Does choice frequency affect how invested you get as a reader?
Playing through a few different IF titles lately and I keep noticing this thing where the games with the most choices aren't necessarily the most immersive. A game that gives me a choice every 200 words kind of keeps pulling me out of the story, even though each individual choice might be good.
Meanwhile I've played some stuff where you go 1000+ words between choices and by the time the branch hits it actually means something.
Wondering if there's a sweet spot, or if it's more about the quality of the choice rather than the frequency. Or if this is just a personal quirk.
I've also been building a serialized IF narrative engine for the last year or so and I'm trying to figure out how to space the different kinds of decisions. What I've arrived at is one consequential decision at the end of the chapter that shapes the subsequent chapter and arc directly and 4-5 "microchoices" sprinkled throughout the chapter that involve subtle reactions, body language, etc that come to define relationships and character identities across time.
What's the choice density that tends to work best for you?