u/No_Size_2130

Tired of NPCs forgetting you burned their village 6 sessions ago

You know that feeling when your DM actually remembers everything and the world bites back weeks later?

Ironbound is that. Permanently.

Dark fantasy RPG where every NPC remembers what you did to them. Companions hold grudges. Political decisions ripple. The world doesn't reset between sessions.

No DM needed. No session scheduling. No "sorry guys I forgot what happened last week."

Free beta is open now. Come see if you can outrun your own reputation.

playironbound.com

u/No_Size_2130 — 4 days ago

I built an dark fantasy RPG where the world actually remembers what you did to it. Opening closed beta.

For the past several months I've been building Ironbound, a living dark fantasy RPG where NPCs remember your choices, companions react to your history, and the world reshapes around your decisions.

Not in a "three dialogue options" way. In a "you burned that village six sessions ago and the survivors found you" way.

Some things that make it different:

- Characters hold grudges. Help someone and they remember. Betray them and they remember that too.

- Every choice leaves a mark on the world, political, social, physical.

- Companions aren't just stat buffs. They have their own reactions, loyalties, and breaking points.

- Dark fantasy tone throughout. This isn't a heroic adventure. The world is brutal and morally grey.

I'm opening a closed beta now and looking for people who actually care about narrative depth over combat loops.

If that's you: playironbound.com

Happy to answer anything about how the memory system works, the lore, the tech behind it, ask me anything.

https://discord.gg/Nu48TrFU2

i.redd.it
u/No_Size_2130 — 8 days ago
▲ 3 r/interactivefiction+3 crossposts

I built an dark fantasy RPG where the world actually remembers what you did to it. Opening closed beta.

For the past several months I've been building Ironbound, a living dark fantasy RPG where NPCs remember your choices, companions react to your history, and the world reshapes around your decisions.

Not in a "three dialogue options" way. In a "you burned that village six sessions ago and the survivors found you" way.

Some things that make it different:

- Characters hold grudges. Help someone and they remember. Betray them and they remember that too.

- Every choice leaves a mark on the world, political, social, physical.

- Companions aren't just stat buffs. They have their own reactions, loyalties, and breaking points.

- Dark fantasy tone throughout. This isn't a heroic adventure. The world is brutal and morally grey.

I'm opening a closed beta now and looking for people who actually care about narrative depth over combat loops.

If that's you: playironbound.com

Happy to answer anything about how the memory system works, the lore, the tech behind it, ask me anything.

https://discord.gg/Nu48TrFU2

u/No_Size_2130 — 8 days ago