

Mapless navigation
I understand that practically every game in this franchise has settings which you can manipulate your in-game map, from turning off the GPS or waypoint to turning it off completely.
As far as that last item, though, I'm not so sure the game is "intended" or "designed" to be played that way. If you're in a mission and you jump in your car to go to a specific location, they won't have the passenger tell you which directions to go or your blinker won't turn on, or anything of the sort.
I'm curious if anybody else played GTA V or RDR2 with the interactive map off? Can you do it successfully, and does it improve your oneness with the world itself? Are there design choices by the developers for GTA VI by which one could successfully play in such a way? I don't play many games these days to know if anything else has found clever ways for you to keep your eyes on the road instead of the corner of the screen and not be too overt, but I'd welcome that option if so.
Sadly, the last map I truly memorized was GTA III, and that was due to taxi and ambulance missions. I still used the marker, but without route suggestions available at the time I definitely knew my way around well. I guess it's safe to say that I know RDR2 very well also, but that's a different kind of game. I really like how treasure hunts in that game had very little handholding in its clues, and required that you understood something by sightseeing.
Willy Adames was caught sneaking into the USA-BIH World Cup match before flying into Phoenix for the Giants game against AZ
Looks like he snuck onto the Bosnia and Herzegovina side to try and be incognito and not get noticed.
But I noticed.
I noticed.
GTA VI will not release on disc. Per RC's new interview, part of his eBay strategy is to include a marketplace for in-game collectibles. Could this extend to full games as well?
This is based on what Ryan Cohen said in his most recent interview (starting at 47:37).
Here is an excerpt of that piece (note: I used AI to clean up the transcript portion on YT):
>And then the third thing is—and this is something that I have not spoken about before publicly—but eBay today is the leader in physical items, physical collectibles, as an example. And so I would extend that into digital collectibles.
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>Essentially, if you look at all of these in-game items, AAA titles that people are accumulating—skins, weapons, all of these things—taking eBay and building a marketplace where you can provide liquidity for in-game digital items.
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>Essentially, it's what NFTs could have, people thought they were, but ultimately they had no real utility. In-game items actually have real utility.
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>And if you look at all of these collectibles, frankly, they're an ego play. You own art. Like, what is that?
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>At the end of the day, it's an ego play.
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>If you look at trading cards, I mean, it's a piece of cardboard in a piece of plastic, and they're very, very, very popular, but there's no real utility to them other than being able to tell people you've got a really unique trading card.
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>But if you look at in-game digital items, there's no marketplace that is providing liquidity for them.
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>And so I would use eBay to provide liquidity for in-game digital items.
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>And I believe that addressable market is significantly larger than—or could be much larger than—eBay's marketplace on physical items.
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>No one's doing it. And this should already exist. It's kind of crazy that it doesn't exist.
I have to front: I'm not so sure how much I understand the logistics behind digital assets bought from, say, the PlayStation Store, actually being transacted. If Cohen knows something I don't, then it's all for the better. If he knows less than he thinks he does though, this could be a classic case of over-promising and under-delivering.
But for the sake of argument, let's say it's possible. If GTA VI DLC includes buying some specialized vehicle, and a future form of eBay has some marketplace with which you could put that vehicle up for sale (so that it leaves your account and goes to somebody else's in exchange for some form of currency), then that could be a very prosperous business.
However, what makes a full digital game any different than a single item, like a skin or weapon? If GTA VI itself is available for purchase on the PlayStation Store, is it conceivable that the full game itself could be sold on the same marketplace?
With the way things are set up now, Rockstar and Take-Two have made it so that every purchase of this game will be tied to one single account, forever and always. No trade-ins, used copies, reselling, or sharing across different accounts. It's a bit of a scary precedence that they're setting, and in our minds there wouldn't be any way around it.
Unless there is? If enacted, could he unleash the marketplace of all marketplaces where digital games can be of value once you're finished with them? Or again, does he understand this less than what he envisions for the idea itself? Or am I missing something that someone else can clarify? Love to hear your thoughts!
A couple of reminders for those who may let emotions override logic (re: marketing)
Make sure to keep things in check.
