads automatically on jailbreak. You'll see a message the web app is running on your PS5's IP, and the Romm Sync app tile will appear.

Please report any issues through GitHub, but I hope you enjoy using it as much as I am. As always, back up your saves before syncing a device, just in case. Thanks to the community that built such a cool tool like RomM (https://romm.app) as well as all those who made it so we could tell Sony to shove it, and jailbreak these consoles.

Here is the virus total of the ELF file: https://www.virustotal.com/gui/file/6b778976ebbb3f4872c74fd9f12e9d2a2dd0a177866e21db471738a4aa91a8f3

Quick update: Version 1.0.2 is now out, includes in-app updating, and a few other improvements.

github.com
u/solit0n — 13 days ago
▲ 5 r/ps5homebrew+1 crossposts

Would someone be able to post a guide to getting games set up on Kodi?

I only see the MAME emulator one and that one has me run setup config and I don’t know how to do that. I click triangle and see a bunch of options about building databases but they all give me an error message to check logs. I also wouldn’t be sure where to get games or if it will have them for me to download when I get past this issue.

Personally I wouldn’t mind getting other emulators. I already got protoeden for Switch but it’s asking for prod keys which I believe I got the right one off GitHub but I’m not sure where to actually put it specifically in the folder once downloaded.

I’m beginning to feel not smart enough to jailbreak lol, but if anyone can either give me a step by step or point me towards a super good tutorial for anything that would be great. I tried looking online but must not be looking in the right places.

reddit.com
u/Particular_Umpire_44 — 11 days ago
▲ 14 r/ps5homebrew+1 crossposts

Ps5 games don't get recognised

Hi, I'm on 13.60 and it's my first time jb my ps5.

I've put the .exfat game in homebrew but it doesn't get recognised by shadowmountplus.

kstuff lite 1.11

Shadowmountplus 1.7beta2

*Ps4 games works just fine.

u/Rock_Pure — 14 days ago

The webkit autoloader sucks

I'm trying to make it work but it just wont i crash's everytime i try to use it, it works occasionally sometimes but is still so bad im on 13.60 it crash's because of a kernal panic i hope they will fix it until then I'll use the old trick

reddit.com
u/No_Professional_436 — 13 days ago

Nuvio on PS5 with a native player (4K HDR, hardware HEVC, TrueHD/DTS-HD)

I've been working on getting Nuvio running properly on the PS5 and it's at a point where other people can try it.

The browser route never really worked for me. No HDR, remuxes wouldn't play, no lossless audio. So this runs the normal Nuvio TV interface as an app on the console, and when you hit play it hands the stream to a native player that uses the PS5's video decoder. It's styled to look like Nuvio's own player, so it doesn't feel like you've jumped into a different app.

What works right now:

- Hardware decoding for HEVC (8 and 10-bit) and H.264, up to 4K
- HDR10 output. Dolby Vision profile 8 plays through its HDR10 layer
- UHD Blu-ray remuxes, including the tiled ones the PS5 decoder won't take (those go through a software decoder on all cores and still keep up at 24fps)
- TrueHD (Atmos tracks play), DTS-HD MA, E-AC-3 etc.
- ASS with proper styling, SRT, WebVTT, PGS, and subtitles from your Nuvio addons
- 30 seconds of read-ahead, so debrid streams don't stall. If your connection dips, it pauses once and refills instead of stuttering
- Subtitle/audio/source/episode panels, next episode, skip intro, Continue Watching
- Back takes you to where you were in Nuvio, and progress and Trakt get saved

To install, grab nuvio-ps5.elf from the release and send it to your ELF loader on 9021 after your usual payloads. It installs a Nuvio tile on the home screen. I'd put it at the end of your autoload list so it comes up with everything else.

I've been testing on 13.60 with Relapse, kstuff-lite, ShadowMount+ and etaHEN. It should work on any firmware with an ELF loader, but that's the setup I've actually used.

Source and release: https://github.com/theghostonline/Nuvio-PS5

This isn't an official Nuvio build and I'm not connected to their team. It doesn't come with any content, it just plays whatever your own addons give it.

