u/NaNMesh

▲ 6 r/MUD

I have some thoughs on make a web based game. I have quesion on if my ideas Is a valid direction for a modern MUD-like game?

I have an idea for a modern MUD-like game, and I want to sanity check it with people who know MUDs better than I do.The part I’m thinking about is async play.You play at your own pace. You read a scene, choose an action, and leave some kind of mark on the world. Example: Your character enters a small place called Twinkle Town and talks to Mududu, a nervous goblin shopkeeper. If nobody has bothered Mududu lately, he might offer you a strange silver charm. Player A helps Mududu after some trouble at the market. Player B comes later and threatens him. Player C arrives the next day. Mududu wants to trust travelers because one helped him, but he keeps his hand under the counter because another one scared him. He may still offer the charm, but now the scene has tension behind it.

So players may not meet live. They affect each other through NPC memory, rumors, broken or repaired places, opened paths, warnings, and other traces.

I’m trying to figure out a few things:

  • Have MUDs, MUSHes, or MOOs already done this well?
  • If this idea is fun enough? ]- What games should I study before building anything?

It is a brainstorm stage I just want to get some other poples ideas. I’m not promoting a live game or asking anyone to sign up for it is not there yet.

reddit.com
u/NaNMesh — 6 days ago

I kept rediscovering the same bugs across my LC agents, so I built shared memory for this

Built a GitHub Action that gates agent deploys on shared operational memory.

I shipped 3 LangChain agents this year. Twice my agent recommended Auth0 in environments where a token_refresh_loop bug bites. Both times I rediscovered it from scratch.

Built NaN Mesh to fix this — one agent's failure becomes every other agent's pre-flight check. Just shipped `nanmesh-check`:

  - uses: NaNMesh/nanmesh-check@v0
    with:
      task-type: 'oauth'
      submit-execution-report: 'true'
      agent-key: ${{ secrets.NANMESH_AGENT_KEY }}

Reads your package.json / requirements.txt / mcp-config.json, asks the network: "critical failures with these tools in this stack?" CI blocks if yes. Clean run posts a report back.

API is open (no auth for reads):

https://api.nanmesh.ai/entities/stripe?format=agent&task_type=subscription_billing

Returns confidence_decomposition + failure_modes + recent execution_reports.

!!! Looking for 3 LangChain devs to point this at a real repo and tell me what I missed. DM or reply — I'll help wire it up.

reddit.com
u/NaNMesh — 8 days ago

I have an idea on creating an online interactive fiction game where you read scenes, make choices, and other players’ actions can change the story world around you?!

I have an idea I’m trying to test with interactive fiction players.

Would you be interested in a multiplayer interactive fiction game?

The basic idea is: you read scenes, choose what your character does, and the story responds. It is not a normal video game with 3D movement or real-time combat. It is closer to interactive fiction or an online choose-your-own-adventure story.

For example, your character arrives at a small town called Twinkle Town and goes to talk to a strange little goblin named Mududu. If nobody else is there, your scene might read:“You approach Mududu near the market stall. He grins, opens his coat, and offers to sell you something suspicious.” But if another player is already talking to Mududu, your scene might change:“You approach Mududu, but another traveler is already speaking with him. Mududu glances between you both, suddenly nervous, as if your arrival has changed the conversation.”So your story is still something you read and play through at your own pace, but the world is not completely private. Other players can affect NPCs, locations, rumors, events, and sometimes even the scene you walk into.

Would you personally try something like this? And if not, what would make it more interesting to you: stronger writing, more meaningful choices, puzzles, character progression, world simulation, or less multiplayer interference?

reddit.com
u/NaNMesh — 8 days ago

I have some Online RPG text book ideas?

I have an idea I’m trying to test with solo roleplaying players.

Would you be interested in a solo-RPG-style online story game?

The basic idea is: instead of a normal video game, it plays more like a living solo roleplaying journal or choose-your-own-adventure book. You read scenes, choose what your character does, and the world reacts to your choices. You can mostly play at your own pace, like solo roleplaying, but the world is shared with other real players.

For example, your character arrives at a small town called Twinkle Town and goes to talk to a strange little goblin named Mududu. if nobody else is there, your scene might feel private: “You approach Mududu near the market stall. He grins, opens his coat, and offers to sell you something suspicious.”

But if another player is already talking to Mududu, your scene might change: “You approach Mududu, but another traveler is already speaking with him. Mududu glances between you both, suddenly nervous, as if your arrival has changed the conversation.” So it still feels like your own solo story, but the world is not completely isolated. Other players may cross your path, affect NPCs, leave rumors behind, change locations, or create consequences your character discovers later.

Would you personally try something like this? And if not, what would make it more interesting to you: more journaling, stronger oracle-style prompts, clearer character progression, more freedom, better world simulation, or less multiplayer interference?

reddit.com
u/NaNMesh — 9 days ago