A melancholy point-and-click adventure where your roommate is basically a ghost.
I wanted to share a concept for a slightly depressing, atmospheric point-and-click adventure game set in a modern city. You play as a young adult who recently moved to a massive, overwhelming metropolis, desperately trying to survive between a soul-crushing job or a heavy university schedule. To afford the absurd rent, you have a roommate. The catch is that you never actually see them. Because of completely inverted and overlapping schedules, you share the exact same living space but only communicate via text messages or sticky notes on the fridge. The entire game takes place inside the apartment, playing out as a moody, slow-paced narrative driven entirely by environmental storytelling. Every day when you wake up or come home from work, the apartment’s state has changed, forcing you to piece together who this person is and what is happening in their life. For instance, early in the game, the changes are mundane. The sink is empty, and you find a post-it note thanking you for buying milk. A few days later, you notice two coffee mugs in the sink, one with a faint smudge of lipstick, leaving you to wonder if they had a guest over. Later on, you might open the fridge to find a perfectly cooked dinner left for you with a text saying they had extras and hoped your week was going okay. But as time goes on, the clues get weirder or more concerning. You might come home to find their keys still sitting in the front door lock, and when you check their bedroom door, it is locked tight from the inside. You can hear a faint television buzzing through the wood, but they won't answer your knocks. I really want the game to capture that specific, modern flavor of urban loneliness. It is about being surrounded by millions of people, and literally sharing a home with someone, yet still feeling entirely isolated. Over time, the player builds a deep, emotional connection to this stranger purely through their habits, their clutter, and the shifting state of the apartment. I just wanted to put this concept out there to see what people think. Is this a vibe you would play, and how else could you tell a story just through a changing apartment?