If something doesn't play, a GitHub issue with your firmware and the source details (remux or web-dl, codec, HDR type, audio) helps a lot more than a comment.

reddit.com
u/ripetahitimangoes — 13 days ago

What Am I Doing Wrong? Wolverine on 13.60

Game is in Folder format, I run the autoloader, then run kstuff lite + shadow mount and I am using external nvme gen4 on the back usb port. everything looks good but I tried several times and nothing works :) It says kstuff stopped working before loading the game

tried with Saros too (folder too but still crashed, and also tried the P.T. Silent Hills demo installing the ps4 fpkg but it didn't work as well

reddit.com
u/LooseTraffic2504 — 13 days ago

Unofficial llama.cpp port for PS5 in progress, run AI models on your console

I'm porting llama.cpp to jailbroken PS5s so you can run AI chat models (Qwen, Llama, Mistral, Gemma) fully offline, right on the console. No PC, no cloud.

The goal: run a 27B model on the PS5's own CPU and GPU.

It's early. Toolchain is set up, but nothing runs on the console yet. I'll post a video when the first words come out.

Works on FW 7.00 to 13.60 with elfldr. If you know your way around the PS5 GPU or want to help test, come join!

Repo: https://github.com/cobanov/PS5LM

reddit.com
u/metover — 14 days ago

Retroarch PS5_RPCS3 Compile Help

Has anyone else tried compiling this on Windows 11 yet.?

http://github.com/mihawk-99/PS5_RPCS3/tree/main/BUILDING.md

I’ve been initially attempting it via the Visual Basic sln solution route although when I build the release of rpcs3 I’m getting a ton of problems. 807 Errors & 4 Warnings.. 😳

Installed Checklist:

- Visual Studio 26
- Python 3.14.7 (64-bit)
- Qt 6.12.0
- Vulken SDK 1.4.341.1
- Visual Studio Qt Plugin
- CMake 4.4.3

Confirmed Settings Checklist:

- Qt version set in Visual Studio
- LLVM libs extracted to *\build\lib_ext\Release-x64
- Configuration value set to Release
- CMake added to Environment Variables PATH
- Python added to Environment Variables PATH
- Qt added to Environment Variables PATH

I’ve also tried building using the Visual Studio CMake solution which givens me an error when I attempt to Configure Cache:

CMake Error at *\PS5_RPCS3-main\CMakeLists.txt:10 (project)

Finally, I tried the standalone CMake tool although that throws an error because it’s looking for Visual Studio 17 2022.

“CMake Error at CMakeLists.txt:10 (project):
Generator

Visual Studio 17 2022

could not find any instance of Visual Studio”

Argh.. 😣

Anyone got any advice/solutions.? I’m downloading Visual Studio 2022 to see if that fixes the CMake related errors, that’s my final roll of the dice really..

Considering I’ve got a computing degree & work as a high level engineer, good luck to any unskilled person trying to compile this. I know he’s explicitly stated that he doesn’t want people compiling/uploading/sharing it, however, it’s gonna be impossible for the average person to obtain otherwise.. 😅

reddit.com
u/No_Coat_6707 — 14 days ago
▲ 2 r/ps5homebrew+1 crossposts

Best way to directly get EXFATs onto my PS5? (13.42)

I decided to dip my toes into PS5 jailbreaking after the new exploits just came out. However, I haven't really found a viable way to get my games onto the PS5 without the need to first download them onto my computer and then transfer them. I don't really want to wait for two very long periods, so if anyone here knows, is there a quick way to get them onto the PS5 itself without hassle?

reddit.com
u/stefijugo — 14 days ago

Ps5 for jailbreaking

Hi Guys,

I am planning to buy brand new ps5 for jailbreaking but i am not sure which one to choose for correct/better fw for stability. I also look up for used ps5, but the price is not much different and mostly updated close to latest fw. So, maybe the new console will be outdated fw?? I am not sure

I have few option, slim 1tb (2018b), slim 825gb (2118b) , or 30th.

Pls help, i am new to ps5 , but do own jb ps4. I am in south east asian if that help.

Thank you

u/Monkmode888 — 14 days ago

What is the quickest way to transfer files that are over 100gb from my pc to ps5?

I use this 256gb usb stick and it just takes for fucking ever from transferring to extracting.. any advice for what you guys do or faster methods?

reddit.com
u/Human-Positive-6043 — 13 days ago