I have some thoughs on make a web based game. I have quesion on if my ideas Is a valid direction for a modern MUD-like game?
I have an idea for a modern MUD-like game, and I want to sanity check it with people who know MUDs better than I do.The part I’m thinking about is async play.You play at your own pace. You read a scene, choose an action, and leave some kind of mark on the world. Example: Your character enters a small place called Twinkle Town and talks to Mududu, a nervous goblin shopkeeper. If nobody has bothered Mududu lately, he might offer you a strange silver charm. Player A helps Mududu after some trouble at the market. Player B comes later and threatens him. Player C arrives the next day. Mududu wants to trust travelers because one helped him, but he keeps his hand under the counter because another one scared him. He may still offer the charm, but now the scene has tension behind it.
So players may not meet live. They affect each other through NPC memory, rumors, broken or repaired places, opened paths, warnings, and other traces.
I’m trying to figure out a few things:
- Have MUDs, MUSHes, or MOOs already done this well?
- If this idea is fun enough? ]- What games should I study before building anything?
It is a brainstorm stage I just want to get some other poples ideas. I’m not promoting a live game or asking anyone to sign up for it is not there yet.