As you well know, they won't start their heavy marketing on this game until this summer, which begins June 21st (my birthday, by the way). But keep two big things in mind:
June 21st is a Sunday. Outside of social media posts, don't be expecting anything big on the first day.
Summer is a three-month window. I think people sense there is some obligation to receive information once that window starts. Obviously the opportunity/potential is there, but there isn't anything that it says it can't start, say, September 15th. I'm not expecting that late, but I will take them literally at their word as reasoning for why each day in this season that passes by we may not get any info.
At least once June 22nd comes around, I'll finally understand the antsy behavior we'll see here if something doesn't arrive. But unless it's September 22nd and no info has come our way, I think taking their word literally will keep you most sane for the time being.
Enjoy some MLB, the movies, time with family, and conversing in the subreddit. I'll see you sometime between June 22nd and September 21st when we get something official again from Rockstar!
FanGraphs win probability chart of yesterday's wild game
I don't remember seeing one this crazy since the Braves walk off granny against the Reds by Brooks "Three Errors" Conrad in 2010!
Voted where my shares can't ever be touched. All 6900 of them.
And that doesn't include my XX,XXX GME shares in Fidelity.
For me, this is simple: I still believe in MOASS, or SLOASS, or whatever, because I believe in how underwater the shorts actually are. It may be that we were never allowed to cripple the entire economy, and this is a steady way of making it happen.
Regardless, I believe in RC above all to make me money. It's been 5+ years, and if this is a catalyst for true company growth, I want my voice to count toward that.
See you all at GMeBay!
This one was even "closer" to the fielder and home plate.
Agh!
https://hollandbasham.com/projects/the-henry/
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Located adjacent to Atlanta’s Truist Park stadium and The Battery multi-use development, The Henry, two high rise towers play a critical role in the area’s ever-growing entertainment district. The development represents a partnership between Braves Development Company, Goldenrod Companies, and SK Commercial Realty.
The Henry pays tribute to the late Henry “Hank” Aaron, Atlanta Braves legend, who held the home run record for decades and is seen as one of the game’s best examples of leading with humility.
Characteristics
- 640+ apartments
- 250 key full service hotel
- 54 condominiums
- Elevated retail and a pedestrian bridge connecting the property to The Battery Outdoor amenities include a signature pool, dog park, rooftop bar, and lounge with views of the Atlanta skyline
- Multifamily amenities include bike storage, coffee shop, dog park, indoor/outdoor lounge, meeting and work-from-home spaces, and a first-class gym
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Anyone who has watched a Braves game this year has seen the rise of the first building taking form, and I gotta say when you combine these two buildings with the new Launching Pad section underneath the Delta scoreboard, that left-center field section is really filling out nicely! It's the one little component that completes the park's aesthetics.
This won't be completed for a while, but it's certainly a project that I didn't know was going to happen until Opening Day of this year.
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Final ABS numbers at the end of April for all of the MLB (courtesy of Jeff Passan):
- Successful challenges: 53.4% (1,030 of 1,928)
- Catcher success: 60.6%
- Batter success: 46%
- Pitcher success: 41.5%
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How the Giants stack up to the best and worst teams in the league (NOTE: I did the research myself, and only asked AI to make it Reddit-readable):
Overall
- Challenges: 20th in MLB (60 total)
- Most: Minnesota — 90 (53% won)
- Fewest: Boston — 36 (50% won)
- Success rate: 29th in MLB (43% won, 26-34)
- Best: Arizona — 64% (32-18, 50 challenges)
- Worst: Washington — 39% (21-33, 54 challenges)
Batters (challenging balls/strikes)
- Challenges: 18th (28)
- Most: Minnesota — 48 (44% won)
- Fewest: Arizona — 19 (53% won)
- Success rate: T-21st (43%, 12-16)
- Best: Kansas City — 64% (16-9, 25 challenges)
- Worst: Washington — 30% (7-16, 23 challenges)
Fielders (defensive challenges)
- Challenges: 19th (32)
- Most: Miami — 59 (61% won)
- Fewest: Boston — 16 (50% won)
- Success rate: 29th (44%, 14-18)
- Best: Detroit — 86% (18-3, 21 challenges)
- Worst: Chicago White Sox — 43% (22-29, 51 challenges)