u/No_Pack_1321

The Wardens are just as much to blame

Everyone says devman bad and they are right but Wardens are in bed with them. They keep calling us Crylonials but have you seen the barrage of complain posts on Reddit the second our tanks get range parrity and have an advantage in stats ? They keep talking about asymetry and how its fine if one faction is stronger in an area but only when it benefits them, their SHT beeing 10x better than ours is just asymetry. They also keep gaslighting us with lies. At this point its proven beyond reason that the Warden scout was stronger all along. Worst offender was its hitbox. But at the start of the airborne war when all the Collie scouts just died and it was brought up that something with the Warden scout is very wrong, Wardens kept posting those ridiculous videos where they shot their planes wing on the ground to show everything is fine and Colonials are just skill issuing. Now the devs had to admit that not only the base hitbox of the Collie scout is obviously bigger, but its bigger hitbox was even bigger than intended (if you believe them) and the small Warden one even smaller.

Heres the differece between Colonials and Wardens. >!Colonials complain when Wardens are op. Wardens complain about every and any Colonial buff or advantage.!< This leads to devs always thinking they are overbuffing Colonials or that their gear is to strong. What a weird coincidence that Wardens complain about op lunair and it gets a nerf and Cuttler a buff. They keep saying Fuscina is op and a bmat booker, it gets nerfed the next real patch.

reddit.com
u/No_Pack_1321 — 20 hours ago

Why is it that

whenever Warden clans go on Collie vacation, they bring along another big clan with them completly turning the tides? Happend this war, happend in war 129 and in 125. Doesn't help that all the other big Warden clans go belly up when facing those overwhelming numbers, resulting in those quick victorys against basicaly noone and than Warden lecturing Colonials about their culture.

reddit.com
u/No_Pack_1321 — 1 day ago

Naval is game winning and im tired of pretending its not

Honest to god, if the big Warden navy clans didnt switch this war Kuura would be blue a long time ago, but instead Collies are now in Nevish. For years Colonial vets have gaslight their own brothers that naval is larp, the islands have no vps and theirs enough ressources at land. Yet every war the Warden win because large ships are lowkey op even for the ressoruces they cost. The map has huge parts that are only islands and even if you disregard those as larp theirs huge coastlines everywhere for ships to shell and rivers leading to pretty much every hex. This leads to every Colinial coast bb, relict and townbase beeing on a timer till large ships unlock and they eventually get pve to death. Sure you can use a cope defence with artillery,mortars and dive bombers but against a decent naval group your not sinking the ship with arty guns so it will just come again in a few hours or the next day. Does not help that naval invading someone is great fun while defending against large ships is miserable.

Every Warden knows this, it's why they just mass log out everytime their (navy) regis switch, they love to say skill issue to Collies but dont want to defend against large ships for a single war. Very convenient from WN to take a break war when facing a real naval threat for once lol, poor VF.

Theirs 3 main problems for the Colonial navy to take off:

First: Cost of ships. Large ships are very expensive, so you cant just spam them to train with them, if one dies theirs no replacement. This also discourages risky manouvers you might learn from and encourages doing what you already know which doesnt really increase skill.

Second: Inexperience and lack on allies. Its simply not fun to get seal clubbed by 3+ big regiments everytime you try to set the first stone for the Colonial navy. Even worse when it feels like your faction isnt even supporting you at all. Its ridiculous that the warden navys are having fights over who gets to kill that one singular Colonial ship that dared to leave their waters. Switch sides maybe and fight each other ? Or you guys you just love beeing a factionbrained sealclubber.

Third: QOL for the big ships, sometimes QOL changes are better than any buff because they are a serious drawback and not just slightly annoying. I think the bas design of some Colonial ships holds them back a lot.

This leads to a problem I call Skillflationcreep. The high cost of entry for large ships discourages most players from even trying. Those few that try are now faced with overwhelming enemy forces so the point they learn nothing.Those enemy forces also have 2+ years of experience under their belt and it's not like they get worse. Every war they have weeks to play with their toys and improve their skill while Colonials get 1 or two battles out of their already few ships. Meaning the skill curve is probably getting bigger.

Only thing that comes to my mind that would help is a 1-2 warden naval regis joining Colonial for a couple of wars and basicaly holding their hand so they dont just get sunk 30min into their first op and can gain experience.

reddit.com
u/No_Pack_1321 — 2 days ago